1 //
2 // Copyright 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // Image11.h: Implements the rx::Image11 class, which acts as the interface to
8 // the actual underlying resources of a Texture
9
10 #include "libANGLE/renderer/d3d/d3d11/Image11.h"
11
12 #include "common/utilities.h"
13 #include "image_util/loadimage.h"
14 #include "libANGLE/Context.h"
15 #include "libANGLE/Framebuffer.h"
16 #include "libANGLE/FramebufferAttachment.h"
17 #include "libANGLE/formatutils.h"
18 #include "libANGLE/renderer/d3d/d3d11/Context11.h"
19 #include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
20 #include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
21 #include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
22 #include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
23 #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
24 #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
25
26 namespace rx
27 {
28
Image11(Renderer11 * renderer)29 Image11::Image11(Renderer11 *renderer)
30 : mRenderer(renderer),
31 mDXGIFormat(DXGI_FORMAT_UNKNOWN),
32 mStagingTexture(),
33 mStagingSubresource(0),
34 mRecoverFromStorage(false),
35 mAssociatedStorage(nullptr),
36 mAssociatedImageIndex(),
37 mRecoveredFromStorageCount(0)
38 {}
39
~Image11()40 Image11::~Image11()
41 {
42 disassociateStorage();
43 releaseStagingTexture();
44 }
45
46 // static
GenerateMipmap(const gl::Context * context,Image11 * dest,Image11 * src,const Renderer11DeviceCaps & rendererCaps)47 angle::Result Image11::GenerateMipmap(const gl::Context *context,
48 Image11 *dest,
49 Image11 *src,
50 const Renderer11DeviceCaps &rendererCaps)
51 {
52 ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
53 ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
54 ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
55
56 D3D11_MAPPED_SUBRESOURCE destMapped;
57 ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped));
58 d3d11::ScopedUnmapper<Image11> destRAII(dest);
59
60 D3D11_MAPPED_SUBRESOURCE srcMapped;
61 ANGLE_TRY(src->map(context, D3D11_MAP_READ, &srcMapped));
62 d3d11::ScopedUnmapper<Image11> srcRAII(src);
63
64 const uint8_t *sourceData = static_cast<const uint8_t *>(srcMapped.pData);
65 uint8_t *destData = static_cast<uint8_t *>(destMapped.pData);
66
67 auto mipGenerationFunction =
68 d3d11::Format::Get(src->getInternalFormat(), rendererCaps).format().mipGenerationFunction;
69 mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData,
70 srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch,
71 destMapped.DepthPitch);
72
73 dest->markDirty();
74
75 return angle::Result::Continue;
76 }
77
78 // static
CopyImage(const gl::Context * context,Image11 * dest,Image11 * source,const gl::Box & sourceBox,const gl::Offset & destOffset,bool unpackFlipY,bool unpackPremultiplyAlpha,bool unpackUnmultiplyAlpha,const Renderer11DeviceCaps & rendererCaps)79 angle::Result Image11::CopyImage(const gl::Context *context,
80 Image11 *dest,
81 Image11 *source,
82 const gl::Box &sourceBox,
83 const gl::Offset &destOffset,
84 bool unpackFlipY,
85 bool unpackPremultiplyAlpha,
86 bool unpackUnmultiplyAlpha,
87 const Renderer11DeviceCaps &rendererCaps)
88 {
89 D3D11_MAPPED_SUBRESOURCE destMapped;
90 ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped));
91 d3d11::ScopedUnmapper<Image11> destRAII(dest);
92
93 D3D11_MAPPED_SUBRESOURCE srcMapped;
94 ANGLE_TRY(source->map(context, D3D11_MAP_READ, &srcMapped));
95 d3d11::ScopedUnmapper<Image11> sourceRAII(source);
96
97 const auto &sourceFormat =
98 d3d11::Format::Get(source->getInternalFormat(), rendererCaps).format();
99 GLuint sourcePixelBytes =
100 gl::GetSizedInternalFormatInfo(sourceFormat.fboImplementationInternalFormat).pixelBytes;
101
102 GLenum destUnsizedFormat = gl::GetUnsizedFormat(dest->getInternalFormat());
103 const auto &destFormat = d3d11::Format::Get(dest->getInternalFormat(), rendererCaps).format();
104 const auto &destFormatInfo =
105 gl::GetSizedInternalFormatInfo(destFormat.fboImplementationInternalFormat);
106 GLuint destPixelBytes = destFormatInfo.pixelBytes;
107
108 const uint8_t *sourceData = static_cast<const uint8_t *>(srcMapped.pData) +
109 sourceBox.x * sourcePixelBytes + sourceBox.y * srcMapped.RowPitch +
110 sourceBox.z * srcMapped.DepthPitch;
111 uint8_t *destData = static_cast<uint8_t *>(destMapped.pData) + destOffset.x * destPixelBytes +
112 destOffset.y * destMapped.RowPitch + destOffset.z * destMapped.DepthPitch;
113
114 CopyImageCHROMIUM(sourceData, srcMapped.RowPitch, sourcePixelBytes, srcMapped.DepthPitch,
115 sourceFormat.pixelReadFunction, destData, destMapped.RowPitch, destPixelBytes,
116 destMapped.DepthPitch, destFormat.pixelWriteFunction, destUnsizedFormat,
117 destFormatInfo.componentType, sourceBox.width, sourceBox.height,
118 sourceBox.depth, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
119
120 dest->markDirty();
121
122 return angle::Result::Continue;
123 }
124
isDirty() const125 bool Image11::isDirty() const
126 {
127 // If mDirty is true AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be
128 // recovered from TextureStorage AND the texture doesn't require init data (i.e. a blank new
129 // texture will suffice) AND robust resource initialization is not enabled then isDirty should
130 // still return false.
131 if (mDirty && !mStagingTexture.valid() && !mRecoverFromStorage)
132 {
133 const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps();
134 const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps);
135 if (formatInfo.dataInitializerFunction == nullptr)
136 {
137 return false;
138 }
139 }
140
141 return mDirty;
142 }
143
copyToStorage(const gl::Context * context,TextureStorage * storage,const gl::ImageIndex & index,const gl::Box & region)144 angle::Result Image11::copyToStorage(const gl::Context *context,
145 TextureStorage *storage,
146 const gl::ImageIndex &index,
147 const gl::Box ®ion)
148 {
149 TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage);
150
151 // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage
152 // multiple times, then we should just keep the staging texture around to prevent the copying
153 // from impacting perf. We allow the Image11 to copy its data to/from TextureStorage once. This
154 // accounts for an app making a late call to glGenerateMipmap.
155 bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2);
156
157 if (attemptToReleaseStagingTexture)
158 {
159 // If another image is relying on this Storage for its data, then we must let it recover its
160 // data before we overwrite it.
161 ANGLE_TRY(storage11->releaseAssociatedImage(context, index, this));
162 }
163
164 const TextureHelper11 *stagingTexture = nullptr;
165 unsigned int stagingSubresourceIndex = 0;
166 ANGLE_TRY(getStagingTexture(context, &stagingTexture, &stagingSubresourceIndex));
167 ANGLE_TRY(storage11->updateSubresourceLevel(context, *stagingTexture, stagingSubresourceIndex,
168 index, region));
169
170 // Once the image data has been copied into the Storage, we can release it locally.
171 if (attemptToReleaseStagingTexture)
172 {
173 storage11->associateImage(this, index);
174 releaseStagingTexture();
175 mRecoverFromStorage = true;
176 mAssociatedStorage = storage11;
177 mAssociatedImageIndex = index;
178 }
179
180 return angle::Result::Continue;
181 }
182
verifyAssociatedStorageValid(TextureStorage11 * textureStorageEXT) const183 void Image11::verifyAssociatedStorageValid(TextureStorage11 *textureStorageEXT) const
184 {
185 ASSERT(mAssociatedStorage == textureStorageEXT);
186 }
187
recoverFromAssociatedStorage(const gl::Context * context)188 angle::Result Image11::recoverFromAssociatedStorage(const gl::Context *context)
189 {
190 if (mRecoverFromStorage)
191 {
192 ANGLE_TRY(createStagingTexture(context));
193
194 mAssociatedStorage->verifyAssociatedImageValid(mAssociatedImageIndex, this);
195
196 // CopySubResource from the Storage to the Staging texture
197 gl::Box region(0, 0, 0, mWidth, mHeight, mDepth);
198 ANGLE_TRY(mAssociatedStorage->copySubresourceLevel(
199 context, mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region));
200 mRecoveredFromStorageCount += 1;
201
202 // Reset all the recovery parameters, even if the texture storage association is broken.
203 disassociateStorage();
204
205 markDirty();
206 }
207
208 return angle::Result::Continue;
209 }
210
disassociateStorage()211 void Image11::disassociateStorage()
212 {
213 if (mRecoverFromStorage)
214 {
215 // Make the texturestorage release the Image11 too
216 mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this);
217
218 mRecoverFromStorage = false;
219 mAssociatedStorage = nullptr;
220 mAssociatedImageIndex = gl::ImageIndex();
221 }
222 }
223
redefine(gl::TextureType type,GLenum internalformat,const gl::Extents & size,bool forceRelease)224 bool Image11::redefine(gl::TextureType type,
225 GLenum internalformat,
226 const gl::Extents &size,
227 bool forceRelease)
228 {
229 if (mWidth != size.width || mHeight != size.height || mDepth != size.depth ||
230 mInternalFormat != internalformat || forceRelease)
231 {
232 // End the association with the TextureStorage, since that data will be out of date.
233 // Also reset mRecoveredFromStorageCount since this Image is getting completely redefined.
234 disassociateStorage();
235 mRecoveredFromStorageCount = 0;
236
237 mWidth = size.width;
238 mHeight = size.height;
239 mDepth = size.depth;
240 mInternalFormat = internalformat;
241 mType = type;
242
243 // compute the d3d format that will be used
244 const d3d11::Format &formatInfo =
245 d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps());
246 mDXGIFormat = formatInfo.texFormat;
247 mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
248
249 releaseStagingTexture();
250 mDirty = (formatInfo.dataInitializerFunction != nullptr);
251
252 return true;
253 }
254
255 return false;
256 }
257
getDXGIFormat() const258 DXGI_FORMAT Image11::getDXGIFormat() const
259 {
260 // this should only happen if the image hasn't been redefined first
261 // which would be a bug by the caller
262 ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
263
264 return mDXGIFormat;
265 }
266
267 // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as
268 // format/type at input
269 // into the target pixel rectangle.
loadData(const gl::Context * context,const gl::Box & area,const gl::PixelUnpackState & unpack,GLenum type,const void * input,bool applySkipImages)270 angle::Result Image11::loadData(const gl::Context *context,
271 const gl::Box &area,
272 const gl::PixelUnpackState &unpack,
273 GLenum type,
274 const void *input,
275 bool applySkipImages)
276 {
277 Context11 *context11 = GetImplAs<Context11>(context);
278
279 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
280 GLuint inputRowPitch = 0;
281 ANGLE_CHECK_GL_MATH(context11, formatInfo.computeRowPitch(type, area.width, unpack.alignment,
282 unpack.rowLength, &inputRowPitch));
283 GLuint inputDepthPitch = 0;
284 ANGLE_CHECK_GL_MATH(context11, formatInfo.computeDepthPitch(area.height, unpack.imageHeight,
285 inputRowPitch, &inputDepthPitch));
286 GLuint inputSkipBytes = 0;
287 ANGLE_CHECK_GL_MATH(context11,
288 formatInfo.computeSkipBytes(type, inputRowPitch, inputDepthPitch, unpack,
289 applySkipImages, &inputSkipBytes));
290
291 const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
292 GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
293
294 const d3d11::Format &d3dFormatInfo =
295 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
296 LoadImageFunction loadFunction = d3dFormatInfo.getLoadFunctions()(type).loadFunction;
297
298 D3D11_MAPPED_SUBRESOURCE mappedImage;
299 ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
300
301 uint8_t *offsetMappedData = (static_cast<uint8_t *>(mappedImage.pData) +
302 (area.y * mappedImage.RowPitch + area.x * outputPixelSize +
303 area.z * mappedImage.DepthPitch));
304 loadFunction(context11->getImageLoadContext(), area.width, area.height, area.depth,
305 static_cast<const uint8_t *>(input) + inputSkipBytes, inputRowPitch,
306 inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
307
308 unmap();
309
310 return angle::Result::Continue;
311 }
312
loadCompressedData(const gl::Context * context,const gl::Box & area,const void * input)313 angle::Result Image11::loadCompressedData(const gl::Context *context,
314 const gl::Box &area,
315 const void *input)
316 {
317 Context11 *context11 = GetImplAs<Context11>(context);
318
319 const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
320 GLuint inputRowPitch = 0;
321 ANGLE_CHECK_GL_MATH(
322 context11, formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0, &inputRowPitch));
323 GLuint inputDepthPitch = 0;
324 ANGLE_CHECK_GL_MATH(
325 context11, formatInfo.computeDepthPitch(area.height, 0, inputRowPitch, &inputDepthPitch));
326
327 const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
328 GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
329 GLuint outputBlockWidth = dxgiFormatInfo.blockWidth;
330 GLuint outputBlockHeight = dxgiFormatInfo.blockHeight;
331
332 ASSERT(area.x % outputBlockWidth == 0);
333 ASSERT(area.y % outputBlockHeight == 0);
334
335 const d3d11::Format &d3dFormatInfo =
336 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
337 LoadImageFunction loadFunction =
338 d3dFormatInfo.getLoadFunctions()(GL_UNSIGNED_BYTE).loadFunction;
339
340 D3D11_MAPPED_SUBRESOURCE mappedImage;
341 ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
342
343 uint8_t *offsetMappedData =
344 static_cast<uint8_t *>(mappedImage.pData) +
345 ((area.y / outputBlockHeight) * mappedImage.RowPitch +
346 (area.x / outputBlockWidth) * outputPixelSize + area.z * mappedImage.DepthPitch);
347
348 loadFunction(context11->getImageLoadContext(), area.width, area.height, area.depth,
349 static_cast<const uint8_t *>(input), inputRowPitch, inputDepthPitch,
350 offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
351
352 unmap();
353
354 return angle::Result::Continue;
355 }
356
copyFromTexStorage(const gl::Context * context,const gl::ImageIndex & imageIndex,TextureStorage * source)357 angle::Result Image11::copyFromTexStorage(const gl::Context *context,
358 const gl::ImageIndex &imageIndex,
359 TextureStorage *source)
360 {
361 TextureStorage11 *storage11 = GetAs<TextureStorage11>(source);
362
363 const TextureHelper11 *textureHelper = nullptr;
364 ANGLE_TRY(storage11->getResource(context, &textureHelper));
365
366 UINT subresourceIndex = 0;
367 ANGLE_TRY(storage11->getSubresourceIndex(context, imageIndex, &subresourceIndex));
368
369 gl::Box sourceBox(0, 0, 0, mWidth, mHeight, mDepth);
370 return copyWithoutConversion(context, gl::Offset(), sourceBox, *textureHelper,
371 subresourceIndex);
372 }
373
copyFromFramebuffer(const gl::Context * context,const gl::Offset & destOffset,const gl::Rectangle & sourceArea,const gl::Framebuffer * sourceFBO)374 angle::Result Image11::copyFromFramebuffer(const gl::Context *context,
375 const gl::Offset &destOffset,
376 const gl::Rectangle &sourceArea,
377 const gl::Framebuffer *sourceFBO)
378 {
379 Context11 *context11 = GetImplAs<Context11>(context);
380
381 const gl::FramebufferAttachment *srcAttachment = sourceFBO->getReadColorAttachment();
382 ASSERT(srcAttachment);
383
384 GLenum sourceInternalFormat = srcAttachment->getFormat().info->sizedInternalFormat;
385 const auto &d3d11Format =
386 d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps());
387
388 if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat)
389 {
390 RenderTarget11 *rt11 = nullptr;
391 ANGLE_TRY(srcAttachment->getRenderTarget(context, 0, &rt11));
392 ASSERT(rt11->getTexture().get());
393
394 TextureHelper11 textureHelper = rt11->getTexture();
395 unsigned int sourceSubResource = rt11->getSubresourceIndex();
396
397 gl::Box sourceBox(sourceArea.x, sourceArea.y, 0, sourceArea.width, sourceArea.height, 1);
398 return copyWithoutConversion(context, destOffset, sourceBox, textureHelper,
399 sourceSubResource);
400 }
401
402 // This format requires conversion, so we must copy the texture to staging and manually convert
403 // via readPixels
404 D3D11_MAPPED_SUBRESOURCE mappedImage;
405 ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
406
407 // determine the offset coordinate into the destination buffer
408 const auto &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
409 GLsizei rowOffset = dxgiFormatInfo.pixelBytes * destOffset.x;
410
411 uint8_t *dataOffset = static_cast<uint8_t *>(mappedImage.pData) +
412 mappedImage.RowPitch * destOffset.y + rowOffset +
413 destOffset.z * mappedImage.DepthPitch;
414
415 const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
416 const auto &destD3D11Format =
417 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
418
419 auto loadFunction = destD3D11Format.getLoadFunctions()(destFormatInfo.type);
420 angle::Result result = angle::Result::Continue;
421 if (loadFunction.requiresConversion)
422 {
423 size_t bufferSize = destFormatInfo.pixelBytes * sourceArea.width * sourceArea.height;
424 angle::MemoryBuffer *memoryBuffer = nullptr;
425 result = mRenderer->getScratchMemoryBuffer(context11, bufferSize, &memoryBuffer);
426
427 if (result == angle::Result::Continue)
428 {
429 GLuint memoryBufferRowPitch = destFormatInfo.pixelBytes * sourceArea.width;
430
431 result = mRenderer->readFromAttachment(
432 context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type,
433 memoryBufferRowPitch, gl::PixelPackState(), memoryBuffer->data());
434
435 loadFunction.loadFunction(context11->getImageLoadContext(), sourceArea.width,
436 sourceArea.height, 1, memoryBuffer->data(),
437 memoryBufferRowPitch, 0, dataOffset, mappedImage.RowPitch,
438 mappedImage.DepthPitch);
439 }
440 }
441 else
442 {
443 result = mRenderer->readFromAttachment(
444 context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type,
445 mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
446 }
447
448 unmap();
449 mDirty = true;
450
451 return result;
452 }
453
copyWithoutConversion(const gl::Context * context,const gl::Offset & destOffset,const gl::Box & sourceArea,const TextureHelper11 & textureHelper,UINT sourceSubResource)454 angle::Result Image11::copyWithoutConversion(const gl::Context *context,
455 const gl::Offset &destOffset,
456 const gl::Box &sourceArea,
457 const TextureHelper11 &textureHelper,
458 UINT sourceSubResource)
459 {
460 // No conversion needed-- use copyback fastpath
461 const TextureHelper11 *stagingTexture = nullptr;
462 unsigned int stagingSubresourceIndex = 0;
463 ANGLE_TRY(getStagingTexture(context, &stagingTexture, &stagingSubresourceIndex));
464
465 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
466
467 const gl::Extents &extents = textureHelper.getExtents();
468
469 D3D11_BOX srcBox;
470 srcBox.left = sourceArea.x;
471 srcBox.right = sourceArea.x + sourceArea.width;
472 srcBox.top = sourceArea.y;
473 srcBox.bottom = sourceArea.y + sourceArea.height;
474 srcBox.front = sourceArea.z;
475 srcBox.back = sourceArea.z + sourceArea.depth;
476
477 if (textureHelper.is2D() && textureHelper.getSampleCount() > 1)
478 {
479 D3D11_TEXTURE2D_DESC resolveDesc;
480 resolveDesc.Width = extents.width;
481 resolveDesc.Height = extents.height;
482 resolveDesc.MipLevels = 1;
483 resolveDesc.ArraySize = 1;
484 resolveDesc.Format = textureHelper.getFormat();
485 resolveDesc.SampleDesc.Count = 1;
486 resolveDesc.SampleDesc.Quality = 0;
487 resolveDesc.Usage = D3D11_USAGE_DEFAULT;
488 resolveDesc.BindFlags = 0;
489 resolveDesc.CPUAccessFlags = 0;
490 resolveDesc.MiscFlags = 0;
491
492 d3d11::Texture2D resolveTex;
493 ANGLE_TRY(
494 mRenderer->allocateResource(GetImplAs<Context11>(context), resolveDesc, &resolveTex));
495
496 deviceContext->ResolveSubresource(resolveTex.get(), 0, textureHelper.get(),
497 sourceSubResource, textureHelper.getFormat());
498
499 deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex,
500 destOffset.x, destOffset.y, destOffset.z,
501 resolveTex.get(), 0, &srcBox);
502 }
503 else
504 {
505 deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex,
506 destOffset.x, destOffset.y, destOffset.z,
507 textureHelper.get(), sourceSubResource, &srcBox);
508 }
509
510 mDirty = true;
511 return angle::Result::Continue;
512 }
513
getStagingTexture(const gl::Context * context,const TextureHelper11 ** outStagingTexture,unsigned int * outSubresourceIndex)514 angle::Result Image11::getStagingTexture(const gl::Context *context,
515 const TextureHelper11 **outStagingTexture,
516 unsigned int *outSubresourceIndex)
517 {
518 ANGLE_TRY(createStagingTexture(context));
519
520 *outStagingTexture = &mStagingTexture;
521 *outSubresourceIndex = mStagingSubresource;
522 return angle::Result::Continue;
523 }
524
releaseStagingTexture()525 void Image11::releaseStagingTexture()
526 {
527 mStagingTexture.reset();
528 mStagingTextureSubresourceVerifier.reset();
529 }
530
createStagingTexture(const gl::Context * context)531 angle::Result Image11::createStagingTexture(const gl::Context *context)
532 {
533 if (mStagingTexture.valid())
534 {
535 return angle::Result::Continue;
536 }
537
538 ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0);
539
540 const DXGI_FORMAT dxgiFormat = getDXGIFormat();
541 const auto &formatInfo =
542 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
543
544 int lodOffset = 1;
545 GLsizei width = mWidth;
546 GLsizei height = mHeight;
547
548 // adjust size if needed for compressed textures
549 d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
550
551 Context11 *context11 = GetImplAs<Context11>(context);
552
553 switch (mType)
554 {
555 case gl::TextureType::_3D:
556 {
557 D3D11_TEXTURE3D_DESC desc;
558 desc.Width = width;
559 desc.Height = height;
560 desc.Depth = mDepth;
561 desc.MipLevels = lodOffset + 1;
562 desc.Format = dxgiFormat;
563 desc.Usage = D3D11_USAGE_STAGING;
564 desc.BindFlags = 0;
565 desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
566 desc.MiscFlags = 0;
567
568 if (formatInfo.dataInitializerFunction != nullptr)
569 {
570 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> initialData;
571 ANGLE_TRY(d3d11::GenerateInitialTextureData(
572 context, mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height,
573 mDepth, lodOffset + 1, &initialData));
574
575 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo,
576 initialData.data(), &mStagingTexture));
577 }
578 else
579 {
580 ANGLE_TRY(
581 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture));
582 }
583
584 mStagingTexture.setInternalName("Image11::StagingTexture3D");
585 mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
586 mStagingTextureSubresourceVerifier.setDesc(desc);
587 }
588 break;
589
590 case gl::TextureType::_2D:
591 case gl::TextureType::_2DArray:
592 case gl::TextureType::CubeMap:
593 {
594 D3D11_TEXTURE2D_DESC desc;
595 desc.Width = width;
596 desc.Height = height;
597 desc.MipLevels = lodOffset + 1;
598 desc.ArraySize = 1;
599 desc.Format = dxgiFormat;
600 desc.SampleDesc.Count = 1;
601 desc.SampleDesc.Quality = 0;
602 desc.Usage = D3D11_USAGE_STAGING;
603 desc.BindFlags = 0;
604 desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
605 desc.MiscFlags = 0;
606
607 if (formatInfo.dataInitializerFunction != nullptr)
608 {
609 gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> initialData;
610 ANGLE_TRY(d3d11::GenerateInitialTextureData(
611 context, mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height,
612 1, lodOffset + 1, &initialData));
613
614 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo,
615 initialData.data(), &mStagingTexture));
616 }
617 else
618 {
619 ANGLE_TRY(
620 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture));
621 }
622
623 mStagingTexture.setInternalName("Image11::StagingTexture2D");
624 mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
625 mStagingTextureSubresourceVerifier.setDesc(desc);
626 }
627 break;
628
629 default:
630 UNREACHABLE();
631 }
632
633 mDirty = false;
634 return angle::Result::Continue;
635 }
636
map(const gl::Context * context,D3D11_MAP mapType,D3D11_MAPPED_SUBRESOURCE * map)637 angle::Result Image11::map(const gl::Context *context,
638 D3D11_MAP mapType,
639 D3D11_MAPPED_SUBRESOURCE *map)
640 {
641 // We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE.
642 ANGLE_TRY(recoverFromAssociatedStorage(context));
643
644 const TextureHelper11 *stagingTexture = nullptr;
645 unsigned int subresourceIndex = 0;
646 ANGLE_TRY(getStagingTexture(context, &stagingTexture, &subresourceIndex));
647
648 ASSERT(stagingTexture && stagingTexture->valid());
649
650 ANGLE_TRY(
651 mRenderer->mapResource(context, stagingTexture->get(), subresourceIndex, mapType, 0, map));
652
653 if (!mStagingTextureSubresourceVerifier.wrap(mapType, map))
654 {
655 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
656 deviceContext->Unmap(mStagingTexture.get(), mStagingSubresource);
657 Context11 *context11 = GetImplAs<Context11>(context);
658 context11->handleError(GL_OUT_OF_MEMORY,
659 "Failed to allocate staging texture mapping verifier buffer.",
660 __FILE__, ANGLE_FUNCTION, __LINE__);
661 return angle::Result::Stop;
662 }
663
664 mDirty = true;
665
666 return angle::Result::Continue;
667 }
668
unmap()669 void Image11::unmap()
670 {
671 if (mStagingTexture.valid())
672 {
673 mStagingTextureSubresourceVerifier.unwrap();
674 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
675 deviceContext->Unmap(mStagingTexture.get(), mStagingSubresource);
676 }
677 }
678
679 } // namespace rx
680