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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/core/SkDevice.h"
9 
10 #include "include/core/SkColorFilter.h"
11 #include "include/core/SkColorSpace.h"
12 #include "include/core/SkDrawable.h"
13 #include "include/core/SkImageFilter.h"
14 #include "include/core/SkPathMeasure.h"
15 #include "include/core/SkRSXform.h"
16 #include "include/core/SkShader.h"
17 #include "include/core/SkVertices.h"
18 #include "include/private/base/SkTo.h"
19 #include "src/base/SkTLazy.h"
20 #include "src/core/SkDraw.h"
21 #include "src/core/SkImageFilterCache.h"
22 #include "src/core/SkImageFilter_Base.h"
23 #include "src/core/SkImagePriv.h"
24 #include "src/core/SkLatticeIter.h"
25 #include "src/core/SkMatrixPriv.h"
26 #include "src/core/SkOpts.h"
27 #include "src/core/SkPathPriv.h"
28 #include "src/core/SkRasterClip.h"
29 #include "src/core/SkRectPriv.h"
30 #include "src/core/SkSpecialImage.h"
31 #include "src/core/SkTextBlobPriv.h"
32 #include "src/image/SkImage_Base.h"
33 #include "src/shaders/SkLocalMatrixShader.h"
34 #include "src/text/GlyphRun.h"
35 #include "src/utils/SkPatchUtils.h"
36 #if defined(SK_GANESH)
37 #include "include/private/chromium/Slug.h"
38 #endif
39 
SkBaseDevice(const SkImageInfo & info,const SkSurfaceProps & surfaceProps)40 SkBaseDevice::SkBaseDevice(const SkImageInfo& info, const SkSurfaceProps& surfaceProps)
41         : SkMatrixProvider(/* localToDevice = */ SkMatrix::I())
42         , fInfo(info)
43         , fSurfaceProps(surfaceProps) {
44     fDeviceToGlobal.setIdentity();
45     fGlobalToDevice.setIdentity();
46 }
47 
setDeviceCoordinateSystem(const SkM44 & deviceToGlobal,const SkM44 & globalToDevice,const SkM44 & localToDevice,int bufferOriginX,int bufferOriginY)48 void SkBaseDevice::setDeviceCoordinateSystem(const SkM44& deviceToGlobal,
49                                              const SkM44& globalToDevice,
50                                              const SkM44& localToDevice,
51                                              int bufferOriginX,
52                                              int bufferOriginY) {
53     fDeviceToGlobal = deviceToGlobal;
54     fDeviceToGlobal.normalizePerspective();
55     fGlobalToDevice = globalToDevice;
56     fGlobalToDevice.normalizePerspective();
57 
58     fLocalToDevice = localToDevice;
59     fLocalToDevice.normalizePerspective();
60     if (bufferOriginX | bufferOriginY) {
61         fDeviceToGlobal.preTranslate(bufferOriginX, bufferOriginY);
62         fGlobalToDevice.postTranslate(-bufferOriginX, -bufferOriginY);
63         fLocalToDevice.postTranslate(-bufferOriginX, -bufferOriginY);
64     }
65     fLocalToDevice33 = fLocalToDevice.asM33();
66     fLocalToDeviceDirty = true;
67 }
68 
setGlobalCTM(const SkM44 & ctm)69 void SkBaseDevice::setGlobalCTM(const SkM44& ctm) {
70     fLocalToDevice = ctm;
71     fLocalToDevice.normalizePerspective();
72     // Map from the global CTM state to this device's coordinate system.
73     fLocalToDevice.postConcat(fGlobalToDevice);
74     fLocalToDevice33 = fLocalToDevice.asM33();
75     fLocalToDeviceDirty = true;
76 }
77 
isPixelAlignedToGlobal() const78 bool SkBaseDevice::isPixelAlignedToGlobal() const {
79     // pixelAligned is set to the identity + integer translation of the device-to-global matrix.
80     // If they are equal then the device is by definition pixel aligned.
81     SkM44 pixelAligned = SkM44();
82     pixelAligned.setRC(0, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(0, 3)));
83     pixelAligned.setRC(1, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(1, 3)));
84     return pixelAligned == fDeviceToGlobal;
85 }
86 
getOrigin() const87 SkIPoint SkBaseDevice::getOrigin() const {
88     // getOrigin() is deprecated, the old origin has been moved into the fDeviceToGlobal matrix.
89     // This extracts the origin from the matrix, but asserts that a more complicated coordinate
90     // space hasn't been set of the device. This function can be removed once existing use cases
91     // have been updated to use the device-to-global matrix instead or have themselves been removed
92     // (e.g. Android's device-space clip regions are going away, and are not compatible with the
93     // generalized device coordinate system).
94     SkASSERT(this->isPixelAlignedToGlobal());
95     return SkIPoint::Make(SkScalarFloorToInt(fDeviceToGlobal.rc(0, 3)),
96                           SkScalarFloorToInt(fDeviceToGlobal.rc(1, 3)));
97 }
98 
getRelativeTransform(const SkBaseDevice & dstDevice) const99 SkMatrix SkBaseDevice::getRelativeTransform(const SkBaseDevice& dstDevice) const {
100     // To get the transform from this space to the other device's, transform from our space to
101     // global and then from global to the other device.
102     return (dstDevice.fGlobalToDevice * fDeviceToGlobal).asM33();
103 }
104 
is_int(float x)105 static inline bool is_int(float x) {
106     return x == (float) sk_float_round2int(x);
107 }
108 
drawRegion(const SkRegion & region,const SkPaint & paint)109 void SkBaseDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
110     const SkMatrix& localToDevice = this->localToDevice();
111     bool isNonTranslate = localToDevice.getType() & ~(SkMatrix::kTranslate_Mask);
112     bool complexPaint = paint.getStyle() != SkPaint::kFill_Style || paint.getMaskFilter() ||
113                         paint.getPathEffect();
114     bool antiAlias = paint.isAntiAlias() && (!is_int(localToDevice.getTranslateX()) ||
115                                              !is_int(localToDevice.getTranslateY()));
116     if (isNonTranslate || complexPaint || antiAlias) {
117         SkPath path;
118         region.getBoundaryPath(&path);
119         path.setIsVolatile(true);
120         return this->drawPath(path, paint, true);
121     }
122 
123     SkRegion::Iterator it(region);
124     while (!it.done()) {
125         this->drawRect(SkRect::Make(it.rect()), paint);
126         it.next();
127     }
128 }
129 
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)130 void SkBaseDevice::drawArc(const SkRect& oval, SkScalar startAngle,
131                            SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
132     SkPath path;
133     bool isFillNoPathEffect = SkPaint::kFill_Style == paint.getStyle() && !paint.getPathEffect();
134     SkPathPriv::CreateDrawArcPath(&path, oval, startAngle, sweepAngle, useCenter,
135                                   isFillNoPathEffect);
136     this->drawPath(path, paint);
137 }
138 
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)139 void SkBaseDevice::drawDRRect(const SkRRect& outer,
140                               const SkRRect& inner, const SkPaint& paint) {
141     SkPath path;
142     path.addRRect(outer);
143     path.addRRect(inner);
144     path.setFillType(SkPathFillType::kEvenOdd);
145     path.setIsVolatile(true);
146 
147     this->drawPath(path, paint, true);
148 }
149 
drawPatch(const SkPoint cubics[12],const SkColor colors[4],const SkPoint texCoords[4],sk_sp<SkBlender> blender,const SkPaint & paint)150 void SkBaseDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
151                              const SkPoint texCoords[4], sk_sp<SkBlender> blender,
152                              const SkPaint& paint) {
153     SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->localToDevice());
154     auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height(),
155                                                this->imageInfo().colorSpace());
156     if (vertices) {
157         this->drawVertices(vertices.get(), std::move(blender), paint);
158     }
159 }
160 
drawImageLattice(const SkImage * image,const SkCanvas::Lattice & lattice,const SkRect & dst,SkFilterMode filter,const SkPaint & paint)161 void SkBaseDevice::drawImageLattice(const SkImage* image, const SkCanvas::Lattice& lattice,
162                                     const SkRect& dst, SkFilterMode filter, const SkPaint& paint) {
163     SkLatticeIter iter(lattice, dst);
164 
165     SkRect srcR, dstR;
166     SkColor c;
167     bool isFixedColor = false;
168     const SkImageInfo info = SkImageInfo::Make(1, 1, kBGRA_8888_SkColorType, kUnpremul_SkAlphaType);
169 
170     while (iter.next(&srcR, &dstR, &isFixedColor, &c)) {
171         // TODO: support this fast-path for GPU images
172         if (isFixedColor || (srcR.width() <= 1.0f && srcR.height() <= 1.0f &&
173                              image->readPixels(nullptr, info, &c, 4, srcR.fLeft, srcR.fTop))) {
174               // Fast draw with drawRect, if this is a patch containing a single color
175               // or if this is a patch containing a single pixel.
176               if (0 != c || !paint.isSrcOver()) {
177                    SkPaint paintCopy(paint);
178                    int alpha = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha()));
179                    paintCopy.setColor(SkColorSetA(c, alpha));
180                    this->drawRect(dstR, paintCopy);
181               }
182         } else {
183             this->drawImageRect(image, &srcR, dstR, SkSamplingOptions(filter), paint,
184                                 SkCanvas::kStrict_SrcRectConstraint);
185         }
186     }
187 }
188 
quad_to_tris(SkPoint tris[6],const SkPoint quad[4])189 static SkPoint* quad_to_tris(SkPoint tris[6], const SkPoint quad[4]) {
190     tris[0] = quad[0];
191     tris[1] = quad[1];
192     tris[2] = quad[2];
193 
194     tris[3] = quad[0];
195     tris[4] = quad[2];
196     tris[5] = quad[3];
197 
198     return tris + 6;
199 }
200 
drawAtlas(const SkRSXform xform[],const SkRect tex[],const SkColor colors[],int quadCount,sk_sp<SkBlender> blender,const SkPaint & paint)201 void SkBaseDevice::drawAtlas(const SkRSXform xform[],
202                              const SkRect tex[],
203                              const SkColor colors[],
204                              int quadCount,
205                              sk_sp<SkBlender> blender,
206                              const SkPaint& paint) {
207     const int triCount = quadCount << 1;
208     const int vertexCount = triCount * 3;
209     uint32_t flags = SkVertices::kHasTexCoords_BuilderFlag;
210     if (colors) {
211         flags |= SkVertices::kHasColors_BuilderFlag;
212     }
213     SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, 0, flags);
214 
215     SkPoint* vPos = builder.positions();
216     SkPoint* vTex = builder.texCoords();
217     SkColor* vCol = builder.colors();
218     for (int i = 0; i < quadCount; ++i) {
219         SkPoint tmp[4];
220         xform[i].toQuad(tex[i].width(), tex[i].height(), tmp);
221         vPos = quad_to_tris(vPos, tmp);
222 
223         tex[i].toQuad(tmp);
224         vTex = quad_to_tris(vTex, tmp);
225 
226         if (colors) {
227             SkOpts::memset32(vCol, colors[i], 6);
228             vCol += 6;
229         }
230     }
231     this->drawVertices(builder.detach().get(), std::move(blender), paint);
232 }
233 
drawEdgeAAQuad(const SkRect & r,const SkPoint clip[4],SkCanvas::QuadAAFlags aa,const SkColor4f & color,SkBlendMode mode)234 void SkBaseDevice::drawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], SkCanvas::QuadAAFlags aa,
235                                   const SkColor4f& color, SkBlendMode mode) {
236     SkPaint paint;
237     paint.setColor4f(color);
238     paint.setBlendMode(mode);
239     paint.setAntiAlias(aa == SkCanvas::kAll_QuadAAFlags);
240 
241     if (clip) {
242         // Draw the clip directly as a quad since it's a filled color with no local coords
243         SkPath clipPath;
244         clipPath.addPoly(clip, 4, true);
245         this->drawPath(clipPath, paint);
246     } else {
247         this->drawRect(r, paint);
248     }
249 }
250 
drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[],int count,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkSamplingOptions & sampling,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)251 void SkBaseDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry images[], int count,
252                                       const SkPoint dstClips[], const SkMatrix preViewMatrices[],
253                                       const SkSamplingOptions& sampling, const SkPaint& paint,
254                                       SkCanvas::SrcRectConstraint constraint) {
255     SkASSERT(paint.getStyle() == SkPaint::kFill_Style);
256     SkASSERT(!paint.getPathEffect());
257 
258     SkPaint entryPaint = paint;
259     const SkM44 baseLocalToDevice = this->localToDevice44();
260     int clipIndex = 0;
261     for (int i = 0; i < count; ++i) {
262         // TODO: Handle per-edge AA. Right now this mirrors the SkiaRenderer component of Chrome
263         // which turns off antialiasing unless all four edges should be antialiased. This avoids
264         // seaming in tiled composited layers.
265         entryPaint.setAntiAlias(images[i].fAAFlags == SkCanvas::kAll_QuadAAFlags);
266         entryPaint.setAlphaf(paint.getAlphaf() * images[i].fAlpha);
267 
268         bool needsRestore = false;
269         SkASSERT(images[i].fMatrixIndex < 0 || preViewMatrices);
270         if (images[i].fMatrixIndex >= 0) {
271             this->save();
272             this->setLocalToDevice(baseLocalToDevice *
273                                    SkM44(preViewMatrices[images[i].fMatrixIndex]));
274             needsRestore = true;
275         }
276 
277         SkASSERT(!images[i].fHasClip || dstClips);
278         if (images[i].fHasClip) {
279             // Since drawImageRect requires a srcRect, the dst clip is implemented as a true clip
280             if (!needsRestore) {
281                 this->save();
282                 needsRestore = true;
283             }
284             SkPath clipPath;
285             clipPath.addPoly(dstClips + clipIndex, 4, true);
286             this->clipPath(clipPath, SkClipOp::kIntersect, entryPaint.isAntiAlias());
287             clipIndex += 4;
288         }
289         this->drawImageRect(images[i].fImage.get(), &images[i].fSrcRect, images[i].fDstRect,
290                             sampling, entryPaint, constraint);
291         if (needsRestore) {
292             this->restoreLocal(baseLocalToDevice);
293         }
294     }
295 }
296 
297 ///////////////////////////////////////////////////////////////////////////////////////////////////
298 
drawDrawable(SkCanvas * canvas,SkDrawable * drawable,const SkMatrix * matrix)299 void SkBaseDevice::drawDrawable(SkCanvas* canvas, SkDrawable* drawable, const SkMatrix* matrix) {
300     drawable->draw(canvas, matrix);
301 }
302 
303 ///////////////////////////////////////////////////////////////////////////////////////////////////
304 
drawSpecial(SkSpecialImage *,const SkMatrix &,const SkSamplingOptions &,const SkPaint &)305 void SkBaseDevice::drawSpecial(SkSpecialImage*, const SkMatrix&, const SkSamplingOptions&,
306                                const SkPaint&) {}
makeSpecial(const SkBitmap &)307 sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkBitmap&) { return nullptr; }
makeSpecial(const SkImage *)308 sk_sp<SkSpecialImage> SkBaseDevice::makeSpecial(const SkImage*) { return nullptr; }
snapSpecial(const SkIRect &,bool forceCopy)309 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial(const SkIRect&, bool forceCopy) { return nullptr; }
snapSpecialScaled(const SkIRect & subset,const SkISize & dstDims)310 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecialScaled(const SkIRect& subset,
311                                                       const SkISize& dstDims) {
312     return nullptr;
313 }
snapSpecial()314 sk_sp<SkSpecialImage> SkBaseDevice::snapSpecial() {
315     return this->snapSpecial(SkIRect::MakeWH(this->width(), this->height()));
316 }
317 
drawDevice(SkBaseDevice * device,const SkSamplingOptions & sampling,const SkPaint & paint)318 void SkBaseDevice::drawDevice(SkBaseDevice* device, const SkSamplingOptions& sampling,
319                               const SkPaint& paint) {
320     sk_sp<SkSpecialImage> deviceImage = device->snapSpecial();
321     if (deviceImage) {
322         this->drawSpecial(deviceImage.get(), device->getRelativeTransform(*this), sampling, paint);
323     }
324 }
325 
drawFilteredImage(const skif::Mapping & mapping,SkSpecialImage * src,SkColorType colorType,const SkImageFilter * filter,const SkSamplingOptions & sampling,const SkPaint & paint)326 void SkBaseDevice::drawFilteredImage(const skif::Mapping& mapping,
327                                      SkSpecialImage* src,
328                                      SkColorType colorType,
329                                      const SkImageFilter* filter,
330                                      const SkSamplingOptions& sampling,
331                                      const SkPaint& paint) {
332     SkASSERT(!paint.getImageFilter() && !paint.getMaskFilter());
333 
334     skif::LayerSpace<SkIRect> targetOutput = mapping.deviceToLayer(
335             skif::DeviceSpace<SkIRect>(this->devClipBounds()));
336 
337     if (colorType == kUnknown_SkColorType) {
338         colorType = kRGBA_8888_SkColorType;
339     }
340 
341     // getImageFilterCache returns a bare image filter cache pointer that must be ref'ed until the
342     // filter's filterImage(ctx) function returns.
343     sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
344     skif::Context ctx(mapping, targetOutput, cache.get(), colorType, this->imageInfo().colorSpace(),
345                       skif::FilterResult(sk_ref_sp(src)));
346 
347     SkIPoint offset;
348     sk_sp<SkSpecialImage> result = as_IFB(filter)->filterImage(ctx).imageAndOffset(&offset);
349     if (result) {
350         SkMatrix deviceMatrixWithOffset = mapping.layerToDevice();
351         deviceMatrixWithOffset.preTranslate(offset.fX, offset.fY);
352         this->drawSpecial(result.get(), deviceMatrixWithOffset, sampling, paint);
353     }
354 }
355 
356 ///////////////////////////////////////////////////////////////////////////////////////////////////
357 
readPixels(const SkPixmap & pm,int x,int y)358 bool SkBaseDevice::readPixels(const SkPixmap& pm, int x, int y) {
359     return this->onReadPixels(pm, x, y);
360 }
361 
writePixels(const SkPixmap & pm,int x,int y)362 bool SkBaseDevice::writePixels(const SkPixmap& pm, int x, int y) {
363     return this->onWritePixels(pm, x, y);
364 }
365 
onWritePixels(const SkPixmap &,int,int)366 bool SkBaseDevice::onWritePixels(const SkPixmap&, int, int) {
367     return false;
368 }
369 
onReadPixels(const SkPixmap &,int x,int y)370 bool SkBaseDevice::onReadPixels(const SkPixmap&, int x, int y) {
371     return false;
372 }
373 
accessPixels(SkPixmap * pmap)374 bool SkBaseDevice::accessPixels(SkPixmap* pmap) {
375     SkPixmap tempStorage;
376     if (nullptr == pmap) {
377         pmap = &tempStorage;
378     }
379     return this->onAccessPixels(pmap);
380 }
381 
peekPixels(SkPixmap * pmap)382 bool SkBaseDevice::peekPixels(SkPixmap* pmap) {
383     SkPixmap tempStorage;
384     if (nullptr == pmap) {
385         pmap = &tempStorage;
386     }
387     return this->onPeekPixels(pmap);
388 }
389 
390 //////////////////////////////////////////////////////////////////////////////////////////
391 
392 #include "src/base/SkUtils.h"
393 
make_post_inverse_lm(const SkShader * shader,const SkMatrix & lm)394 static sk_sp<SkShader> make_post_inverse_lm(const SkShader* shader, const SkMatrix& lm) {
395      SkMatrix inverse_lm;
396     if (!shader || !lm.invert(&inverse_lm)) {
397         return nullptr;
398     }
399 
400 #if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)  // b/256873449
401     // Legacy impl for old concat order. This does not work for arbitrary shader DAGs (when there is
402     // no single leaf local matrix).
403 
404     // LMs pre-compose. In order to push a post local matrix, we peel off any existing local matrix
405     // and set a new local matrix of inverse_lm * prev_local_matrix.
406     SkMatrix prev_local_matrix;
407     const auto nested_shader = as_SB(shader)->makeAsALocalMatrixShader(&prev_local_matrix);
408     if (nested_shader) {
409         // unfurl the shader
410         shader = nested_shader.get();
411     }
412 
413     return shader->makeWithLocalMatrix(inverse_lm * prev_local_matrix);
414 #endif
415 
416     return shader->makeWithLocalMatrix(inverse_lm);
417 }
418 
drawGlyphRunList(SkCanvas * canvas,const sktext::GlyphRunList & glyphRunList,const SkPaint & initialPaint,const SkPaint & drawingPaint)419 void SkBaseDevice::drawGlyphRunList(SkCanvas* canvas,
420                                     const sktext::GlyphRunList& glyphRunList,
421                                     const SkPaint& initialPaint,
422                                     const SkPaint& drawingPaint) {
423     if (!this->localToDevice().isFinite()) {
424         return;
425     }
426 
427     if (!glyphRunList.hasRSXForm()) {
428         this->onDrawGlyphRunList(canvas, glyphRunList, initialPaint, drawingPaint);
429     } else {
430         this->simplifyGlyphRunRSXFormAndRedraw(canvas, glyphRunList, initialPaint, drawingPaint);
431     }
432 }
433 
simplifyGlyphRunRSXFormAndRedraw(SkCanvas * canvas,const sktext::GlyphRunList & glyphRunList,const SkPaint & initialPaint,const SkPaint & drawingPaint)434 void SkBaseDevice::simplifyGlyphRunRSXFormAndRedraw(SkCanvas* canvas,
435                                                     const sktext::GlyphRunList& glyphRunList,
436                                                     const SkPaint& initialPaint,
437                                                     const SkPaint& drawingPaint) {
438     for (const sktext::GlyphRun& run : glyphRunList) {
439         if (run.scaledRotations().empty()) {
440             auto subList = glyphRunList.builder()->makeGlyphRunList(
441                     run, drawingPaint, {0, 0});
442             this->drawGlyphRunList(canvas, subList, initialPaint, drawingPaint);
443         } else {
444             SkPoint origin = glyphRunList.origin();
445             SkPoint sharedPos{0, 0};    // we're at the origin
446             SkGlyphID sharedGlyphID;
447             sktext::GlyphRun glyphRun {
448                     run.font(),
449                     SkSpan<const SkPoint>{&sharedPos, 1},
450                     SkSpan<const SkGlyphID>{&sharedGlyphID, 1},
451                     SkSpan<const char>{},
452                     SkSpan<const uint32_t>{},
453                     SkSpan<const SkVector>{}
454             };
455 
456             for (auto [i, glyphID, pos] : SkMakeEnumerate(run.source())) {
457                 sharedGlyphID = glyphID;
458                 auto [scos, ssin] = run.scaledRotations()[i];
459                 SkRSXform rsxForm = SkRSXform::Make(scos, ssin, pos.x(), pos.y());
460                 SkMatrix glyphToLocal;
461                 glyphToLocal.setRSXform(rsxForm).postTranslate(origin.x(), origin.y());
462 
463                 // We want to rotate each glyph by the rsxform, but we don't want to rotate "space"
464                 // (i.e. the shader that cares about the ctm) so we have to undo our little ctm
465                 // trick with a localmatrixshader so that the shader draws as if there was no
466                 // change to the ctm.
467                 SkPaint invertingPaint{drawingPaint};
468                 invertingPaint.setShader(
469                         make_post_inverse_lm(drawingPaint.getShader(), glyphToLocal));
470                 SkAutoCanvasRestore acr(canvas, true);
471                 canvas->concat(SkM44(glyphToLocal));
472                 sktext::GlyphRunList subList = glyphRunList.builder()->makeGlyphRunList(
473                         glyphRun, drawingPaint, {0, 0});
474                 this->drawGlyphRunList(canvas, subList, initialPaint, invertingPaint);
475             }
476         }
477     }
478 }
479 
480 #if (defined(SK_GANESH) || defined(SK_GRAPHITE))
convertGlyphRunListToSlug(const sktext::GlyphRunList & glyphRunList,const SkPaint & initialPaint,const SkPaint & drawingPaint)481 sk_sp<sktext::gpu::Slug> SkBaseDevice::convertGlyphRunListToSlug(
482         const sktext::GlyphRunList& glyphRunList,
483         const SkPaint& initialPaint,
484         const SkPaint& drawingPaint) {
485     return nullptr;
486 }
487 
drawSlug(SkCanvas *,const sktext::gpu::Slug *,const SkPaint &)488 void SkBaseDevice::drawSlug(SkCanvas*, const sktext::gpu::Slug*, const SkPaint&) {
489     SK_ABORT("Slug drawing not supported.");
490 }
491 #endif
492 
493 //////////////////////////////////////////////////////////////////////////////////////////
494 
makeSurface(SkImageInfo const &,SkSurfaceProps const &)495 sk_sp<SkSurface> SkBaseDevice::makeSurface(SkImageInfo const&, SkSurfaceProps const&) {
496     return nullptr;
497 }
498 
scalerContextFlags() const499 SkScalerContextFlags SkBaseDevice::scalerContextFlags() const {
500     // If we're doing linear blending, then we can disable the gamma hacks.
501     // Otherwise, leave them on. In either case, we still want the contrast boost:
502     // TODO: Can we be even smarter about mask gamma based on the dest transfer function?
503     const SkColorSpace* const cs = fInfo.colorSpace();
504     if (cs && cs->gammaIsLinear()) {
505         return SkScalerContextFlags::kBoostContrast;
506     } else {
507         return SkScalerContextFlags::kFakeGammaAndBoostContrast;
508     }
509 }
510 
511 //////////////////////////////////////////////////////////////////////////////////////////
512 
SkNoPixelsDevice(const SkIRect & bounds,const SkSurfaceProps & props)513 SkNoPixelsDevice::SkNoPixelsDevice(const SkIRect& bounds, const SkSurfaceProps& props)
514     : SkNoPixelsDevice(bounds, props, nullptr) {}
515 
SkNoPixelsDevice(const SkIRect & bounds,const SkSurfaceProps & props,sk_sp<SkColorSpace> colorSpace)516 SkNoPixelsDevice::SkNoPixelsDevice(const SkIRect& bounds, const SkSurfaceProps& props,
517                                    sk_sp<SkColorSpace> colorSpace)
518     : SkBaseDevice(SkImageInfo::Make(bounds.size(), kUnknown_SkColorType, kUnknown_SkAlphaType,
519                                      std::move(colorSpace)), props) {
520     // this fails if we enable this assert: DiscardableImageMapTest.GetDiscardableImagesInRectMaxImage
521     //SkASSERT(bounds.width() >= 0 && bounds.height() >= 0);
522 
523     this->setOrigin(SkM44(), bounds.left(), bounds.top());
524     this->resetClipStack();
525 }
526 
onSave()527 void SkNoPixelsDevice::onSave() {
528     SkASSERT(!fClipStack.empty());
529     fClipStack.back().fDeferredSaveCount++;
530 }
531 
onRestore()532 void SkNoPixelsDevice::onRestore() {
533     SkASSERT(!fClipStack.empty());
534     if (fClipStack.back().fDeferredSaveCount > 0) {
535         fClipStack.back().fDeferredSaveCount--;
536     } else {
537         fClipStack.pop_back();
538         SkASSERT(!fClipStack.empty());
539     }
540 }
541 
writableClip()542 SkNoPixelsDevice::ClipState& SkNoPixelsDevice::writableClip() {
543     SkASSERT(!fClipStack.empty());
544     ClipState& current = fClipStack.back();
545     if (current.fDeferredSaveCount > 0) {
546         current.fDeferredSaveCount--;
547         // Stash current state in case 'current' moves during a resize
548         SkIRect bounds = current.fClipBounds;
549         bool aa = current.fIsAA;
550         bool rect = current.fIsRect;
551         return fClipStack.emplace_back(bounds, aa, rect);
552     } else {
553         return current;
554     }
555 }
556 
onClipRect(const SkRect & rect,SkClipOp op,bool aa)557 void SkNoPixelsDevice::onClipRect(const SkRect& rect, SkClipOp op, bool aa) {
558     this->writableClip().op(op, this->localToDevice44(), rect,
559                             aa, /*fillsBounds=*/true);
560 }
561 
onClipRRect(const SkRRect & rrect,SkClipOp op,bool aa)562 void SkNoPixelsDevice::onClipRRect(const SkRRect& rrect, SkClipOp op, bool aa) {
563     this->writableClip().op(op, this->localToDevice44(), rrect.getBounds(),
564                             aa, /*fillsBounds=*/rrect.isRect());
565 }
566 
onClipPath(const SkPath & path,SkClipOp op,bool aa)567 void SkNoPixelsDevice::onClipPath(const SkPath& path, SkClipOp op, bool aa) {
568     // Toggle op if the path is inverse filled
569     if (path.isInverseFillType()) {
570         op = (op == SkClipOp::kDifference ? SkClipOp::kIntersect : SkClipOp::kDifference);
571     }
572     this->writableClip().op(op, this->localToDevice44(), path.getBounds(),
573                             aa, /*fillsBounds=*/false);
574 }
575 
onClipRegion(const SkRegion & globalRgn,SkClipOp op)576 void SkNoPixelsDevice::onClipRegion(const SkRegion& globalRgn, SkClipOp op) {
577     this->writableClip().op(op, this->globalToDevice(), SkRect::Make(globalRgn.getBounds()),
578                             /*isAA=*/false, /*fillsBounds=*/globalRgn.isRect());
579 }
580 
onClipShader(sk_sp<SkShader> shader)581 void SkNoPixelsDevice::onClipShader(sk_sp<SkShader> shader) {
582     this->writableClip().fIsRect = false;
583 }
584 
onReplaceClip(const SkIRect & rect)585 void SkNoPixelsDevice::onReplaceClip(const SkIRect& rect) {
586     SkIRect deviceRect = SkMatrixPriv::MapRect(this->globalToDevice(), SkRect::Make(rect)).round();
587     if (!deviceRect.intersect(this->bounds())) {
588         deviceRect.setEmpty();
589     }
590     auto& clip = this->writableClip();
591     clip.fClipBounds = deviceRect;
592     clip.fIsRect = true;
593     clip.fIsAA = false;
594 }
595 
onGetClipType() const596 SkBaseDevice::ClipType SkNoPixelsDevice::onGetClipType() const {
597     const auto& clip = this->clip();
598     if (clip.fClipBounds.isEmpty()) {
599         return ClipType::kEmpty;
600     } else if (clip.fIsRect) {
601         return ClipType::kRect;
602     } else {
603         return ClipType::kComplex;
604     }
605 }
606 
op(SkClipOp op,const SkM44 & transform,const SkRect & bounds,bool isAA,bool fillsBounds)607 void SkNoPixelsDevice::ClipState::op(SkClipOp op, const SkM44& transform, const SkRect& bounds,
608                                      bool isAA, bool fillsBounds) {
609     const bool isRect = fillsBounds && SkMatrixPriv::IsScaleTranslateAsM33(transform);
610     fIsAA |= isAA;
611 
612     SkRect devBounds = bounds.isEmpty() ? SkRect::MakeEmpty()
613                                         : SkMatrixPriv::MapRect(transform, bounds);
614     if (op == SkClipOp::kIntersect) {
615         if (!fClipBounds.intersect(isAA ? devBounds.roundOut() : devBounds.round())) {
616             fClipBounds.setEmpty();
617         }
618         // A rectangular clip remains rectangular if the intersection is a rect
619         fIsRect &= isRect;
620     } else if (isRect) {
621         // Conservatively, we can leave the clip bounds unchanged and respect the difference op.
622         // But, if we're subtracting out an axis-aligned rectangle that fully spans our existing
623         // clip on an axis, we can shrink the clip bounds.
624         SkASSERT(op == SkClipOp::kDifference);
625         SkIRect difference;
626         if (SkRectPriv::Subtract(fClipBounds, isAA ? devBounds.roundIn() : devBounds.round(),
627                                  &difference)) {
628             fClipBounds = difference;
629         } else {
630             // The difference couldn't be represented as a rect
631             fIsRect = false;
632         }
633     } else {
634         // A non-rect shape was applied
635         fIsRect = false;
636     }
637 }
638