Searched defs:cellY (Results 1 – 8 of 8) sorted by relevance
871 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local937 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local999 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
408 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderFloatReference() local438 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); in renderIntReference() local
493 const auto cellY = (((nCell / m_gridSizeXYZ.x() ) % m_gridSizeXYZ.y() )); in createTLAS() local561 const auto cellY = (((nCell / m_gridSizeXYZ.x() ) % m_gridSizeXYZ.y() )); in createTLAS() local621 const auto cellY = (((nInstance / m_gridSizeXYZ.x() ) % m_gridSizeXYZ.y() )); in createTLAS() local689 const auto cellY = (((cellIndex / m_gridSizeXYZ.x() ) % m_gridSizeXYZ.y() )); in createTLAS() local765 const auto cellY = (((cellIndex / m_gridSizeXYZ.x() ) % m_gridSizeXYZ.y() )); in createTLAS() local827 const auto cellY = (((nCell / m_gridSizeXYZ.x() ) % m_gridSizeXYZ.y() )); in fillVertexVec() local
1560 for (int cellY = 0; cellY < numRowsCols; cellY++) in TEST_P() local1584 for (int cellY = 0; cellY < numRowsCols; cellY++) in TEST_P() local
3554 for (int cellY = 0; cellY < numRowsCols; cellY++) in TEST_P() local3580 for (int cellY = 0; cellY < numRowsCols; cellY++) in TEST_P() local
1341 const int cellY = cellNdx / m_gridSize; in getAttributeData() local4192 const int cellY = cellNdx / m_gridSize; in generateAttributeData() local4929 const int cellY = (cellNdx / 2) / gridSize; in genVbo() local
2059 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
3890 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) in generateLayeredGridVertexAttribData4C4V() local