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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "tools/DDLTileHelper.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkDeferredDisplayListRecorder.h"
12 #include "include/core/SkPicture.h"
13 #include "include/core/SkSurface.h"
14 #include "include/core/SkSurfaceCharacterization.h"
15 #include "include/gpu/GrDirectContext.h"
16 #include "src/base/SkRandom.h"
17 #include "src/core/SkDeferredDisplayListPriv.h"
18 #include "src/core/SkTaskGroup.h"
19 #include "src/gpu/ganesh/GrCaps.h"
20 #include "src/gpu/ganesh/GrDirectContextPriv.h"
21 #include "src/image/SkImage_Gpu.h"
22 #include "tools/DDLPromiseImageHelper.h"
23 
init(int id,GrDirectContext * direct,const SkSurfaceCharacterization & dstSurfaceCharacterization,const SkIRect & clip,const SkIRect & paddingOutsets)24 void DDLTileHelper::TileData::init(int id,
25                                    GrDirectContext* direct,
26                                    const SkSurfaceCharacterization& dstSurfaceCharacterization,
27                                    const SkIRect& clip,
28                                    const SkIRect& paddingOutsets) {
29     fID = id;
30     fClip = clip;
31     fPaddingOutsets = paddingOutsets;
32 
33     fPlaybackChar  = dstSurfaceCharacterization.createResized(this->paddedRectSize().width(),
34                                                               this->paddedRectSize().height());
35     SkASSERT(fPlaybackChar.isValid());
36 
37     SkDEBUGCODE(const GrCaps* caps = direct->priv().caps());
38     SkASSERT(caps->isFormatTexturable(fPlaybackChar.backendFormat(),
39                                       fPlaybackChar.backendFormat().textureType()));
40 
41     fCallbackContext.reset(new PromiseImageCallbackContext(direct, fPlaybackChar.backendFormat()));
42 }
43 
TileData()44 DDLTileHelper::TileData::TileData() {}
~TileData()45 DDLTileHelper::TileData::~TileData() {}
46 
createDDL(const SkPicture * picture)47 void DDLTileHelper::TileData::createDDL(const SkPicture* picture) {
48     SkASSERT(!fDisplayList && picture);
49 
50     auto recordingChar = fPlaybackChar.createResized(fClip.width(), fClip.height());
51     SkASSERT(recordingChar.isValid());
52 
53     SkDeferredDisplayListRecorder recorder(recordingChar);
54 
55     // DDL TODO: the DDLRecorder's rContext isn't initialized until getCanvas is called.
56     // Maybe set it up in the ctor?
57     SkCanvas* recordingCanvas = recorder.getCanvas();
58 
59     // We always record the DDL in the (0,0) .. (clipWidth, clipHeight) coordinates
60     recordingCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height()));
61     recordingCanvas->translate(-fClip.fLeft, -fClip.fTop);
62 
63     // Note: in this use case we only render a picture to the deferred canvas
64     // but, more generally, clients will use arbitrary draw calls.
65     recordingCanvas->drawPicture(picture);
66 
67     fDisplayList = recorder.detach();
68 }
69 
createComposeDDL()70 void DDLTileHelper::createComposeDDL() {
71     SkASSERT(!fComposeDDL);
72 
73     SkDeferredDisplayListRecorder recorder(fDstCharacterization);
74 
75     SkCanvas* recordingCanvas = recorder.getCanvas();
76 
77     for (int i = 0; i < this->numTiles(); ++i) {
78         TileData* tile = &fTiles[i];
79         if (!tile->initialized()) {
80             continue;
81         }
82 
83         sk_sp<SkImage> promiseImage = tile->makePromiseImageForDst(
84                                            recordingCanvas->recordingContext()->threadSafeProxy());
85 
86         SkRect dstRect = SkRect::Make(tile->clipRect());
87         SkIRect srcRect = tile->clipRect();
88         srcRect.offsetTo(tile->padOffset().x(), tile->padOffset().y());
89 
90         SkASSERT(promiseImage->bounds().contains(srcRect));
91 
92         recordingCanvas->drawImageRect(promiseImage.get(), SkRect::Make(srcRect), dstRect,
93                                        SkSamplingOptions(), nullptr,
94                                        SkCanvas::kStrict_SrcRectConstraint);
95     }
96 
97     fComposeDDL = recorder.detach();
98     SkASSERT(fComposeDDL);
99 }
100 
precompile(GrDirectContext * direct)101 void DDLTileHelper::TileData::precompile(GrDirectContext* direct) {
102     if (!this->initialized()) {
103         return;
104     }
105 
106     SkASSERT(fDisplayList);
107 
108     SkDeferredDisplayList::ProgramIterator iter(direct, fDisplayList.get());
109     for (; !iter.done(); iter.next()) {
110         iter.compile();
111     }
112 }
113 
makeWrappedTileDest(GrRecordingContext * rContext)114 sk_sp<SkSurface> DDLTileHelper::TileData::makeWrappedTileDest(GrRecordingContext* rContext) {
115     SkASSERT(fCallbackContext && fCallbackContext->promiseImageTexture());
116 
117     auto promiseImageTexture = fCallbackContext->promiseImageTexture();
118     if (!promiseImageTexture->backendTexture().isValid()) {
119         return nullptr;
120     }
121 
122     // Here we are, unfortunately, aliasing the backend texture held by the SkPromiseImageTexture.
123     // Both the tile's destination surface and the promise image used to draw the tile will be
124     // backed by the same backendTexture - unbeknownst to Ganesh.
125     return SkSurface::MakeFromBackendTexture(rContext,
126                                              promiseImageTexture->backendTexture(),
127                                              fPlaybackChar.origin(),
128                                              fPlaybackChar.sampleCount(),
129                                              fPlaybackChar.colorType(),
130                                              fPlaybackChar.refColorSpace(),
131                                              &fPlaybackChar.surfaceProps());
132 }
133 
drawSKPDirectly(GrDirectContext * dContext,const SkPicture * picture)134 void DDLTileHelper::TileData::drawSKPDirectly(GrDirectContext* dContext,
135                                               const SkPicture* picture) {
136     SkASSERT(!fDisplayList && !fTileSurface && picture);
137 
138     fTileSurface = this->makeWrappedTileDest(dContext);
139     if (fTileSurface) {
140         SkCanvas* tileCanvas = fTileSurface->getCanvas();
141 
142         SkASSERT(this->padOffset().isZero() && this->paddedRectSize() == fClip.size());
143         tileCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height()));
144         tileCanvas->translate(-fClip.fLeft, -fClip.fTop);
145 
146         tileCanvas->drawPicture(picture);
147 
148         // We can't snap an image here bc, since we're using wrapped backend textures for the
149         // surfaces, that would incur a copy.
150     }
151 }
152 
draw(GrDirectContext * direct)153 void DDLTileHelper::TileData::draw(GrDirectContext* direct) {
154     SkASSERT(fDisplayList && !fTileSurface);
155 
156     fTileSurface = this->makeWrappedTileDest(direct);
157     if (fTileSurface) {
158         fTileSurface->draw(fDisplayList, this->padOffset().x(), this->padOffset().y());
159 
160         // We can't snap an image here bc, since we're using wrapped backend textures for the
161         // surfaces, that would incur a copy.
162     }
163 }
164 
reset()165 void DDLTileHelper::TileData::reset() {
166     // TODO: when DDLs are re-renderable we don't need to do this
167     fDisplayList = nullptr;
168 
169     fTileSurface = nullptr;
170 }
171 
makePromiseImageForDst(sk_sp<GrContextThreadSafeProxy> threadSafeProxy)172 sk_sp<SkImage> DDLTileHelper::TileData::makePromiseImageForDst(
173                                                 sk_sp<GrContextThreadSafeProxy> threadSafeProxy) {
174     SkASSERT(fCallbackContext);
175 
176     // The promise image gets a ref on the promise callback context
177     sk_sp<SkImage> promiseImage =
178                 SkImage::MakePromiseTexture(std::move(threadSafeProxy),
179                                             fCallbackContext->backendFormat(),
180                                             this->paddedRectSize(),
181                                             GrMipmapped::kNo,
182                                             GrSurfaceOrigin::kBottomLeft_GrSurfaceOrigin,
183                                             fPlaybackChar.colorType(),
184                                             kPremul_SkAlphaType,
185                                             fPlaybackChar.refColorSpace(),
186                                             PromiseImageCallbackContext::PromiseImageFulfillProc,
187                                             PromiseImageCallbackContext::PromiseImageReleaseProc,
188                                             (void*)this->refCallbackContext().release());
189     fCallbackContext->wasAddedToImage();
190 
191     return promiseImage;
192 }
193 
CreateBackendTexture(GrDirectContext * direct,TileData * tile)194 void DDLTileHelper::TileData::CreateBackendTexture(GrDirectContext* direct, TileData* tile) {
195     SkASSERT(tile->fCallbackContext && !tile->fCallbackContext->promiseImageTexture());
196 
197     const SkSurfaceCharacterization& c = tile->fPlaybackChar;
198     GrBackendTexture beTex =
199             direct->createBackendTexture(c.width(),
200                                          c.height(),
201                                          c.colorType(),
202                                          GrMipmapped(c.isMipMapped()),
203                                          GrRenderable::kYes,
204                                          GrProtected::kNo,
205                                          /*label=*/"DDLTile_TileData_CreateBackendTexture");
206     tile->fCallbackContext->setBackendTexture(beTex);
207 }
208 
DeleteBackendTexture(GrDirectContext * dContext,TileData * tile)209 void DDLTileHelper::TileData::DeleteBackendTexture(GrDirectContext* dContext, TileData* tile) {
210     if (!tile->initialized() || dContext->abandoned()) {
211         return;
212     }
213 
214     SkASSERT(tile->fCallbackContext);
215 
216     // TODO: it seems that, on the Linux bots, backend texture creation is failing
217     // a lot (skbug.com/10142)
218     SkASSERT(!tile->fCallbackContext->promiseImageTexture() ||
219              tile->fCallbackContext->promiseImageTexture()->backendTexture().isValid());
220 
221     tile->fTileSurface = nullptr;
222 
223     SkASSERT(tile->fCallbackContext->unique());
224     tile->fCallbackContext.reset();
225 }
226 
227 ///////////////////////////////////////////////////////////////////////////////////////////////////
228 
DDLTileHelper(GrDirectContext * direct,const SkSurfaceCharacterization & dstChar,const SkIRect & viewport,int numXDivisions,int numYDivisions,bool addRandomPaddingToDst)229 DDLTileHelper::DDLTileHelper(GrDirectContext* direct,
230                              const SkSurfaceCharacterization& dstChar,
231                              const SkIRect& viewport,
232                              int numXDivisions, int numYDivisions,
233                              bool addRandomPaddingToDst)
234         : fNumXDivisions(numXDivisions)
235         , fNumYDivisions(numYDivisions)
236         , fTiles(numXDivisions * numYDivisions)
237         , fDstCharacterization(dstChar) {
238     SkASSERT(fNumXDivisions > 0 && fNumYDivisions > 0);
239 
240     int xTileSize = viewport.width()/fNumXDivisions;
241     int yTileSize = viewport.height()/fNumYDivisions;
242 
243     SkRandom rand;
244 
245     // Create the destination tiles
246     for (int y = 0, yOff = 0; y < fNumYDivisions; ++y, yOff += yTileSize) {
247         int ySize = (y < fNumYDivisions-1) ? yTileSize : viewport.height()-yOff;
248 
249         for (int x = 0, xOff = 0; x < fNumXDivisions; ++x, xOff += xTileSize) {
250             int xSize = (x < fNumXDivisions-1) ? xTileSize : viewport.width()-xOff;
251 
252             SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize);
253 
254             SkASSERT(viewport.contains(clip));
255 
256             static const uint32_t kMaxPad = 64;
257             int32_t lPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0;
258             int32_t tPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0;
259             int32_t rPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0;
260             int32_t bPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0;
261 
262             fTiles[y*fNumXDivisions+x].init(y*fNumXDivisions+x, direct, dstChar, clip,
263                                            {lPad, tPad, rPad, bPad});
264         }
265     }
266 }
267 
createDDLsInParallel(SkPicture * picture)268 void DDLTileHelper::createDDLsInParallel(SkPicture* picture) {
269 #if 1
270     SkTaskGroup().batch(this->numTiles(), [&](int i) {
271         fTiles[i].createDDL(picture);
272     });
273     SkTaskGroup().add([this]{ this->createComposeDDL(); });
274     SkTaskGroup().wait();
275 #else
276     // Use this code path to debug w/o threads
277     for (int i = 0; i < this->numTiles(); ++i) {
278         fTiles[i].createDDL(picture);
279     }
280     this->createComposeDDL();
281 #endif
282 }
283 
284 // On the gpu thread:
285 //    precompile any programs
286 //    replay the DDL into a surface to make the tile image
287 //    compose the tile image into the main canvas
do_gpu_stuff(GrDirectContext * direct,DDLTileHelper::TileData * tile)288 static void do_gpu_stuff(GrDirectContext* direct, DDLTileHelper::TileData* tile) {
289 
290     // TODO: schedule program compilation as their own tasks
291     tile->precompile(direct);
292 
293     tile->draw(direct);
294 
295     tile->dropDDL();
296 }
297 
298 // We expect to have more than one recording thread but just one gpu thread
kickOffThreadedWork(SkTaskGroup * recordingTaskGroup,SkTaskGroup * gpuTaskGroup,GrDirectContext * dContext,SkPicture * picture)299 void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
300                                         SkTaskGroup* gpuTaskGroup,
301                                         GrDirectContext* dContext,
302                                         SkPicture* picture) {
303     SkASSERT(recordingTaskGroup && gpuTaskGroup && dContext);
304 
305     for (int i = 0; i < this->numTiles(); ++i) {
306         TileData* tile = &fTiles[i];
307         if (!tile->initialized()) {
308             continue;
309         }
310 
311         // On a recording thread:
312         //    generate the tile's DDL
313         //    schedule gpu-thread processing of the DDL
314         // Note: a finer grained approach would be add a scheduling task which would evaluate
315         //       which DDLs were ready to be rendered based on their prerequisites
316         recordingTaskGroup->add([tile, gpuTaskGroup, dContext, picture]() {
317                                     tile->createDDL(picture);
318 
319                                     gpuTaskGroup->add([dContext, tile]() {
320                                         do_gpu_stuff(dContext, tile);
321                                     });
322                                 });
323     }
324 
325     recordingTaskGroup->add([this] { this->createComposeDDL(); });
326 }
327 
328 // Only called from skpbench
interleaveDDLCreationAndDraw(GrDirectContext * dContext,SkPicture * picture)329 void DDLTileHelper::interleaveDDLCreationAndDraw(GrDirectContext* dContext, SkPicture* picture) {
330     for (int i = 0; i < this->numTiles(); ++i) {
331         fTiles[i].createDDL(picture);
332         fTiles[i].draw(dContext);
333     }
334 }
335 
336 // Only called from skpbench
drawAllTilesDirectly(GrDirectContext * dContext,SkPicture * picture)337 void DDLTileHelper::drawAllTilesDirectly(GrDirectContext* dContext, SkPicture* picture) {
338     for (int i = 0; i < this->numTiles(); ++i) {
339         fTiles[i].drawSKPDirectly(dContext, picture);
340     }
341 }
342 
dropCallbackContexts()343 void DDLTileHelper::dropCallbackContexts() {
344     for (int i = 0; i < this->numTiles(); ++i) {
345         fTiles[i].dropCallbackContext();
346     }
347 }
348 
resetAllTiles()349 void DDLTileHelper::resetAllTiles() {
350     for (int i = 0; i < this->numTiles(); ++i) {
351         fTiles[i].reset();
352     }
353     fComposeDDL.reset();
354 }
355 
createBackendTextures(SkTaskGroup * taskGroup,GrDirectContext * direct)356 void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) {
357 
358     if (taskGroup) {
359         for (int i = 0; i < this->numTiles(); ++i) {
360             TileData* tile = &fTiles[i];
361             if (!tile->initialized()) {
362                 continue;
363             }
364 
365             taskGroup->add([direct, tile]() { TileData::CreateBackendTexture(direct, tile); });
366         }
367     } else {
368         for (int i = 0; i < this->numTiles(); ++i) {
369             TileData::CreateBackendTexture(direct, &fTiles[i]);
370         }
371     }
372 }
373 
deleteBackendTextures(SkTaskGroup * taskGroup,GrDirectContext * direct)374 void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) {
375     if (taskGroup) {
376         for (int i = 0; i < this->numTiles(); ++i) {
377             TileData* tile = &fTiles[i];
378 
379             taskGroup->add([direct, tile]() { TileData::DeleteBackendTexture(direct, tile); });
380         }
381     } else {
382         for (int i = 0; i < this->numTiles(); ++i) {
383             TileData::DeleteBackendTexture(direct, &fTiles[i]);
384         }
385     }
386 }
387