| /external/skia/src/core/ |
| D | SkMipmap.cpp | 204 auto c00 = F::Expand(p0[0]); in downsample_1_2() local 222 auto c00 = F::Expand(p0[0]); in downsample_1_3() local 240 auto c00 = F::Expand(p0[0]); in downsample_2_1() local 256 auto c00 = F::Expand(p0[0]); in downsample_2_2() local 276 auto c00 = F::Expand(p0[0]); in downsample_2_3() local 298 auto c00 = c02; in downsample_3_1() local
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| /external/tensorflow/third_party/absl/abseil-cpp/absl/random/internal/ |
| D | wide_multiply.h | 64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
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| /external/angle/third_party/abseil-cpp/absl/random/internal/ |
| D | wide_multiply.h | 64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
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| /external/cronet/third_party/abseil-cpp/absl/random/internal/ |
| D | wide_multiply.h | 64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
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| /external/abseil-cpp/absl/random/internal/ |
| D | wide_multiply.h | 64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
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| /external/webrtc/third_party/abseil-cpp/absl/random/internal/ |
| D | wide_multiply.h | 64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
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| /external/clang/test/CXX/lex/lex.charset/ |
| D | p2-cxx11.cpp | 3 char c00 = '\u0000'; // ok variable
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| D | p2-cxx98.cpp | 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
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| /external/skia/src/utils/ |
| D | SkPatchUtils.cpp | 165 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() 173 const skvx::float4& c00, in bilerp()
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| /external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
| D | esextcTextureShadowLodFunctionsTest.cpp | 606 tcu::CubeFaceFloatCoords c00 = in initTexture() local 686 tcu::CubeFaceFloatCoords c00 = in initTexture() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fShaderTextureFunctionTests.cpp | 394 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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| /external/deqp/framework/common/ |
| D | tcuTexCompareVerifier.cpp | 930 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local 957 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local 1039 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearCompareResultValid() local
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| D | tcuTexLookupVerifier.cpp | 530 …const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local 1550 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearSampleResultValid() local 1638 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local 1672 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
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| /external/swiftshader/src/Pipeline/ |
| D | SamplerCore.cpp | 504 Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer); in sampleQuad2D() local 971 Vector4f c00 = sampleTexel(x0, y0, z, dRef, sample, mipmap, buffer); in sampleFloat2D() local
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcShaderRenderCase.cpp | 762 Vec4 c00 = colors[v00]; in computeVertexReference() local
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| /external/deqp/modules/glshared/ |
| D | glsShaderRenderCase.cpp | 690 Vec4 c00 = colors[v00]; in computeVertexReference() local
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| /external/swiftshader/src/Device/ |
| D | Blitter.cpp | 1630 Float4 c00 = readFloat4(s00, state); in sample() local
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 964 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 1168 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 2738 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoo… in TextureQueryLodInstance() local
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| D | vktShaderRender.cpp | 2444 const tcu::Vec4 c00 = colors[v00]; in computeVertexReference() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderTextureFunctionTests.cpp | 653 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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| /external/mesa3d/src/gallium/auxiliary/gallivm/ |
| D | lp_bld_sample_soa.c | 1403 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local
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