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Searched defs:colorBufferHandle (Results 1 – 6 of 6) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/vulkan/
DVkCommonOperations.cpp1606 bool isColorBufferExportedToGl(uint32_t colorBufferHandle, bool* exported) { in isColorBufferExportedToGl()
1622 bool getColorBufferAllocationInfoLocked(uint32_t colorBufferHandle, VkDeviceSize* outSize, in getColorBufferAllocationInfoLocked()
1649 bool getColorBufferAllocationInfo(uint32_t colorBufferHandle, VkDeviceSize* outSize, in getColorBufferAllocationInfo()
1774 FrameworkFormat frameworkFormat, uint32_t colorBufferHandle, in setupVkColorBufferLocked()
1977 FrameworkFormat frameworkFormat, uint32_t colorBufferHandle, in setupVkColorBuffer()
1988 std::optional<VkColorBufferMemoryExport> exportColorBufferMemory(uint32_t colorBufferHandle) { in exportColorBufferMemory()
2021 bool teardownVkColorBufferLocked(uint32_t colorBufferHandle) { in teardownVkColorBufferLocked()
2050 bool teardownVkColorBuffer(uint32_t colorBufferHandle) { in teardownVkColorBuffer()
2057 VkEmulation::ColorBufferInfo getColorBufferInfo(uint32_t colorBufferHandle) { in getColorBufferInfo()
2089 bool colorBufferNeedsUpdateBetweenGlAndVk(uint32_t colorBufferHandle) { in colorBufferNeedsUpdateBetweenGlAndVk()
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DVkAndroidNativeBuffer.h62 uint32_t colorBufferHandle; member
DVkAndroidNativeBuffer.cpp791 uint32_t colorBufferHandle = anbInfo->colorBufferHandle; in syncImageToColorBuffer() local
/device/generic/goldfish-opengl/system/vulkan_enc/
DAndroidHardwareBuffer.cpp232 uint32_t colorBufferHandle = in getAndroidHardwareBufferPropertiesANDROID() local
274 uint32_t colorBufferHandle = in importAndroidHardwareBuffer() local
/device/generic/vulkan-cereal/stream-servers/
DFrameBuffer.cpp3114 HandleType colorBufferHandle = stream->getBe32(); in onLoad() local
3424 uint32_t colorBufferHandle, bool colorBufferIsTarget) { in borrowColorBufferForComposition()
3442 uint32_t colorBufferHandle) { in borrowColorBufferForDisplay()
3661 bool FrameBuffer::flushColorBufferFromGl(HandleType colorBufferHandle) { in flushColorBufferFromGl()
3670 bool FrameBuffer::flushColorBufferFromVk(HandleType colorBufferHandle) { in flushColorBufferFromVk()
3679 bool FrameBuffer::flushColorBufferFromVkBytes(HandleType colorBufferHandle, const void* bytes, size… in flushColorBufferFromVkBytes()
3688 bool FrameBuffer::invalidateColorBufferForGl(HandleType colorBufferHandle) { in invalidateColorBufferForGl()
3697 bool FrameBuffer::invalidateColorBufferForVk(HandleType colorBufferHandle) { in invalidateColorBufferForVk()
DRenderControl.cpp883 HandleType colorBufferHandle = fb->getEmulatedEglWindowSurfaceColorBufferHandle(windowSurface); in rcFlushWindowColorBuffer() local