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1/*
2 * Copyright (C) 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17syntax = "proto3";
18option optimize_for = LITE_RUNTIME;
19package android.surfaceflinger;
20
21message RegionProto {
22    reserved 1; // Previously: uint64 id
23    repeated RectProto rect = 2;
24}
25
26message RectProto {
27  int32 left   = 1;
28  int32 top    = 2;
29  int32 right  = 3;
30  int32 bottom = 4;
31}
32
33message SizeProto {
34  int32 w = 1;
35  int32 h = 2;
36}
37
38message TransformProto {
39  float dsdx = 1;
40  float dtdx = 2;
41  float dsdy = 3;
42  float dtdy = 4;
43  int32 type = 5;
44}
45
46message ColorProto {
47    float r = 1;
48    float g = 2;
49    float b = 3;
50    float a = 4;
51}
52
53message InputWindowInfoProto {
54    uint32 layout_params_flags = 1;
55    int32 layout_params_type = 2;
56    RectProto frame = 3;
57    RegionProto touchable_region = 4;
58
59    int32 surface_inset = 5;
60    bool visible = 6;
61    bool can_receive_keys = 7 [deprecated = true];
62    bool focusable = 8;
63    bool has_wallpaper = 9;
64
65    float global_scale_factor = 10;
66    float window_x_scale = 11 [deprecated = true];
67    float window_y_scale = 12 [deprecated = true];
68
69    int32 crop_layer_id = 13;
70    bool replace_touchable_region_with_crop = 14;
71    RectProto touchable_region_crop = 15;
72    TransformProto transform = 16;
73    uint32 input_config = 17;
74}
75
76message BlurRegion {
77    uint32 blur_radius = 1;
78    uint32 corner_radius_tl = 2;
79    uint32 corner_radius_tr = 3;
80    uint32 corner_radius_bl = 4;
81    float corner_radius_br = 5;
82    float alpha = 6;
83    int32 left = 7;
84    int32 top = 8;
85    int32 right = 9;
86    int32 bottom = 10;
87}
88
89message ColorTransformProto {
90    // This will be a 4x4 matrix of float values
91    repeated float val = 1;
92}
93