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Searched defs:cellX (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp872 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
938 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
1000 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
Des3fFragmentOutputTests.cpp407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference() local
437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderIntReference() local
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingMiscTests.cpp492 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in createTLAS() local
560 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in createTLAS() local
620 const auto cellX = (((nInstance) % m_gridSizeXYZ.x() )); in createTLAS() local
688 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x() )); in createTLAS() local
764 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x() )); in createTLAS() local
826 const auto cellX = (((nCell) % m_gridSizeXYZ.x() )); in fillVertexVec() local
/external/angle/src/tests/gl_tests/
DClearTest.cpp1562 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
1586 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
DStateChangeTest.cpp3556 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
3582 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp1340 const int cellX = cellNdx % m_gridSize; in getAttributeData() local
4191 const int cellX = cellNdx % m_gridSize; in generateAttributeData() local
4928 const int cellX = (cellNdx / 2) % gridSize; in genVbo() local
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp2060 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() local