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Searched defs:c01 (Results 1 – 24 of 24) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp885 Short4 c01; in readPixel() local
2734 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2765 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2796 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2827 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2857 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2887 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
DSamplerCore.cpp506 Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer); in sampleQuad2D() local
973 Vector4f c01 = sampleTexel(x0, y1, z, dRef, sample, mipmap, buffer); in sampleFloat2D() local
/external/clang/test/CXX/lex/lex.charset/
Dp2-cxx11.cpp4 char c01 = '\u0001'; // ok variable
Dp2-cxx98.cpp4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
/external/libvpx/vp9/encoder/
Dvp9_segmentation.c106 const int c01 = segcounts[0] + segcounts[1]; in calc_segtree_probs() local
122 const int c01 = segcounts[0] + segcounts[1]; in cost_segmap() local
/external/skia/modules/skottie/src/effects/
DVenetianBlindsEffect.cpp120 const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), in onMakeMask() local
/external/skia/src/utils/
DSkPatchUtils.cpp165 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp()
175 const skvx::float4& c01, in bilerp()
/external/skia/src/core/
DSkMipmap.cpp241 auto c01 = F::Expand(p0[1]); in downsample_2_1() local
257 auto c01 = F::Expand(p0[1]); in downsample_2_2() local
277 auto c01 = F::Expand(p0[1]); in downsample_2_3() local
299 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp610 tcu::CubeFaceFloatCoords c01 = in initTexture() local
690 tcu::CubeFaceFloatCoords c01 = in initTexture() local
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup_tri.c412 __m128i c01, c23, unused; in do_triangle_ccw() local
/external/swiftshader/src/Device/
DBlitter.cpp1631 Float4 c01 = readFloat4(s01, state); in sample() local
2176 uint32_t c01 = averageByte4(c0, c1); in fastResolve() local
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp396 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
/external/deqp/framework/common/
DtcuTexCompareVerifier.cpp932 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local
959 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local
1041 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearCompareResultValid() local
DtcuTexLookupVerifier.cpp531 …const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local
1552 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearSampleResultValid() local
1640 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1674 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dformat_utils.h268 simd4scalari c01 = SIMD128::unpacklo_epi8(c0c2, c1c3); // rgrgrgrgrgrgrgrg in Transpose() local
/external/libhevc/encoder/arm/
Dihevce_had_compute_neon.c151 int64x2_t c01, c23; in hadamard_sad4x4_4() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp763 Vec4 c01 = colors[v01]; in computeVertexReference() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp691 Vec4 c01 = colors[v01]; in computeVertexReference() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp966 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
1170 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
2740 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoo… in TextureQueryLodInstance() local
DvktShaderRender.cpp2445 const tcu::Vec4 c01 = colors[v01]; in computeVertexReference() local
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp655 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c1403 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local
/external/OpenCL-CTS/test_common/miniz/
Dminiz.c1509 …mz_uint16 c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]), s01 = TDEFL_READ_UNALI… in tdefl_find_match() local
/external/mesa3d/src/imgui/
Dimstb_truetype.h3262 int c01,c12,c,m,i,j; in stbtt__sort_edges_quicksort() local