Searched defs:bufferGL (Results 1 – 6 of 6) sorted by relevance
85 const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get()); in bindIndexedBuffer() local
835 const BufferGL *bufferGL = GetImplAs<BufferGL>(drawIndirectBuffer); in updateDrawIndirectBufferBinding() local846 const BufferGL *bufferGL = GetImplAs<BufferGL>(dispatchIndirectBuffer); in updateDispatchIndirectBufferBinding() local1020 BufferGL *bufferGL = GetImplAs<BufferGL>(shaderStorageBuffer.get()); in updateProgramStorageBufferBindings() local1049 BufferGL *bufferGL = GetImplAs<BufferGL>(uniformBuffer.get()); in updateProgramUniformBufferBindings() local1076 BufferGL *bufferGL = GetImplAs<BufferGL>(buffer.get()); in updateProgramAtomicCounterBufferBindings() local
691 BufferGL *bufferGL = GetImplAs<BufferGL>(arrayBuffer); in updateAttribPointer() local
565 const gl::Buffer *bufferGL = bindings[bindingIndex].getBuffer().get(); in syncState() local586 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() local717 gl::Buffer *bufferGL = binding.getBuffer().get(); in syncDirtyAttrib() local950 gl::Buffer *bufferGL = binding.getBuffer().get(); in updateStreamedAttribs() local
672 Buffer *bufferGL = binding.getBuffer().get(); in onBind() local707 Buffer *bufferGL = binding.getBuffer().get(); in onUnbind() local
1067 deUint32 bufferGL, in readBufferTextureWithMappingAndVerify()1091 deUint32 bufferGL, in readTextureAndVerify()