Searched defs:cellX (Results 1 – 8 of 8) sorted by relevance
872 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local938 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local1000 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference() local437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderIntReference() local
492 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in createTLAS() local560 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in createTLAS() local620 const auto cellX = (((nInstance) % m_gridSizeXYZ.x() )); in createTLAS() local688 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x() )); in createTLAS() local764 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x() )); in createTLAS() local826 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in fillVertexVec() local
1562 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local1586 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
3556 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local3582 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
1340 const int cellX = cellNdx % m_gridSize; in getAttributeData() local4191 const int cellX = cellNdx % m_gridSize; in generateAttributeData() local4928 const int cellX = (cellNdx / 2) % gridSize; in genVbo() local
2060 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() local