1 /* 2 * Permission is hereby granted, free of charge, to any person obtaining a 3 * copy of this software and associated documentation files (the "Software"), 4 * to deal in the Software without restriction, including without limitation 5 * on the rights to use, copy, modify, merge, publish, distribute, sub 6 * license, and/or sell copies of the Software, and to permit persons to whom 7 * the Software is furnished to do so, subject to the following conditions: 8 * 9 * The above copyright notice and this permission notice (including the next 10 * paragraph) shall be included in all copies or substantial portions of the 11 * Software. 12 * 13 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 15 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 16 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 17 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 18 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 19 * USE OR OTHER DEALINGS IN THE SOFTWARE. 20 * 21 * Authors: 22 * Adam Rak <adam.rak@streamnovation.com> 23 */ 24 #ifndef EVERGREEN_COMPUTE_INTERNAL_H 25 #define EVERGREEN_COMPUTE_INTERNAL_H 26 27 #include "ac_binary.h" 28 #include "r600_asm.h" 29 #ifdef HAVE_OPENCL 30 #include <llvm-c/Core.h> 31 #endif 32 33 struct r600_shader_reloc { 34 char name[32]; 35 uint64_t offset; 36 }; 37 38 struct r600_shader_binary { 39 unsigned code_size; 40 unsigned config_size; 41 /** The number of bytes of config information for each global symbol. 42 */ 43 unsigned config_size_per_symbol; 44 unsigned rodata_size; 45 unsigned global_symbol_count; 46 unsigned reloc_count; 47 48 /** Shader code */ 49 unsigned char *code; 50 51 /** Config/Context register state that accompanies this shader. 52 * This is a stream of dword pairs. First dword contains the 53 * register address, the second dword contains the value.*/ 54 unsigned char *config; 55 56 57 /** Constant data accessed by the shader. This will be uploaded 58 * into a constant buffer. */ 59 unsigned char *rodata; 60 61 /** List of symbol offsets for the shader */ 62 uint64_t *global_symbol_offsets; 63 64 struct r600_shader_reloc *relocs; 65 66 /** Disassembled shader in a string. */ 67 char *disasm_string; 68 }; 69 70 struct r600_pipe_compute { 71 struct r600_context *ctx; 72 73 struct r600_shader_binary binary; 74 75 enum pipe_shader_ir ir_type; 76 77 /* tgsi selector */ 78 struct r600_pipe_shader_selector *sel; 79 80 struct r600_resource *code_bo; 81 struct r600_bytecode bc; 82 83 unsigned local_size; 84 unsigned private_size; 85 unsigned input_size; 86 struct r600_resource *kernel_param; 87 88 #ifdef HAVE_OPENCL 89 LLVMContextRef llvm_ctx; 90 #endif 91 }; 92 93 struct r600_resource* r600_compute_buffer_alloc_vram(struct r600_screen *screen, unsigned size); 94 95 #endif 96