| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Query11.cpp | 91 Context11 *context11 = GetImplAs<Context11>(context); in queryCounter() local 121 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() 159 angle::Result Query11::pause(Context11 *context11) in pause() 181 angle::Result Query11::resume(Context11 *context11) in resume() 224 angle::Result Query11::flush(Context11 *context11, bool force) in flush() 246 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery()
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| D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
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| D | Image11.cpp | 277 Context11 *context11 = GetImplAs<Context11>(context); in loadData() local 317 Context11 *context11 = GetImplAs<Context11>(context); in loadCompressedData() local 379 Context11 *context11 = GetImplAs<Context11>(context); in copyFromFramebuffer() local 551 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local 657 Context11 *context11 = GetImplAs<Context11>(context); in map() local
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| D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
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| D | Fence11.cpp | 33 Context11 *context11 = GetImplAs<Context11>(context); in FenceSetHelper() local 52 Context11 *context11 = GetImplAs<Context11>(context); in FenceTestHelper() local
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| D | InputLayoutCache.cpp | 113 Context11 *context11, in getInputLayout() 194 Context11 *context11, in createInputLayout()
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| D | Clear11.cpp | 144 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout() local 262 Context11 *context11 = GetImplAs<Context11>(context); in ensureResourcesInitialized() local
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| D | Blit11.cpp | 596 Context11 *context11 = GetImplAs<Context11>(context); in initResources() local 761 Context11 *context11 = GetImplAs<Context11>(context); in getShaderSupport() local 1113 Context11 *context11 = GetImplAs<Context11>(context); in copyDepth() local 1719 Context11 *context11 = GetImplAs<Context11>(context); in resolveDepth() local 1771 Context11 *context11 = GetImplAs<Context11>(context); in initResolveDepthOnly() local 1824 Context11 *context11 = GetImplAs<Context11>(context); in initResolveDepthStencil() local 1869 Context11 *context11 = GetImplAs<Context11>(context); in resolveStencil() local
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| D | ExternalImageSiblingImpl11.cpp | 143 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local
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| D | Buffer11.cpp | 570 Context11 *context11 = GetImplAs<Context11>(context); in mapRange() local 1554 Context11 *context11 = GetImplAs<Context11>(context); in getBuffer() local 1680 Context11 *context11 = GetImplAs<Context11>(context); in resize() local 1738 Context11 *context11 = GetImplAs<Context11>(context); in resize() local 1863 Context11 *context11 = GetImplAs<Context11>(context); in resize() local
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| D | Renderer11.cpp | 1443 angle::Result Renderer11::flush(Context11 *context11) in flush() 1449 angle::Result Renderer11::finish(Context11 *context11) in finish() 1798 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11, in drawWithGeometryShaderAndTransformFeedback() 2949 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local 3603 Context11 *context11 = GetImplAs<Context11>(context); in readFromAttachment() local 4231 angle::Result Renderer11::getScratchMemoryBuffer(Context11 *context11, in getScratchMemoryBuffer() 4310 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local
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| D | Framebuffer11.cpp | 412 Context11 *context11 = GetImplAs<Context11>(context); in getImplementationColorReadFormat() local
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| D | StateManager11.cpp | 1777 Context11 *context11 = GetImplAs<Context11>(context); in onMakeCurrent() local 2990 Context11 *context11 = GetImplAs<Context11>(context); in syncProgram() local 3044 Context11 *context11 = GetImplAs<Context11>(context); in syncProgramForCompute() local 3183 Context11 *context11 = GetImplAs<Context11>(context); in applyVertexBuffers() local
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| D | TextureStorage11.cpp | 784 Context11 *context11 = GetImplAs<Context11>(context); in setData() local 1404 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 2595 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 3154 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 3879 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local
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| D | renderer11_utils.cpp | 2294 Context11 *context11 = GetImplAs<Context11>(context); in GenerateInitialTextureData() local
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| /external/angle/src/tests/gl_tests/ |
| D | D3D11FormatTablesTest.cpp | 50 rx::Context11 *context11 = in TEST_P() local 167 rx::Context11 *context11 = in TEST_P() local
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| D | D3D11InputLayoutCacheTest.cpp | 73 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() local
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| D | D3D11EmulatedIndexedBufferTest.cpp | 38 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext); in testSetUp() local
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