| /external/skia/src/core/ | 
| D | SkMipmap.cpp | 204         auto c00 = F::Expand(p0[0]);  in downsample_1_2()  local222         auto c00 = F::Expand(p0[0]);  in downsample_1_3()  local
 240         auto c00 = F::Expand(p0[0]);  in downsample_2_1()  local
 256         auto c00 = F::Expand(p0[0]);  in downsample_2_2()  local
 276         auto c00 = F::Expand(p0[0]);  in downsample_2_3()  local
 298         auto c00 = c02;  in downsample_3_1()  local
 
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| /external/tensorflow/third_party/absl/abseil-cpp/absl/random/internal/ | 
| D | wide_multiply.h | 64   const uint128 c00 = a00 * b00;  in MultiplyU128ToU256()  local
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| /external/angle/third_party/abseil-cpp/absl/random/internal/ | 
| D | wide_multiply.h | 64   const uint128 c00 = a00 * b00;  in MultiplyU128ToU256()  local
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| /external/cronet/third_party/abseil-cpp/absl/random/internal/ | 
| D | wide_multiply.h | 64   const uint128 c00 = a00 * b00;  in MultiplyU128ToU256()  local
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| /external/abseil-cpp/absl/random/internal/ | 
| D | wide_multiply.h | 64   const uint128 c00 = a00 * b00;  in MultiplyU128ToU256()  local
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| /external/webrtc/third_party/abseil-cpp/absl/random/internal/ | 
| D | wide_multiply.h | 64   const uint128 c00 = a00 * b00;  in MultiplyU128ToU256()  local
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| /external/clang/test/CXX/lex/lex.charset/ | 
| D | p2-cxx11.cpp | 3 char c00 = '\u0000'; // ok  variable
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| D | p2-cxx98.cpp | 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}}  variable
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| /external/skia/src/utils/ | 
| D | SkPatchUtils.cpp | 165 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01,  in bilerp()173                            const skvx::float4& c00,  in bilerp()
 
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| /external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ | 
| D | esextcTextureShadowLodFunctionsTest.cpp | 606 		tcu::CubeFaceFloatCoords c00 =  in initTexture()  local686 		tcu::CubeFaceFloatCoords c00 =  in initTexture()  local
 
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| /external/deqp/modules/gles2/functional/ | 
| D | es2fShaderTextureFunctionTests.cpp | 394 …tcu::CubeFaceFloatCoords	c00		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku…  in initTexture()  local
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| /external/deqp/framework/common/ | 
| D | tcuTexCompareVerifier.cpp | 930 …const CubeFaceIntCoords	c00	= remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)…  in isSeamplessLinearMipmapLinearCompareResultValid()  local957 …const CubeFaceIntCoords	c00	= remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)…  in isSeamplessLinearMipmapLinearCompareResultValid()  local
 1039 …const CubeFaceIntCoords	c00	= remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),…  in isSeamlessLinearCompareResultValid()  local
 
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| D | tcuTexLookupVerifier.cpp | 530 …const Vec4		c00	= quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*…  in is3DTrilinearFilterResultValid()  local1550 …const CubeFaceIntCoords	c00	= remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),…  in isSeamlessLinearSampleResultValid()  local
 1638 …const CubeFaceIntCoords	c00	= remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)…  in isSeamplessLinearMipmapLinearSampleResultValid()  local
 1672 …const CubeFaceIntCoords	c00	= remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)…  in isSeamplessLinearMipmapLinearSampleResultValid()  local
 
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| /external/swiftshader/src/Pipeline/ | 
| D | SamplerCore.cpp | 504 		Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer);  in sampleQuad2D()  local971 		Vector4f c00 = sampleTexel(x0, y0, z, dRef, sample, mipmap, buffer);  in sampleFloat2D()  local
 
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| /external/deqp/external/openglcts/modules/common/ | 
| D | glcShaderRenderCase.cpp | 762 			Vec4 c00 = colors[v00];  in computeVertexReference()  local
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| /external/deqp/modules/glshared/ | 
| D | glsShaderRenderCase.cpp | 690 		Vec4	c00 = colors[v00];  in computeVertexReference()  local
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| /external/swiftshader/src/Device/ | 
| D | Blitter.cpp | 1630 			Float4 c00 = readFloat4(s00, state);  in sample()  local
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ | 
| D | vktShaderRenderTextureFunctionTests.cpp | 964 …tcu::CubeFaceFloatCoords	c00		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku…  in initTexture()  local1168 …tcu::CubeFaceFloatCoords	c00		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku…  in initTexture()  local
 2738 …tcu::CubeFaceFloatCoords	c00		= tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoo…  in TextureQueryLodInstance()  local
 
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| D | vktShaderRender.cpp | 2444 		const tcu::Vec4	c00		= colors[v00];  in computeVertexReference()  local
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| /external/deqp/modules/gles3/functional/ | 
| D | es3fShaderTextureFunctionTests.cpp | 653 …tcu::CubeFaceFloatCoords	c00		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku…  in initTexture()  local
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| /external/mesa3d/src/gallium/auxiliary/gallivm/ | 
| D | lp_bld_sample_soa.c | 1403          LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f;  in lp_build_sample_image_linear()  local
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