1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <android/gui/DropInputMode.h> 20 #include <android/gui/ISurfaceComposerClient.h> 21 #include <gui/BufferQueue.h> 22 #include <gui/LayerState.h> 23 #include <gui/WindowInfo.h> 24 #include <layerproto/LayerProtoHeader.h> 25 #include <math/vec4.h> 26 #include <renderengine/Mesh.h> 27 #include <renderengine/Texture.h> 28 #include <sys/types.h> 29 #include <ui/BlurRegion.h> 30 #include <ui/FloatRect.h> 31 #include <ui/FrameStats.h> 32 #include <ui/GraphicBuffer.h> 33 #include <ui/PixelFormat.h> 34 #include <ui/Region.h> 35 #include <ui/StretchEffect.h> 36 #include <ui/Transform.h> 37 #include <utils/RefBase.h> 38 #include <utils/Timers.h> 39 40 #include <compositionengine/LayerFE.h> 41 #include <compositionengine/LayerFECompositionState.h> 42 #include <scheduler/Fps.h> 43 #include <scheduler/Seamlessness.h> 44 45 #include <chrono> 46 #include <cstdint> 47 #include <list> 48 #include <optional> 49 #include <vector> 50 51 #include "Client.h" 52 #include "DisplayHardware/HWComposer.h" 53 #include "FrameTracker.h" 54 #include "LayerFE.h" 55 #include "LayerVector.h" 56 #include "Scheduler/LayerInfo.h" 57 #include "SurfaceFlinger.h" 58 #include "Tracing/LayerTracing.h" 59 #include "TransactionCallbackInvoker.h" 60 61 using namespace android::surfaceflinger; 62 63 namespace android { 64 65 class Client; 66 class Colorizer; 67 class DisplayDevice; 68 class GraphicBuffer; 69 class SurfaceFlinger; 70 71 namespace compositionengine { 72 class OutputLayer; 73 struct LayerFECompositionState; 74 } 75 76 namespace gui { 77 class LayerDebugInfo; 78 } 79 80 namespace frametimeline { 81 class SurfaceFrame; 82 } // namespace frametimeline 83 84 class Layer : public virtual RefBase { 85 public: 86 // The following constants represent priority of the window. SF uses this information when 87 // deciding which window has a priority when deciding about the refresh rate of the screen. 88 // Priority 0 is considered the highest priority. -1 means that the priority is unset. 89 static constexpr int32_t PRIORITY_UNSET = -1; 90 // Windows that are in focus and voted for the preferred mode ID 91 static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0; 92 // // Windows that are in focus, but have not requested a specific mode ID. 93 static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1; 94 // Windows that are not in focus, but voted for a specific mode ID. 95 static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2; 96 97 enum { // flags for doTransaction() 98 eDontUpdateGeometryState = 0x00000001, 99 eVisibleRegion = 0x00000002, 100 eInputInfoChanged = 0x00000004 101 }; 102 103 struct Geometry { 104 uint32_t w; 105 uint32_t h; 106 ui::Transform transform; 107 108 inline bool operator==(const Geometry& rhs) const { 109 return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) && 110 (transform.ty() == rhs.transform.ty()); 111 } 112 inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); } 113 }; 114 115 using FrameRate = scheduler::LayerInfo::FrameRate; 116 using FrameRateCompatibility = scheduler::LayerInfo::FrameRateCompatibility; 117 118 struct State { 119 int32_t z; 120 ui::LayerStack layerStack; 121 uint32_t flags; 122 int32_t sequence; // changes when visible regions can change 123 bool modified; 124 // Crop is expressed in layer space coordinate. 125 Rect crop; 126 LayerMetadata metadata; 127 // If non-null, a Surface this Surface's Z-order is interpreted relative to. 128 wp<Layer> zOrderRelativeOf; 129 bool isRelativeOf{false}; 130 131 // A list of surfaces whose Z-order is interpreted relative to ours. 132 SortedVector<wp<Layer>> zOrderRelatives; 133 half4 color; 134 float cornerRadius; 135 int backgroundBlurRadius; 136 gui::WindowInfo inputInfo; 137 wp<Layer> touchableRegionCrop; 138 139 ui::Dataspace dataspace; 140 141 uint64_t frameNumber; 142 // high watermark framenumber to use to check for barriers to protect ourselves 143 // from out of order transactions 144 uint64_t barrierFrameNumber; 145 ui::Transform transform; 146 147 uint32_t producerId = 0; 148 // high watermark producerId to use to check for barriers to protect ourselves 149 // from out of order transactions 150 uint32_t barrierProducerId = 0; 151 152 uint32_t bufferTransform; 153 bool transformToDisplayInverse; 154 Region transparentRegionHint; 155 std::shared_ptr<renderengine::ExternalTexture> buffer; 156 sp<Fence> acquireFence; 157 std::shared_ptr<FenceTime> acquireFenceTime; 158 HdrMetadata hdrMetadata; 159 Region surfaceDamageRegion; 160 int32_t api; 161 sp<NativeHandle> sidebandStream; 162 mat4 colorTransform; 163 bool hasColorTransform; 164 // pointer to background color layer that, if set, appears below the buffer state layer 165 // and the buffer state layer's children. Z order will be set to 166 // INT_MIN 167 sp<Layer> bgColorLayer; 168 169 // The deque of callback handles for this frame. The back of the deque contains the most 170 // recent callback handle. 171 std::deque<sp<CallbackHandle>> callbackHandles; 172 bool colorSpaceAgnostic; 173 nsecs_t desiredPresentTime = 0; 174 bool isAutoTimestamp = true; 175 176 // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will 177 // be rendered around the layer. 178 float shadowRadius; 179 180 // Layer regions that are made of custom materials, like frosted glass 181 std::vector<BlurRegion> blurRegions; 182 183 // Priority of the layer assigned by Window Manager. 184 int32_t frameRateSelectionPriority; 185 186 // Default frame rate compatibility used to set the layer refresh rate votetype. 187 FrameRateCompatibility defaultFrameRateCompatibility; 188 FrameRate frameRate; 189 190 // The combined frame rate of parents / children of this layer 191 FrameRate frameRateForLayerTree; 192 193 // Set by window manager indicating the layer and all its children are 194 // in a different orientation than the display. The hint suggests that 195 // the graphic producers should receive a transform hint as if the 196 // display was in this orientation. When the display changes to match 197 // the layer orientation, the graphic producer may not need to allocate 198 // a buffer of a different size. ui::Transform::ROT_INVALID means the 199 // a fixed transform hint is not set. 200 ui::Transform::RotationFlags fixedTransformHint; 201 202 // The vsync info that was used to start the transaction 203 FrameTimelineInfo frameTimelineInfo; 204 205 // When the transaction was posted 206 nsecs_t postTime; 207 sp<ITransactionCompletedListener> releaseBufferListener; 208 // SurfaceFrame that tracks the timeline of Transactions that contain a Buffer. Only one 209 // such SurfaceFrame exists because only one buffer can be presented on the layer per vsync. 210 // If multiple buffers are queued, the prior ones will be dropped, along with the 211 // SurfaceFrame that's tracking them. 212 std::shared_ptr<frametimeline::SurfaceFrame> bufferSurfaceFrameTX; 213 // A map of token(frametimelineVsyncId) to the SurfaceFrame that's tracking a transaction 214 // that contains the token. Only one SurfaceFrame exisits for transactions that share the 215 // same token, unless they are presented in different vsyncs. 216 std::unordered_map<int64_t, std::shared_ptr<frametimeline::SurfaceFrame>> 217 bufferlessSurfaceFramesTX; 218 // An arbitrary threshold for the number of BufferlessSurfaceFrames in the state. Used to 219 // trigger a warning if the number of SurfaceFrames crosses the threshold. 220 static constexpr uint32_t kStateSurfaceFramesThreshold = 25; 221 222 // Stretch effect to apply to this layer 223 StretchEffect stretchEffect; 224 225 // Whether or not this layer is a trusted overlay for input 226 bool isTrustedOverlay; 227 Rect bufferCrop; 228 Rect destinationFrame; 229 sp<IBinder> releaseBufferEndpoint; 230 gui::DropInputMode dropInputMode; 231 bool autoRefresh = false; 232 bool dimmingEnabled = true; 233 float currentHdrSdrRatio = 1.f; 234 float desiredHdrSdrRatio = 1.f; 235 gui::CachingHint cachingHint = gui::CachingHint::Enabled; 236 int64_t latchedVsyncId = 0; 237 bool useVsyncIdForRefreshRateSelection = false; 238 }; 239 240 explicit Layer(const LayerCreationArgs& args); 241 virtual ~Layer(); 242 243 static bool isLayerFocusedBasedOnPriority(int32_t priority); 244 static void miniDumpHeader(std::string& result); 245 246 // Provide unique string for each class type in the Layer hierarchy getType()247 virtual const char* getType() const { return "Layer"; } 248 249 // true if this layer is visible, false otherwise 250 virtual bool isVisible() const; 251 252 virtual sp<Layer> createClone(uint32_t mirrorRoot); 253 254 // Set a 2x2 transformation matrix on the layer. This transform 255 // will be applied after parent transforms, but before any final 256 // producer specified transform. 257 bool setMatrix(const layer_state_t::matrix22_t& matrix); 258 259 // This second set of geometry attributes are controlled by 260 // setGeometryAppliesWithResize, and their default mode is to be 261 // immediate. If setGeometryAppliesWithResize is specified 262 // while a resize is pending, then update of these attributes will 263 // be delayed until the resize completes. 264 265 // setPosition operates in parent buffer space (pre parent-transform) or display 266 // space for top-level layers. 267 bool setPosition(float x, float y); 268 // Buffer space 269 bool setCrop(const Rect& crop); 270 271 // TODO(b/38182121): Could we eliminate the various latching modes by 272 // using the layer hierarchy? 273 // ----------------------------------------------------------------------- 274 virtual bool setLayer(int32_t z); 275 virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); 276 277 virtual bool setAlpha(float alpha); 278 bool setColor(const half3& /*color*/); 279 280 // Set rounded corner radius for this layer and its children. 281 // 282 // We only support 1 radius per layer in the hierarchy, where parent layers have precedence. 283 // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer 284 // from which we inferred the rounded corner radius. 285 virtual bool setCornerRadius(float cornerRadius); 286 // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which 287 // is specified in pixels. 288 virtual bool setBackgroundBlurRadius(int backgroundBlurRadius); 289 virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions); 290 bool setTransparentRegionHint(const Region& transparent); 291 virtual bool setTrustedOverlay(bool); 292 virtual bool setFlags(uint32_t flags, uint32_t mask); 293 virtual bool setLayerStack(ui::LayerStack); 294 virtual ui::LayerStack getLayerStack( 295 LayerVector::StateSet state = LayerVector::StateSet::Drawing) const; 296 297 virtual bool setMetadata(const LayerMetadata& data); 298 virtual void setChildrenDrawingParent(const sp<Layer>&); 299 virtual bool reparent(const sp<IBinder>& newParentHandle) REQUIRES(mFlinger->mStateLock); 300 virtual bool setColorTransform(const mat4& matrix); 301 virtual mat4 getColorTransform() const; 302 virtual bool hasColorTransform() const; isColorSpaceAgnostic()303 virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; } isDimmingEnabled()304 virtual bool isDimmingEnabled() const { return getDrawingState().dimmingEnabled; } getDesiredHdrSdrRatio()305 float getDesiredHdrSdrRatio() const { return getDrawingState().desiredHdrSdrRatio; } getCurrentHdrSdrRatio()306 float getCurrentHdrSdrRatio() const { return getDrawingState().currentHdrSdrRatio; } getCachingHint()307 gui::CachingHint getCachingHint() const { return getDrawingState().cachingHint; } 308 309 bool setTransform(uint32_t /*transform*/); 310 bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/); 311 bool setBuffer(std::shared_ptr<renderengine::ExternalTexture>& /* buffer */, 312 const BufferData& /* bufferData */, nsecs_t /* postTime */, 313 nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/, 314 std::optional<nsecs_t> /* dequeueTime */, const FrameTimelineInfo& /*info*/); 315 void setDesiredPresentTime(nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/); 316 bool setDataspace(ui::Dataspace /*dataspace*/); 317 bool setExtendedRangeBrightness(float currentBufferRatio, float desiredRatio); 318 bool setCachingHint(gui::CachingHint cachingHint); 319 bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/); 320 bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/); 321 bool setApi(int32_t /*api*/); 322 bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/); 323 bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& /*handles*/, 324 bool willPresent); 325 virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) 326 REQUIRES(mFlinger->mStateLock); 327 virtual bool setColorSpaceAgnostic(const bool agnostic); 328 virtual bool setDimmingEnabled(const bool dimmingEnabled); 329 virtual bool setDefaultFrameRateCompatibility(FrameRateCompatibility compatibility); 330 virtual bool setFrameRateSelectionPriority(int32_t priority); 331 virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint); 332 void setAutoRefresh(bool /* autoRefresh */); 333 bool setDropInputMode(gui::DropInputMode); 334 335 // If the variable is not set on the layer, it traverses up the tree to inherit the frame 336 // rate priority from its parent. 337 virtual int32_t getFrameRateSelectionPriority() const; 338 // 339 virtual FrameRateCompatibility getDefaultFrameRateCompatibility() const; 340 // 341 ui::Dataspace getDataSpace() const; 342 343 virtual sp<LayerFE> getCompositionEngineLayerFE() const; 344 virtual sp<LayerFE> copyCompositionEngineLayerFE() const; 345 sp<LayerFE> getCompositionEngineLayerFE(const frontend::LayerHierarchy::TraversalPath&); 346 347 const frontend::LayerSnapshot* getLayerSnapshot() const; 348 frontend::LayerSnapshot* editLayerSnapshot(); 349 std::unique_ptr<frontend::LayerSnapshot> stealLayerSnapshot(); 350 void updateLayerSnapshot(std::unique_ptr<frontend::LayerSnapshot> snapshot); 351 352 // If we have received a new buffer this frame, we will pass its surface 353 // damage down to hardware composer. Otherwise, we must send a region with 354 // one empty rect. 355 void useSurfaceDamage(); 356 void useEmptyDamage(); 357 Region getVisibleRegion(const DisplayDevice*) const; 358 void updateLastLatchTime(nsecs_t latchtime); 359 360 /* 361 * isOpaque - true if this surface is opaque 362 * 363 * This takes into account the buffer format (i.e. whether or not the 364 * pixel format includes an alpha channel) and the "opaque" flag set 365 * on the layer. It does not examine the current plane alpha value. 366 */ 367 bool isOpaque(const Layer::State&) const; 368 369 /* 370 * Returns whether this layer can receive input. 371 */ 372 bool canReceiveInput() const; 373 374 /* 375 * Whether or not the layer should be considered visible for input calculations. 376 */ isVisibleForInput()377 virtual bool isVisibleForInput() const { 378 // For compatibility reasons we let layers which can receive input 379 // receive input before they have actually submitted a buffer. Because 380 // of this we use canReceiveInput instead of isVisible to check the 381 // policy-visibility, ignoring the buffer state. However for layers with 382 // hasInputInfo()==false we can use the real visibility state. 383 // We are just using these layers for occlusion detection in 384 // InputDispatcher, and obviously if they aren't visible they can't occlude 385 // anything. 386 return hasInputInfo() ? canReceiveInput() : isVisible(); 387 } 388 389 /* 390 * isProtected - true if the layer may contain protected contents in the 391 * GRALLOC_USAGE_PROTECTED sense. 392 */ 393 bool isProtected() const; 394 395 /* 396 * isFixedSize - true if content has a fixed size 397 */ isFixedSize()398 virtual bool isFixedSize() const { return true; } 399 400 /* 401 * usesSourceCrop - true if content should use a source crop 402 */ usesSourceCrop()403 bool usesSourceCrop() const { return hasBufferOrSidebandStream(); } 404 405 // Most layers aren't created from the main thread, and therefore need to 406 // grab the SF state lock to access HWC, but ContainerLayer does, so we need 407 // to avoid grabbing the lock again to avoid deadlock isCreatedFromMainThread()408 virtual bool isCreatedFromMainThread() const { return false; } 409 getActiveTransform(const Layer::State & s)410 ui::Transform getActiveTransform(const Layer::State& s) const { return s.transform; } getActiveTransparentRegion(const Layer::State & s)411 Region getActiveTransparentRegion(const Layer::State& s) const { 412 return s.transparentRegionHint; 413 } getCrop(const Layer::State & s)414 Rect getCrop(const Layer::State& s) const { return s.crop; } 415 bool needsFiltering(const DisplayDevice*) const; 416 417 // True if this layer requires filtering 418 // This method is distinct from needsFiltering() in how the filter 419 // requirement is computed. needsFiltering() compares displayFrame and crop, 420 // where as this method transforms the displayFrame to layer-stack space 421 // first. This method should be used if there is no physical display to 422 // project onto when taking screenshots, as the filtering requirements are 423 // different. 424 // If the parent transform needs to be undone when capturing the layer, then 425 // the inverse parent transform is also required. 426 bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const; 427 428 // from graphics API 429 ui::Dataspace translateDataspace(ui::Dataspace dataspace); 430 void updateCloneBufferInfo(); 431 uint64_t mPreviousFrameNumber = 0; 432 433 bool isHdrY410() const; 434 435 /* 436 * called after composition. 437 * returns true if the layer latched a new buffer this frame. 438 */ 439 void onPostComposition(const DisplayDevice*, const std::shared_ptr<FenceTime>& /*glDoneFence*/, 440 const std::shared_ptr<FenceTime>& /*presentFence*/, 441 const CompositorTiming&); 442 443 // If a buffer was replaced this frame, release the former buffer 444 void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/); 445 446 /* 447 * latchBuffer - called each time the screen is redrawn and returns whether 448 * the visible regions need to be recomputed (this is a fairly heavy 449 * operation, so this should be set only if needed). Typically this is used 450 * to figure out if the content or size of a surface has changed. 451 */ 452 bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/); 453 454 bool latchBufferImpl(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/, 455 bool bgColorOnly); 456 457 /* 458 * Returns true if the currently presented buffer will be released when this layer state 459 * is latched. This will return false if there is no buffer currently presented. 460 */ 461 bool willReleaseBufferOnLatch() const; 462 463 /* 464 * Calls latchBuffer if the buffer has a frame queued and then releases the buffer. 465 * This is used if the buffer is just latched and releases to free up the buffer 466 * and will not be shown on screen. 467 * Should only be called on the main thread. 468 */ 469 void latchAndReleaseBuffer(); 470 471 /* 472 * returns the rectangle that crops the content of the layer and scales it 473 * to the layer's size. 474 */ 475 Rect getBufferCrop() const; 476 477 /* 478 * Returns the transform applied to the buffer. 479 */ 480 uint32_t getBufferTransform() const; 481 482 sp<GraphicBuffer> getBuffer() const; 483 const std::shared_ptr<renderengine::ExternalTexture>& getExternalTexture() const; 484 485 /* 486 * Returns if a frame is ready 487 */ 488 bool hasReadyFrame() const; 489 getQueuedFrameCount()490 virtual int32_t getQueuedFrameCount() const { return 0; } 491 492 /** 493 * Returns active buffer size in the correct orientation. Buffer size is determined by undoing 494 * any buffer transformations. Returns Rect::INVALID_RECT if the layer has no buffer or the 495 * layer does not have a display frame and its parent is not bounded. 496 */ 497 Rect getBufferSize(const Layer::State&) const; 498 499 /** 500 * Returns the source bounds. If the bounds are not defined, it is inferred from the 501 * buffer size. Failing that, the bounds are determined from the passed in parent bounds. 502 * For the root layer, this is the display viewport size. 503 */ 504 FloatRect computeSourceBounds(const FloatRect& parentBounds) const; 505 virtual FrameRate getFrameRateForLayerTree() const; 506 507 bool getTransformToDisplayInverse() const; 508 509 // Returns how rounded corners should be drawn for this layer. 510 // A layer can override its parent's rounded corner settings if the parent's rounded 511 // corner crop does not intersect with its own rounded corner crop. 512 virtual frontend::RoundedCornerState getRoundedCornerState() const; 513 hasRoundedCorners()514 bool hasRoundedCorners() const { return getRoundedCornerState().hasRoundedCorners(); } 515 516 PixelFormat getPixelFormat() const; 517 /** 518 * Return whether this layer needs an input info. We generate InputWindowHandles for all 519 * non-cursor buffered layers regardless of whether they have an InputChannel. This is to enable 520 * the InputDispatcher to do PID based occlusion detection. 521 */ needsInputInfo()522 bool needsInputInfo() const { 523 return (hasInputInfo() || hasBufferOrSidebandStream()) && !mPotentialCursor; 524 } 525 526 // Implements RefBase. 527 void onFirstRef() override; 528 529 struct BufferInfo { 530 nsecs_t mDesiredPresentTime; 531 std::shared_ptr<FenceTime> mFenceTime; 532 sp<Fence> mFence; 533 uint32_t mTransform{0}; 534 ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN}; 535 Rect mCrop; 536 uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; 537 Region mSurfaceDamage; 538 HdrMetadata mHdrMetadata; 539 int mApi; 540 PixelFormat mPixelFormat{PIXEL_FORMAT_NONE}; 541 bool mTransformToDisplayInverse{false}; 542 543 std::shared_ptr<renderengine::ExternalTexture> mBuffer; 544 uint64_t mFrameNumber; 545 sp<IBinder> mReleaseBufferEndpoint; 546 547 bool mFrameLatencyNeeded{false}; 548 float mDesiredHdrSdrRatio = 1.f; 549 }; 550 551 BufferInfo mBufferInfo; 552 553 // implements compositionengine::LayerFE 554 const compositionengine::LayerFECompositionState* getCompositionState() const; 555 bool fenceHasSignaled() const; 556 void onPreComposition(nsecs_t refreshStartTime); 557 void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack); 558 setWasClientComposed(const sp<Fence> & fence)559 void setWasClientComposed(const sp<Fence>& fence) { 560 mLastClientCompositionFence = fence; 561 mClearClientCompositionFenceOnLayerDisplayed = false; 562 } 563 564 const char* getDebugName() const; 565 566 bool setShadowRadius(float shadowRadius); 567 568 // Before color management is introduced, contents on Android have to be 569 // desaturated in order to match what they appears like visually. 570 // With color management, these contents will appear desaturated, thus 571 // needed to be saturated so that they match what they are designed for 572 // visually. 573 bool isLegacyDataSpace() const; 574 getTransactionFlags()575 uint32_t getTransactionFlags() const { return mTransactionFlags; } 576 577 static bool computeTrustedPresentationState(const FloatRect& bounds, 578 const FloatRect& sourceBounds, 579 const Region& coveredRegion, 580 const FloatRect& screenBounds, float, 581 const ui::Transform&, 582 const TrustedPresentationThresholds&); 583 void updateTrustedPresentationState(const DisplayDevice* display, 584 const frontend::LayerSnapshot* snapshot, int64_t time_in_ms, 585 bool leaveState); 586 hasTrustedPresentationListener()587 inline bool hasTrustedPresentationListener() { 588 return mTrustedPresentationListener.callbackInterface != nullptr; 589 } 590 591 // Sets the masked bits. 592 void setTransactionFlags(uint32_t mask); 593 594 // Clears and returns the masked bits. 595 uint32_t clearTransactionFlags(uint32_t mask); 596 597 FloatRect getBounds(const Region& activeTransparentRegion) const; 598 FloatRect getBounds() const; 599 Rect getInputBoundsInDisplaySpace(const FloatRect& insetBounds, 600 const ui::Transform& displayTransform); 601 602 // Compute bounds for the layer and cache the results. 603 void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius); 604 getSequence()605 int32_t getSequence() const { return sequence; } 606 607 // For tracing. 608 // TODO: Replace with raw buffer id from buffer metadata when that becomes available. 609 // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces 610 // creates its tracks by buffer id and has no way of associating a buffer back to the process 611 // that created it, the current implementation is only sufficient for cases where a buffer is 612 // only used within a single layer. getCurrentBufferId()613 uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; } 614 615 /* 616 * isSecure - true if this surface is secure, that is if it prevents 617 * screenshots or VNC servers. A surface can be set to be secure by the 618 * application, being secure doesn't mean the surface has DRM contents. 619 */ 620 bool isSecure() const; 621 622 /* 623 * isHiddenByPolicy - true if this layer has been forced invisible. 624 * just because this is false, doesn't mean isVisible() is true. 625 * For example if this layer has no active buffer, it may not be hidden by 626 * policy, but it still can not be visible. 627 */ 628 bool isHiddenByPolicy() const; 629 630 // True if the layer should be skipped in screenshots, screen recordings, 631 // and mirroring to external or virtual displays. 632 bool isInternalDisplayOverlay() const; 633 getOutputFilter()634 ui::LayerFilter getOutputFilter() const { 635 return {getLayerStack(), isInternalDisplayOverlay()}; 636 } 637 638 bool isRemovedFromCurrentState() const; 639 640 LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags); 641 void writeCompositionStateToProto(LayerProto* layerProto, ui::LayerStack layerStack); 642 643 // Write states that are modified by the main thread. This includes drawing 644 // state as well as buffer data. This should be called in the main or tracing 645 // thread. 646 void writeToProtoDrawingState(LayerProto* layerInfo); 647 // Write drawing or current state. If writing current state, the caller should hold the 648 // external mStateLock. If writing drawing state, this function should be called on the 649 // main or tracing thread. 650 void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet, 651 uint32_t traceFlags = LayerTracing::TRACE_ALL); 652 getWindowType()653 gui::WindowInfo::Type getWindowType() const { return mWindowType; } 654 655 bool updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates); 656 657 /* 658 * doTransaction - process the transaction. This is a good place to figure 659 * out which attributes of the surface have changed. 660 */ 661 virtual uint32_t doTransaction(uint32_t transactionFlags); 662 663 /* 664 * Remove relative z for the layer if its relative parent is not part of the 665 * provided layer tree. 666 */ 667 void removeRelativeZ(const std::vector<Layer*>& layersInTree); 668 669 /* 670 * Remove from current state and mark for removal. 671 */ 672 void removeFromCurrentState() REQUIRES(mFlinger->mStateLock); 673 674 /* 675 * called with the state lock from a binder thread when the layer is 676 * removed from the current list to the pending removal list 677 */ 678 void onRemovedFromCurrentState() REQUIRES(mFlinger->mStateLock); 679 680 /* 681 * Called when the layer is added back to the current state list. 682 */ 683 void addToCurrentState(); 684 685 /* 686 * Sets display transform hint on BufferLayerConsumer. 687 */ 688 void updateTransformHint(ui::Transform::RotationFlags); 689 void skipReportingTransformHint(); getDrawingState()690 inline const State& getDrawingState() const { return mDrawingState; } getDrawingState()691 inline State& getDrawingState() { return mDrawingState; } 692 693 gui::LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const; 694 695 void miniDump(std::string& result, const DisplayDevice&) const; 696 void dumpFrameStats(std::string& result) const; 697 void dumpOffscreenDebugInfo(std::string& result) const; 698 void clearFrameStats(); 699 void logFrameStats(); 700 void getFrameStats(FrameStats* outStats) const; 701 void onDisconnect(); 702 703 ui::Transform getTransform() const; 704 bool isTransformValid() const; 705 706 // Returns the Alpha of the Surface, accounting for the Alpha 707 // of parent Surfaces in the hierarchy (alpha's will be multiplied 708 // down the hierarchy). 709 half getAlpha() const; 710 half4 getColor() const; 711 int32_t getBackgroundBlurRadius() const; drawShadows()712 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; 713 714 // Returns the transform hint set by Window Manager on the layer or one of its parents. 715 // This traverses the current state because the data is needed when creating 716 // the layer(off drawing thread) and the hint should be available before the producer 717 // is ready to acquire a buffer. 718 ui::Transform::RotationFlags getFixedTransformHint() const; 719 720 /** 721 * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder 722 * which will not emit children who have relativeZOrder to another layer, this method 723 * just directly emits all children. It also emits them in no particular order. 724 * So this method is not suitable for graphical operations, as it doesn't represent 725 * the scene state, but it's also more efficient than traverseInZOrder and so useful for 726 * book-keeping. 727 */ 728 void traverse(LayerVector::StateSet, const LayerVector::Visitor&); 729 void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&); 730 void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&); 731 void traverseChildren(const LayerVector::Visitor&); 732 733 /** 734 * Traverse only children in z order, ignoring relative layers that are not children of the 735 * parent. 736 */ 737 void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&); 738 739 size_t getDescendantCount() const; getChildrenCount()740 size_t getChildrenCount() const { return mDrawingChildren.size(); } isHandleAlive()741 bool isHandleAlive() const { return mHandleAlive; } onHandleDestroyed()742 bool onHandleDestroyed() { return mHandleAlive = false; } 743 744 // ONLY CALL THIS FROM THE LAYER DTOR! 745 // See b/141111965. We need to add current children to offscreen layers in 746 // the layer dtor so as not to dangle layers. Since the layer has not 747 // committed its transaction when the layer is destroyed, we must add 748 // current children. This is safe in the dtor as we will no longer update 749 // the current state, but should not be called anywhere else! getCurrentChildren()750 LayerVector& getCurrentChildren() { return mCurrentChildren; } 751 752 void addChild(const sp<Layer>&); 753 // Returns index if removed, or negative value otherwise 754 // for symmetry with Vector::remove 755 ssize_t removeChild(const sp<Layer>& layer); getParent()756 sp<Layer> getParent() const { return mCurrentParent.promote(); } 757 758 // Should be called with the surfaceflinger statelock held isAtRoot()759 bool isAtRoot() const { return mIsAtRoot; } setIsAtRoot(bool isAtRoot)760 void setIsAtRoot(bool isAtRoot) { mIsAtRoot = isAtRoot; } 761 hasParent()762 bool hasParent() const { return getParent() != nullptr; } 763 Rect getScreenBounds(bool reduceTransparentRegion = true) const; 764 bool setChildLayer(const sp<Layer>& childLayer, int32_t z); 765 bool setChildRelativeLayer(const sp<Layer>& childLayer, 766 const sp<IBinder>& relativeToHandle, int32_t relativeZ); 767 768 // Copy the current list of children to the drawing state. Called by 769 // SurfaceFlinger to complete a transaction. 770 void commitChildList(); 771 int32_t getZ(LayerVector::StateSet) const; 772 773 /** 774 * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return 775 * INVALID_RECT if the layer has no buffer and no crop. 776 * A layer with an invalid buffer size and no crop is considered to be boundless. The layer 777 * bounds are constrained by its parent bounds. 778 */ 779 Rect getCroppedBufferSize(const Layer::State& s) const; 780 781 bool setFrameRate(FrameRate); 782 setFrameTimelineInfoForBuffer(const FrameTimelineInfo &)783 virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {} 784 void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime); 785 void setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info, 786 nsecs_t postTime); 787 788 void addSurfaceFrameDroppedForBuffer(std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, 789 nsecs_t dropTime); 790 void addSurfaceFramePresentedForBuffer( 791 std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime, 792 nsecs_t currentLatchTime); 793 794 std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForTransaction( 795 const FrameTimelineInfo& info, nsecs_t postTime); 796 std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForBuffer( 797 const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName); 798 void setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, nsecs_t postTime, 799 std::string debugName); 800 801 bool setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds, 802 TrustedPresentationListener const& listener); 803 804 // Creates a new handle each time, so we only expect 805 // this to be called once. 806 sp<IBinder> getHandle(); getName()807 const std::string& getName() const { return mName; } 808 bool getPremultipledAlpha() const; 809 void setInputInfo(const gui::WindowInfo& info); 810 811 struct InputDisplayArgs { 812 const ui::Transform* transform = nullptr; 813 bool isSecure = false; 814 }; 815 gui::WindowInfo fillInputInfo(const InputDisplayArgs& displayArgs); 816 817 /** 818 * Returns whether this layer has an explicitly set input-info. 819 */ 820 bool hasInputInfo() const; 821 822 // Sets the gui::GameMode for the tree rooted at this layer. A layer in the tree inherits this 823 // gui::GameMode unless it (or an ancestor) has GAME_MODE_METADATA. 824 void setGameModeForTree(gui::GameMode); 825 setGameMode(gui::GameMode gameMode)826 void setGameMode(gui::GameMode gameMode) { mGameMode = gameMode; } getGameMode()827 gui::GameMode getGameMode() const { return mGameMode; } 828 getOwnerUid()829 virtual uid_t getOwnerUid() const { return mOwnerUid; } 830 getOwnerPid()831 pid_t getOwnerPid() { return mOwnerPid; } 832 833 // This layer is not a clone, but it's the parent to the cloned hierarchy. The 834 // variable mClonedChild represents the top layer that will be cloned so this 835 // layer will be the parent of mClonedChild. 836 // The layers in the cloned hierarchy will match the lifetime of the real layers. That is 837 // if the real layer is destroyed, then the clone layer will also be destroyed. 838 sp<Layer> mClonedChild; 839 bool mHadClonedChild = false; 840 void setClonedChild(const sp<Layer>& mClonedChild); 841 842 mutable bool contentDirty{false}; 843 Region surfaceDamageRegion; 844 845 // True when the surfaceDamageRegion is recognized as a small area update. 846 bool mSmallDirty{false}; 847 // Used to check if mUsedVsyncIdForRefreshRateSelection should be expired when it stop updating. 848 nsecs_t mMaxTimeForUseVsyncId = 0; 849 // True when DrawState.useVsyncIdForRefreshRateSelection previously set to true during updating 850 // buffer. 851 bool mUsedVsyncIdForRefreshRateSelection{false}; 852 853 // Layer serial number. This gives layers an explicit ordering, so we 854 // have a stable sort order when their layer stack and Z-order are 855 // the same. 856 const int32_t sequence; 857 858 bool mPendingHWCDestroy{false}; 859 backpressureEnabled()860 bool backpressureEnabled() const { 861 return mDrawingState.flags & layer_state_t::eEnableBackpressure; 862 } 863 864 bool setStretchEffect(const StretchEffect& effect); 865 StretchEffect getStretchEffect() const; 866 bool enableBorder(bool shouldEnable, float width, const half4& color); 867 bool isBorderEnabled(); 868 float getBorderWidth(); 869 const half4& getBorderColor(); 870 871 bool setBufferCrop(const Rect& /* bufferCrop */); 872 bool setDestinationFrame(const Rect& /* destinationFrame */); 873 // See mPendingBufferTransactions 874 void decrementPendingBufferCount(); getPendingBufferCounter()875 std::atomic<int32_t>* getPendingBufferCounter() { return &mPendingBufferTransactions; } getPendingBufferCounterName()876 std::string getPendingBufferCounterName() { return mBlastTransactionName; } 877 bool updateGeometry(); 878 879 bool isSimpleBufferUpdate(const layer_state_t& s) const; 880 881 static bool isOpaqueFormat(PixelFormat format); 882 883 // Updates the LayerSnapshot. This must be called prior to sending layer data to 884 // CompositionEngine or RenderEngine (i.e. before calling CompositionEngine::present or 885 // LayerFE::prepareClientComposition). 886 // 887 // TODO(b/238781169) Remove direct calls to RenderEngine::drawLayers that don't go through 888 // CompositionEngine to create a single path for composing layers. 889 void updateSnapshot(bool updateGeometry); 890 void updateChildrenSnapshots(bool updateGeometry); 891 void updateMetadataSnapshot(const LayerMetadata& parentMetadata); 892 void updateRelativeMetadataSnapshot(const LayerMetadata& relativeLayerMetadata, 893 std::unordered_set<Layer*>& visited); getClonedFrom()894 sp<Layer> getClonedFrom() const { 895 return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; 896 } isClone()897 bool isClone() { return mClonedFrom != nullptr; } 898 899 bool willPresentCurrentTransaction() const; 900 901 void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, 902 const sp<GraphicBuffer>& buffer, uint64_t framenumber, 903 const sp<Fence>& releaseFence); 904 bool setFrameRateForLayerTreeLegacy(FrameRate); 905 bool setFrameRateForLayerTree(FrameRate, const scheduler::LayerProps&); 906 void recordLayerHistoryBufferUpdate(const scheduler::LayerProps&); 907 void recordLayerHistoryAnimationTx(const scheduler::LayerProps&); getLayerProps()908 auto getLayerProps() const { 909 return scheduler::LayerProps{ 910 .visible = isVisible(), 911 .bounds = getBounds(), 912 .transform = getTransform(), 913 .setFrameRateVote = getFrameRateForLayerTree(), 914 .frameRateSelectionPriority = getFrameRateSelectionPriority(), 915 .isSmallDirty = mSmallDirty, 916 }; 917 }; hasBuffer()918 bool hasBuffer() const { return mBufferInfo.mBuffer != nullptr; } setTransformHint(std::optional<ui::Transform::RotationFlags> transformHint)919 void setTransformHint(std::optional<ui::Transform::RotationFlags> transformHint) { 920 mTransformHint = transformHint; 921 } 922 // Keeps track of the previously presented layer stacks. This is used to get 923 // the release fences from the correct displays when we release the last buffer 924 // from the layer. 925 std::vector<ui::LayerStack> mPreviouslyPresentedLayerStacks; 926 // Exposed so SurfaceFlinger can assert that it's held 927 const sp<SurfaceFlinger> mFlinger; 928 929 // Check if the damage region is a small dirty. 930 void setIsSmallDirty(); 931 932 protected: 933 // For unit tests 934 friend class TestableSurfaceFlinger; 935 friend class FpsReporterTest; 936 friend class RefreshRateSelectionTest; 937 friend class SetFrameRateTest; 938 friend class TransactionFrameTracerTest; 939 friend class TransactionSurfaceFrameTest; 940 941 virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom, uint32_t mirrorRootId); 942 void preparePerFrameCompositionState(); 943 void preparePerFrameBufferCompositionState(); 944 void preparePerFrameEffectsCompositionState(); 945 virtual void commitTransaction(State& stateToCommit); 946 void gatherBufferInfo(); 947 void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&); 948 isClonedFromAlive()949 bool isClonedFromAlive() { return getClonedFrom() != nullptr; } 950 951 void cloneDrawingState(const Layer* from); 952 void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); 953 void updateClonedChildren(const sp<Layer>& mirrorRoot, 954 std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); 955 void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); 956 void addChildToDrawing(const sp<Layer>&); 957 void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); 958 959 void prepareBasicGeometryCompositionState(); 960 void prepareGeometryCompositionState(); 961 void prepareCursorCompositionState(); 962 963 uint32_t getEffectiveUsage(uint32_t usage) const; 964 965 /** 966 * Setup rounded corners coordinates of this layer, taking into account the layer bounds and 967 * crop coordinates, transforming them into layer space. 968 */ 969 void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const; 970 void setParent(const sp<Layer>&); 971 LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers); 972 void addZOrderRelative(const wp<Layer>& relative); 973 void removeZOrderRelative(const wp<Layer>& relative); 974 compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const; 975 bool usingRelativeZ(LayerVector::StateSet) const; 976 977 virtual ui::Transform getInputTransform() const; 978 /** 979 * Get the bounds in layer space within which this layer can receive input. 980 * 981 * These bounds are used to: 982 * - Determine the input frame for the layer to be used for occlusion detection; and 983 * - Determine the coordinate space within which the layer will receive input. The top-left of 984 * this rect will be the origin of the coordinate space that the input events sent to the 985 * layer will be in (prior to accounting for surface insets). 986 * 987 * The layer can still receive touch input if these bounds are invalid if 988 * "replaceTouchableRegionWithCrop" is specified. In this case, the layer will receive input 989 * in this layer's space, regardless of the specified crop layer. 990 */ 991 std::pair<FloatRect, bool> getInputBounds(bool fillParentBounds) const; 992 993 bool mPremultipliedAlpha{true}; 994 const std::string mName; 995 const std::string mTransactionName{"TX - " + mName}; 996 997 // These are only accessed by the main thread or the tracing thread. 998 State mDrawingState; 999 1000 TrustedPresentationThresholds mTrustedPresentationThresholds; 1001 TrustedPresentationListener mTrustedPresentationListener; 1002 bool mLastComputedTrustedPresentationState = false; 1003 bool mLastReportedTrustedPresentationState = false; 1004 int64_t mEnteredTrustedPresentationStateTime = -1; 1005 1006 uint32_t mTransactionFlags{0}; 1007 // Updated in doTransaction, used to track the last sequence number we 1008 // committed. Currently this is really only used for updating visible 1009 // regions. 1010 int32_t mLastCommittedTxSequence = -1; 1011 1012 // Timestamp history for UIAutomation. Thread safe. 1013 FrameTracker mFrameTracker; 1014 1015 // main thread 1016 sp<NativeHandle> mSidebandStream; 1017 // False if the buffer and its contents have been previously used for GPU 1018 // composition, true otherwise. 1019 bool mIsActiveBufferUpdatedForGpu = true; 1020 1021 // We encode unset as -1. 1022 std::atomic<uint64_t> mCurrentFrameNumber{0}; 1023 // Whether filtering is needed b/c of the drawingstate 1024 bool mNeedsFiltering{false}; 1025 1026 std::atomic<bool> mRemovedFromDrawingState{false}; 1027 1028 // page-flip thread (currently main thread) 1029 bool mProtectedByApp{false}; // application requires protected path to external sink 1030 1031 // protected by mLock 1032 mutable Mutex mLock; 1033 1034 const wp<Client> mClientRef; 1035 1036 // This layer can be a cursor on some displays. 1037 bool mPotentialCursor{false}; 1038 1039 LayerVector mCurrentChildren{LayerVector::StateSet::Current}; 1040 LayerVector mDrawingChildren{LayerVector::StateSet::Drawing}; 1041 1042 wp<Layer> mCurrentParent; 1043 wp<Layer> mDrawingParent; 1044 1045 // Window types from WindowManager.LayoutParams 1046 const gui::WindowInfo::Type mWindowType; 1047 1048 // The owner of the layer. If created from a non system process, it will be the calling uid. 1049 // If created from a system process, the value can be passed in. 1050 uid_t mOwnerUid; 1051 1052 // The owner pid of the layer. If created from a non system process, it will be the calling pid. 1053 // If created from a system process, the value can be passed in. 1054 pid_t mOwnerPid; 1055 1056 // Keeps track of the time SF latched the last buffer from this layer. 1057 // Used in buffer stuffing analysis in FrameTimeline. 1058 nsecs_t mLastLatchTime = 0; 1059 1060 mutable bool mDrawingStateModified = false; 1061 1062 sp<Fence> mLastClientCompositionFence; 1063 bool mClearClientCompositionFenceOnLayerDisplayed = false; 1064 private: 1065 friend class SlotGenerationTest; 1066 friend class TransactionFrameTracerTest; 1067 friend class TransactionSurfaceFrameTest; 1068 getAutoRefresh()1069 bool getAutoRefresh() const { return mDrawingState.autoRefresh; } getSidebandStreamChanged()1070 bool getSidebandStreamChanged() const { return mSidebandStreamChanged; } 1071 1072 std::atomic<bool> mSidebandStreamChanged{false}; 1073 1074 // Returns true if the layer can draw shadows on its border. canDrawShadows()1075 virtual bool canDrawShadows() const { return true; } 1076 1077 aidl::android::hardware::graphics::composer3::Composition getCompositionType( 1078 const DisplayDevice&) const; 1079 1080 /** 1081 * Returns an unsorted vector of all layers that are part of this tree. 1082 * That includes the current layer and all its descendants. 1083 */ 1084 std::vector<Layer*> getLayersInTree(LayerVector::StateSet); 1085 /** 1086 * Traverses layers that are part of this tree in the correct z order. 1087 * layersInTree must be sorted before calling this method. 1088 */ 1089 void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, 1090 LayerVector::StateSet, const LayerVector::Visitor&); 1091 LayerVector makeChildrenTraversalList(LayerVector::StateSet, 1092 const std::vector<Layer*>& layersInTree); 1093 1094 void updateTreeHasFrameRateVote(); 1095 bool propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded); 1096 void setZOrderRelativeOf(const wp<Layer>& relativeOf); 1097 bool isTrustedOverlay() const; 1098 gui::DropInputMode getDropInputMode() const; 1099 void handleDropInputMode(gui::WindowInfo& info) const; 1100 1101 // Find the root of the cloned hierarchy, this means the first non cloned parent. 1102 // This will return null if first non cloned parent is not found. 1103 sp<Layer> getClonedRoot(); 1104 1105 // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is 1106 // null. 1107 sp<Layer> getRootLayer(); 1108 1109 // Fills in the touch occlusion mode of the first parent (including this layer) that 1110 // hasInputInfo() or no-op if no such parent is found. 1111 void fillTouchOcclusionMode(gui::WindowInfo& info); 1112 1113 // Fills in the frame and transform info for the gui::WindowInfo. 1114 void fillInputFrameInfo(gui::WindowInfo&, const ui::Transform& screenToDisplay); 1115 1116 inline void tracePendingBufferCount(int32_t pendingBuffers); 1117 1118 // Latch sideband stream and returns true if the dirty region should be updated. 1119 bool latchSidebandStream(bool& recomputeVisibleRegions); 1120 1121 bool hasFrameUpdate() const; 1122 1123 void updateTexImage(nsecs_t latchTime, bool bgColorOnly = false); 1124 1125 // Crop that applies to the buffer 1126 Rect computeBufferCrop(const State& s); 1127 1128 void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, 1129 const sp<GraphicBuffer>& buffer, uint64_t framenumber, 1130 const sp<Fence>& releaseFence, 1131 uint32_t currentMaxAcquiredBufferCount); 1132 1133 // Returns true if the transformed buffer size does not match the layer size and we need 1134 // to apply filtering. 1135 bool bufferNeedsFiltering() const; 1136 1137 // Returns true if there is a valid color to fill. 1138 bool fillsColor() const; 1139 // Returns true if this layer has a blur value. 1140 bool hasBlur() const; hasEffect()1141 bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); } hasBufferOrSidebandStream()1142 bool hasBufferOrSidebandStream() const { 1143 return ((mSidebandStream != nullptr) || (mBufferInfo.mBuffer != nullptr)); 1144 } 1145 hasBufferOrSidebandStreamInDrawing()1146 bool hasBufferOrSidebandStreamInDrawing() const { 1147 return ((mDrawingState.sidebandStream != nullptr) || (mDrawingState.buffer != nullptr)); 1148 } 1149 hasSomethingToDraw()1150 bool hasSomethingToDraw() const { return hasEffect() || hasBufferOrSidebandStream(); } 1151 1152 // Fills the provided vector with the currently available JankData and removes the processed 1153 // JankData from the pending list. 1154 void transferAvailableJankData(const std::deque<sp<CallbackHandle>>& handles, 1155 std::vector<JankData>& jankData); 1156 1157 // Cached properties computed from drawing state 1158 // Effective transform taking into account parent transforms and any parent scaling, which is 1159 // a transform from the current layer coordinate space to display(screen) coordinate space. 1160 ui::Transform mEffectiveTransform; 1161 1162 // Bounds of the layer before any transformation is applied and before it has been cropped 1163 // by its parents. 1164 FloatRect mSourceBounds; 1165 1166 // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and 1167 // its parent bounds. 1168 FloatRect mBounds; 1169 1170 // Layer bounds in screen space. 1171 FloatRect mScreenBounds; 1172 1173 bool mGetHandleCalled = false; 1174 1175 // The current layer is a clone of mClonedFrom. This means that this layer will update it's 1176 // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers, 1177 // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children, 1178 // and relatives, this layer will update as well. 1179 wp<Layer> mClonedFrom; 1180 1181 // The inherited shadow radius after taking into account the layer hierarchy. This is the 1182 // final shadow radius for this layer. If a shadow is specified for a layer, then effective 1183 // shadow radius is the set shadow radius, otherwise its the parent's shadow radius. 1184 float mEffectiveShadowRadius = 0.f; 1185 1186 // Game mode for the layer. Set by WindowManagerShell and recorded by SurfaceFlingerStats. 1187 gui::GameMode mGameMode = gui::GameMode::Unsupported; 1188 1189 // A list of regions on this layer that should have blurs. 1190 const std::vector<BlurRegion> getBlurRegions() const; 1191 1192 bool mIsAtRoot = false; 1193 1194 uint32_t mLayerCreationFlags; 1195 1196 bool findInHierarchy(const sp<Layer>&); 1197 1198 bool mBorderEnabled = false; 1199 float mBorderWidth; 1200 half4 mBorderColor; 1201 1202 void setTransformHintLegacy(ui::Transform::RotationFlags); 1203 void resetDrawingStateBufferInfo(); 1204 1205 const uint32_t mTextureName; 1206 1207 // Transform hint provided to the producer. This must be accessed holding 1208 // the mStateLock. 1209 ui::Transform::RotationFlags mTransformHintLegacy = ui::Transform::ROT_0; 1210 bool mSkipReportingTransformHint = true; 1211 std::optional<ui::Transform::RotationFlags> mTransformHint = std::nullopt; 1212 1213 ReleaseCallbackId mPreviousReleaseCallbackId = ReleaseCallbackId::INVALID_ID; 1214 sp<IBinder> mPreviousReleaseBufferEndpoint; 1215 uint64_t mPreviousReleasedFrameNumber = 0; 1216 1217 uint64_t mPreviousBarrierFrameNumber = 0; 1218 1219 bool mReleasePreviousBuffer = false; 1220 1221 // Stores the last set acquire fence signal time used to populate the callback handle's acquire 1222 // time. 1223 std::variant<nsecs_t, sp<Fence>> mCallbackHandleAcquireTimeOrFence = -1; 1224 1225 std::deque<std::shared_ptr<android::frametimeline::SurfaceFrame>> mPendingJankClassifications; 1226 // An upper bound on the number of SurfaceFrames in the pending classifications deque. 1227 static constexpr int kPendingClassificationMaxSurfaceFrames = 50; 1228 1229 const std::string mBlastTransactionName{"BufferTX - " + mName}; 1230 // This integer is incremented everytime a buffer arrives at the server for this layer, 1231 // and decremented when a buffer is dropped or latched. When changed the integer is exported 1232 // to systrace with ATRACE_INT and mBlastTransactionName. This way when debugging perf it is 1233 // possible to see when a buffer arrived at the server, and in which frame it latched. 1234 // 1235 // You can understand the trace this way: 1236 // - If the integer increases, a buffer arrived at the server. 1237 // - If the integer decreases in latchBuffer, that buffer was latched 1238 // - If the integer decreases in setBuffer or doTransaction, a buffer was dropped 1239 std::atomic<int32_t> mPendingBufferTransactions{0}; 1240 1241 // Contains requested position and matrix updates. This will be applied if the client does 1242 // not specify a destination frame. 1243 ui::Transform mRequestedTransform; 1244 1245 sp<LayerFE> mLegacyLayerFE; 1246 std::vector<std::pair<frontend::LayerHierarchy::TraversalPath, sp<LayerFE>>> mLayerFEs; 1247 std::unique_ptr<frontend::LayerSnapshot> mSnapshot = 1248 std::make_unique<frontend::LayerSnapshot>(); 1249 bool mHandleAlive = false; 1250 }; 1251 1252 std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate); 1253 1254 } // namespace android 1255