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Searched defs:c00 (Results 1 – 21 of 21) sorted by relevance

/external/skia/src/core/
DSkMipmap.cpp204 auto c00 = F::Expand(p0[0]); in downsample_1_2() local
222 auto c00 = F::Expand(p0[0]); in downsample_1_3() local
240 auto c00 = F::Expand(p0[0]); in downsample_2_1() local
256 auto c00 = F::Expand(p0[0]); in downsample_2_2() local
276 auto c00 = F::Expand(p0[0]); in downsample_2_3() local
298 auto c00 = c02; in downsample_3_1() local
/external/tensorflow/third_party/absl/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/angle/third_party/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/cronet/third_party/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/webrtc/third_party/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/clang/test/CXX/lex/lex.charset/
Dp2-cxx11.cpp3 char c00 = '\u0000'; // ok variable
Dp2-cxx98.cpp3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
/external/skia/src/utils/
DSkPatchUtils.cpp165 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp()
173 const skvx::float4& c00, in bilerp()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp606 tcu::CubeFaceFloatCoords c00 = in initTexture() local
686 tcu::CubeFaceFloatCoords c00 = in initTexture() local
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp394 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
/external/deqp/framework/common/
DtcuTexCompareVerifier.cpp930 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local
957 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local
1039 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearCompareResultValid() local
DtcuTexLookupVerifier.cpp530 …const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local
1550 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearSampleResultValid() local
1638 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1672 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp504 Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer); in sampleQuad2D() local
971 Vector4f c00 = sampleTexel(x0, y0, z, dRef, sample, mipmap, buffer); in sampleFloat2D() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp762 Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp690 Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/swiftshader/src/Device/
DBlitter.cpp1630 Float4 c00 = readFloat4(s00, state); in sample() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp964 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
1168 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
2738 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoo… in TextureQueryLodInstance() local
DvktShaderRender.cpp2444 const tcu::Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp653 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c1403 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local