Searched defs:d3dBuffer (Results 1 – 3 of 3) sorted by relevance
387 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(vertexBuffer.get()); in setVertexBuffers() local394 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(instanceBuffer.get()); in setVertexBuffers() local406 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(indexBuffer.get()); in setIndexBuffer() local
420 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onCreateCompressedTexture() local784 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in uploadToTexture() local878 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(transferBuffer.get())->d3dResource(); in onTransferPixelsTo() local1512 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onClearBackendTexture() local1609 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onUpdateCompressedBackendTexture() local
282 GrD3DBuffer* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer); in uploadConstantData() local