Searched defs:depthAccess (Results 1 – 9 of 9) sorted by relevance
| /external/deqp/framework/common/ |
| D | tcuTestLog.cpp | 82 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in LogImage() local 130 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in write() local
|
| /external/deqp/external/vulkancts/modules/vulkan/image/ |
| D | vktImageDepthStencilDescriptorTests.cpp | 169 bool incompatibleInputAttachmentAccess (AspectAccess depthAccess, const ROAccessVec* depthROAccesse… in incompatibleInputAttachmentAccess() 213 AspectAccess depthAccess; // Type of access that will be used for depth (must be legal). member 1330 const auto depthAccess = getLegalAccess(layout, VK_IMAGE_ASPECT_DEPTH_BIT); in createImageDepthStencilDescriptorTests() local
|
| /external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
| D | vktRenderPassUnusedClearAttachmentTests.cpp | 1147 const tcu::ConstPixelBufferAccess& depthAccess = depthPixels->getAccess(); in iterate() local
|
| D | vktRenderPassTests.cpp | 3945 …const PixelBufferAccess depthAccess (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(… in renderReferenceImagesFromValues() local 4247 …const ConstPixelBufferAccess depthAccess (depthFormat, targetSize.x(), targetSize.y(), 1, depthP… in logAndVerifyImages() local
|
| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineColorWriteEnableTests.cpp | 978 const auto depthAccess = depthBuffer->getAccess(); in iterate() local
|
| D | vktPipelineExtendedDynamicStateTests.cpp | 5157 tcu::PixelBufferAccess depthAccess; in iterate() local
|
| /external/deqp/framework/referencerenderer/ |
| D | rrRenderer.cpp | 996 …lvableDifference (const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depth… in findPrimitiveMinimumResolvableDifference()
|
| /external/deqp/modules/gles31/functional/ |
| D | es31fTextureBorderClampTests.cpp | 297 …const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefText… in genDefaultTexture() local
|
| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.cpp | 2269 vk::ResourceAccess depthAccess = GetDepthAccess(dsState, depthReason); in switchOutReadOnlyDepthStencilMode() local 2414 vk::ResourceAccess depthAccess = GetDepthAccess(dsState, UpdateDepthFeedbackLoopReason::Draw); in handleDirtyGraphicsDepthStencilAccess() local
|