Searched defs:depth10 (Results 1 – 2 of 2) sorted by relevance
30 fun depth10(): Int = runBlocking { in <lambda>() method in benchmarks.ChannelSinkDepthBenchmark
3456 GLfloat depth10, GLfloat depth11, in shadow_compare4()3601 GLfloat depth00, depth01, depth10, depth11, depthRef; in sample_depth_texture() local