| /external/angle/src/libANGLE/renderer/d3d/d3d11/ | 
| D | Query11.cpp | 91     Context11 *context11 = GetImplAs<Context11>(context);  in queryCounter()  local 121 angle::Result Query11::getResultBase(Context11 *context11, T *params)  in getResultBase() 159 angle::Result Query11::pause(Context11 *context11)  in pause() 181 angle::Result Query11::resume(Context11 *context11)  in resume() 224 angle::Result Query11::flush(Context11 *context11, bool force)  in flush() 246 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState)  in testQuery()
  | 
| D | IndexBuffer11.cpp | 72     Context11 *context11 = GetImplAs<Context11>(context);  in mapBuffer()  local 91     Context11 *context11 = GetImplAs<Context11>(context);  in unmapBuffer()  local 124     Context11 *context11 = GetImplAs<Context11>(context);  in discard()  local
  | 
| D | Image11.cpp | 277     Context11 *context11 = GetImplAs<Context11>(context);  in loadData()  local 317     Context11 *context11 = GetImplAs<Context11>(context);  in loadCompressedData()  local 379     Context11 *context11 = GetImplAs<Context11>(context);  in copyFromFramebuffer()  local 551     Context11 *context11 = GetImplAs<Context11>(context);  in createStagingTexture()  local 657         Context11 *context11 = GetImplAs<Context11>(context);  in map()  local
  | 
| D | PixelTransfer11.cpp | 69     Context11 *context11 = GetImplAs<Context11>(context);  in loadResources()  local 239     Context11 *context11 = GetImplAs<Context11>(context);  in buildShaderMap()  local
  | 
| D | Fence11.cpp | 33         Context11 *context11 = GetImplAs<Context11>(context);  in FenceSetHelper()  local 52     Context11 *context11 = GetImplAs<Context11>(context);  in FenceTestHelper()  local
  | 
| D | InputLayoutCache.cpp | 113     Context11 *context11,  in getInputLayout() 194     Context11 *context11,  in createInputLayout()
  | 
| D | Clear11.cpp | 144     Context11 *context11 = GetImplAs<Context11>(context);  in getShadersAndLayout()  local 262     Context11 *context11 = GetImplAs<Context11>(context);  in ensureResourcesInitialized()  local
  | 
| D | Blit11.cpp | 596     Context11 *context11 = GetImplAs<Context11>(context);  in initResources()  local 761     Context11 *context11 = GetImplAs<Context11>(context);  in getShaderSupport()  local 1113     Context11 *context11 = GetImplAs<Context11>(context);  in copyDepth()  local 1719     Context11 *context11 = GetImplAs<Context11>(context);  in resolveDepth()  local 1771     Context11 *context11 = GetImplAs<Context11>(context);  in initResolveDepthOnly()  local 1824     Context11 *context11 = GetImplAs<Context11>(context);  in initResolveDepthStencil()  local 1869     Context11 *context11 = GetImplAs<Context11>(context);  in resolveStencil()  local
  | 
| D | ExternalImageSiblingImpl11.cpp | 143     Context11 *context11            = GetImplAs<Context11>(context);  in createRenderTarget()  local
  | 
| D | Buffer11.cpp | 570     Context11 *context11 = GetImplAs<Context11>(context);  in mapRange()  local 1554     Context11 *context11 = GetImplAs<Context11>(context);  in getBuffer()  local 1680         Context11 *context11 = GetImplAs<Context11>(context);  in resize()  local 1738         Context11 *context11 = GetImplAs<Context11>(context);  in resize()  local 1863         Context11 *context11 = GetImplAs<Context11>(context);  in resize()  local
  | 
| D | Renderer11.cpp | 1443 angle::Result Renderer11::flush(Context11 *context11)  in flush() 1449 angle::Result Renderer11::finish(Context11 *context11)  in finish() 1798 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11,  in drawWithGeometryShaderAndTransformFeedback() 2949     Context11 *context11 = GetImplAs<Context11>(context);  in createRenderTarget()  local 3603             Context11 *context11 = GetImplAs<Context11>(context);  in readFromAttachment()  local 4231 angle::Result Renderer11::getScratchMemoryBuffer(Context11 *context11,  in getScratchMemoryBuffer() 4310     Context11 *context11 = GetImplAs<Context11>(context);  in createStagingTexture()  local
  | 
| D | Framebuffer11.cpp | 412     Context11 *context11             = GetImplAs<Context11>(context);  in getImplementationColorReadFormat()  local
  | 
| D | StateManager11.cpp | 1777     Context11 *context11 = GetImplAs<Context11>(context);  in onMakeCurrent()  local 2990     Context11 *context11 = GetImplAs<Context11>(context);  in syncProgram()  local 3044     Context11 *context11 = GetImplAs<Context11>(context);  in syncProgramForCompute()  local 3183     Context11 *context11 = GetImplAs<Context11>(context);  in applyVertexBuffers()  local
  | 
| D | TextureStorage11.cpp | 784     Context11 *context11 = GetImplAs<Context11>(context);  in setData()  local 1404     Context11 *context11 = GetImplAs<Context11>(context);  in getRenderTarget()  local 2595     Context11 *context11 = GetImplAs<Context11>(context);  in getRenderTarget()  local 3154     Context11 *context11 = GetImplAs<Context11>(context);  in getRenderTarget()  local 3879     Context11 *context11 = GetImplAs<Context11>(context);  in getRenderTarget()  local
  | 
| D | renderer11_utils.cpp | 2294     Context11 *context11 = GetImplAs<Context11>(context);  in GenerateInitialTextureData()  local
  | 
| /external/angle/src/tests/gl_tests/ | 
| D | D3D11FormatTablesTest.cpp | 50     rx::Context11 *context11 =  in TEST_P()  local 167     rx::Context11 *context11 =  in TEST_P()  local
  | 
| D | D3D11InputLayoutCacheTest.cpp | 73     rx::Context11 *context11               = rx::GetImplAs<rx::Context11>(context);  in TEST_P()  local
  | 
| D | D3D11EmulatedIndexedBufferTest.cpp | 38         rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext);  in testSetUp()  local
  |