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Searched defs:bindGroup (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/ganesh/dawn/
DGrDawnOpsRenderPass.cpp140 auto bindGroup = program->setUniformData(fGpu, fRenderTarget, programInfo); in applyState() local
183 auto bindGroup = fCurrentProgram->setTextures(fGpu, geomProc, pipeline, geomProcTextures); in onBindTextures() local
DGrDawnGpu.cpp837 wgpu::BindGroup bindGroup = fDevice.CreateBindGroup(&bgDesc); in onRegenerateMipMapLevels() local
/external/skia/src/gpu/graphite/dawn/
DDawnCommandBuffer.cpp323 auto bindGroup = fSharedContext->device().CreateBindGroup(&desc); in doBlitWithDraw() local
515 auto bindGroup = fSharedContext->device().CreateBindGroup(&desc); in bindTextureAndSamplers() local
571 auto bindGroup = fSharedContext->device().CreateBindGroup(&desc); in syncUniformBuffers() local
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp9657 …de::MovePtr<tcu::TestCaseGroup> bindGroup(new tcu::TestCaseGroup(testCtx, s_bindTypes[bindTypeNdx]… in createShaderAccessTests() local