| /external/swiftshader/src/Pipeline/ |
| D | PixelRoutine.cpp | 885 Short4 c01; in readPixel() local 2734 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2765 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2796 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2827 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2857 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2887 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
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| D | SamplerCore.cpp | 506 Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer); in sampleQuad2D() local 973 Vector4f c01 = sampleTexel(x0, y1, z, dRef, sample, mipmap, buffer); in sampleFloat2D() local
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| /external/clang/test/CXX/lex/lex.charset/ |
| D | p2-cxx11.cpp | 4 char c01 = '\u0001'; // ok variable
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| D | p2-cxx98.cpp | 4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
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| /external/libvpx/vp9/encoder/ |
| D | vp9_segmentation.c | 106 const int c01 = segcounts[0] + segcounts[1]; in calc_segtree_probs() local 122 const int c01 = segcounts[0] + segcounts[1]; in cost_segmap() local
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| /external/skia/modules/skottie/src/effects/ |
| D | VenetianBlindsEffect.cpp | 120 const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), in onMakeMask() local
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| /external/skia/src/utils/ |
| D | SkPatchUtils.cpp | 165 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() 175 const skvx::float4& c01, in bilerp()
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| /external/skia/src/core/ |
| D | SkMipmap.cpp | 241 auto c01 = F::Expand(p0[1]); in downsample_2_1() local 257 auto c01 = F::Expand(p0[1]); in downsample_2_2() local 277 auto c01 = F::Expand(p0[1]); in downsample_2_3() local 299 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
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| /external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
| D | esextcTextureShadowLodFunctionsTest.cpp | 610 tcu::CubeFaceFloatCoords c01 = in initTexture() local 690 tcu::CubeFaceFloatCoords c01 = in initTexture() local
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| /external/mesa3d/src/gallium/drivers/llvmpipe/ |
| D | lp_setup_tri.c | 412 __m128i c01, c23, unused; in do_triangle_ccw() local
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| /external/swiftshader/src/Device/ |
| D | Blitter.cpp | 1631 Float4 c01 = readFloat4(s01, state); in sample() local 2176 uint32_t c01 = averageByte4(c0, c1); in fastResolve() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fShaderTextureFunctionTests.cpp | 396 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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| /external/deqp/framework/common/ |
| D | tcuTexCompareVerifier.cpp | 932 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local 959 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearCompareResultValid() local 1041 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearCompareResultValid() local
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| D | tcuTexLookupVerifier.cpp | 531 …const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local 1552 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)),… in isSeamlessLinearSampleResultValid() local 1640 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local 1674 …const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)… in isSeamplessLinearMipmapLinearSampleResultValid() local
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| /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
| D | format_utils.h | 268 simd4scalari c01 = SIMD128::unpacklo_epi8(c0c2, c1c3); // rgrgrgrgrgrgrgrg in Transpose() local
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| /external/libhevc/encoder/arm/ |
| D | ihevce_had_compute_neon.c | 151 int64x2_t c01, c23; in hadamard_sad4x4_4() local
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcShaderRenderCase.cpp | 763 Vec4 c01 = colors[v01]; in computeVertexReference() local
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| /external/deqp/modules/glshared/ |
| D | glsShaderRenderCase.cpp | 691 Vec4 c01 = colors[v01]; in computeVertexReference() local
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderTextureFunctionTests.cpp | 966 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 1170 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 2740 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoo… in TextureQueryLodInstance() local
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| D | vktShaderRender.cpp | 2445 const tcu::Vec4 c01 = colors[v01]; in computeVertexReference() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderTextureFunctionTests.cpp | 655 …tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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| /external/mesa3d/src/gallium/auxiliary/gallivm/ |
| D | lp_bld_sample_soa.c | 1403 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local
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| /external/OpenCL-CTS/test_common/miniz/ |
| D | miniz.c | 1509 …mz_uint16 c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]), s01 = TDEFL_READ_UNALI… in tdefl_find_match() local
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| /external/mesa3d/src/imgui/ |
| D | imstb_truetype.h | 3262 int c01,c12,c,m,i,j; in stbtt__sort_edges_quicksort() local
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