| /external/deqp/modules/gles3/functional/ |
| D | es3fPolygonOffsetTests.cpp | 372 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 502 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 621 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 773 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 886 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1003 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1125 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
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| D | es3fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
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| D | es3fPixelBufferObjectTests.cpp | 304 GLuint colorLoc = (GLuint)-1; in renderTriangle() local
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| D | es3fClippingTests.cpp | 547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 914 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 1145 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
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| D | es3fDepthStencilClearTests.cpp | 282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
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| D | es3fFragDepthTests.cpp | 371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
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| D | es3fRasterizationTests.cpp | 363 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fPolygonOffsetTests.cpp | 369 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 499 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 619 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 771 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 884 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1001 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local 1123 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() local
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| D | es2fDepthRangeTests.cpp | 164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local 314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); in iterate() local
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| D | es2fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); in iterate() local
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| D | es2fClippingTests.cpp | 544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 910 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() local 1141 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in render() local
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| D | es2fDepthStencilClearTests.cpp | 279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); in renderGL() local
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| D | es2fRasterizationTests.cpp | 197 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in drawPrimitives() local 639 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); in iterate() local
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| /external/angle/src/tests/gl_tests/ |
| D | StateChangeTest.cpp | 942 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 1805 GLint colorLoc = glGetAttribLocation(program, "color"); in simpleDrawWithBuffer() local 3910 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 4299 GLint colorLoc = glGetAttribLocation(mProgram, "a_color"); in TEST_P() local 5388 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 5460 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 5537 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 5600 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 5672 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 7473 const GLint colorLoc = glGetUniformLocation(program, "colorIn"); in TEST_P() local [all …]
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| D | RenderbufferMultisampleTest.cpp | 201 const int colorLoc = glGetAttribLocation(program, "a_color"); in TEST_P() local
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| D | MultisampleTest.cpp | 553 void peelDepth(GLint colorLoc) in peelDepth() 703 GLint colorLoc = glGetUniformLocation(depthProgram, "color"); in testResolveDepthToFBO() local 892 GLint colorLoc, in drawRectAndBlit() 942 GLint colorLoc = glGetUniformLocation(program, "color"); in TEST_P() local
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| D | BufferDataTest.cpp | 631 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 706 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 893 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 1132 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local 2103 GLint colorLoc = glGetAttribLocation(mProgram, "color"); in TEST_P() local
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| D | MultiviewDrawTest.cpp | 1884 GLint colorLoc; in TEST_P() local
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| D | VertexAttributeTest.cpp | 1097 GLint colorLoc = glGetAttribLocation(program, "a_color"); in TEST_P() local 3372 GLint colorLoc = glGetAttribLocation(program, "color"); in TEST_P() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fVertexAttributeBindingTests.cpp | 322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local 1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
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| D | es31fAdvancedBlendTests.cpp | 420 const int colorLoc = gl.getAttribLocation(program, "a_color"); in iterate() local
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| D | es31fDrawTests.cpp | 1501 const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); in renderTo() local
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcFragDepthTests.cpp | 361 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); in iterate() local
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| /external/deqp/modules/gles31/stress/ |
| D | es31sVertexAttributeBindingTests.cpp | 316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() local
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| /external/deqp/modules/egl/ |
| D | teglImageFormatTests.cpp | 1171 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES() local 1295 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); in invokeGLES() local
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