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Searched defs:context11 (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DQuery11.cpp91 Context11 *context11 = GetImplAs<Context11>(context); in queryCounter() local
121 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase()
159 angle::Result Query11::pause(Context11 *context11) in pause()
181 angle::Result Query11::resume(Context11 *context11) in resume()
224 angle::Result Query11::flush(Context11 *context11, bool force) in flush()
246 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery()
DIndexBuffer11.cpp72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local
91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local
124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
DImage11.cpp277 Context11 *context11 = GetImplAs<Context11>(context); in loadData() local
317 Context11 *context11 = GetImplAs<Context11>(context); in loadCompressedData() local
379 Context11 *context11 = GetImplAs<Context11>(context); in copyFromFramebuffer() local
551 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local
657 Context11 *context11 = GetImplAs<Context11>(context); in map() local
DPixelTransfer11.cpp69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local
239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
DFence11.cpp33 Context11 *context11 = GetImplAs<Context11>(context); in FenceSetHelper() local
52 Context11 *context11 = GetImplAs<Context11>(context); in FenceTestHelper() local
DInputLayoutCache.cpp113 Context11 *context11, in getInputLayout()
194 Context11 *context11, in createInputLayout()
DClear11.cpp144 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout() local
262 Context11 *context11 = GetImplAs<Context11>(context); in ensureResourcesInitialized() local
DBlit11.cpp596 Context11 *context11 = GetImplAs<Context11>(context); in initResources() local
761 Context11 *context11 = GetImplAs<Context11>(context); in getShaderSupport() local
1113 Context11 *context11 = GetImplAs<Context11>(context); in copyDepth() local
1719 Context11 *context11 = GetImplAs<Context11>(context); in resolveDepth() local
1771 Context11 *context11 = GetImplAs<Context11>(context); in initResolveDepthOnly() local
1824 Context11 *context11 = GetImplAs<Context11>(context); in initResolveDepthStencil() local
1869 Context11 *context11 = GetImplAs<Context11>(context); in resolveStencil() local
DExternalImageSiblingImpl11.cpp143 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local
DBuffer11.cpp570 Context11 *context11 = GetImplAs<Context11>(context); in mapRange() local
1554 Context11 *context11 = GetImplAs<Context11>(context); in getBuffer() local
1680 Context11 *context11 = GetImplAs<Context11>(context); in resize() local
1738 Context11 *context11 = GetImplAs<Context11>(context); in resize() local
1863 Context11 *context11 = GetImplAs<Context11>(context); in resize() local
DRenderer11.cpp1443 angle::Result Renderer11::flush(Context11 *context11) in flush()
1449 angle::Result Renderer11::finish(Context11 *context11) in finish()
1798 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11, in drawWithGeometryShaderAndTransformFeedback()
2949 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local
3603 Context11 *context11 = GetImplAs<Context11>(context); in readFromAttachment() local
4231 angle::Result Renderer11::getScratchMemoryBuffer(Context11 *context11, in getScratchMemoryBuffer()
4310 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local
DFramebuffer11.cpp412 Context11 *context11 = GetImplAs<Context11>(context); in getImplementationColorReadFormat() local
DStateManager11.cpp1777 Context11 *context11 = GetImplAs<Context11>(context); in onMakeCurrent() local
2990 Context11 *context11 = GetImplAs<Context11>(context); in syncProgram() local
3044 Context11 *context11 = GetImplAs<Context11>(context); in syncProgramForCompute() local
3183 Context11 *context11 = GetImplAs<Context11>(context); in applyVertexBuffers() local
DTextureStorage11.cpp784 Context11 *context11 = GetImplAs<Context11>(context); in setData() local
1404 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local
2595 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local
3154 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local
3879 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local
Drenderer11_utils.cpp2294 Context11 *context11 = GetImplAs<Context11>(context); in GenerateInitialTextureData() local
/external/angle/src/tests/gl_tests/
DD3D11FormatTablesTest.cpp50 rx::Context11 *context11 = in TEST_P() local
167 rx::Context11 *context11 = in TEST_P() local
DD3D11InputLayoutCacheTest.cpp73 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() local
DD3D11EmulatedIndexedBufferTest.cpp38 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext); in testSetUp() local