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Searched defs:depthRange (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/tests/gl_tests/
DDepthWriteTest.cpp65 std::ostream &operator<<(std::ostream &out, DepthRange depthRange) in operator <<()
163 DepthRange depthRange; in DepthWriteVariationsTestPrint() local
192 DepthRange depthRange; in TEST_P() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h23 float depthRange[4]; member
30 float depthRange[4]; member
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h81 float depthRange[4]; member
113 float depthRange[4]; member
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h562 float depthRange[2]; member
/external/swiftshader/src/Device/
DRenderer.hpp83 float depthRange; member
/external/deqp/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp3527 const tcu::Vec2& depthRange = depthRanges[subpassNdx]; in imageData() local
3714 const tcu::Vec2& depthRange = depthRanges[subpassNdx]; in iterate() local
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp525 void GLContext::depthRange (double n, double f) in depthRange() function in sglr::GLContext
DsglrReferenceContext.cpp2867 void ReferenceContext::depthRange (double n, double f) in depthRange() function in sglr::ReferenceContext
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h40 PFNGLDEPTHRANGEPROC depthRange = nullptr; variable
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl159 glDepthRangeFunc depthRange; variable
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp68 std::array<float, 2> depthRange; member
/external/angle/src/libANGLE/
DContext_gl.cpp677 void Context::depthRange(GLdouble n, GLdouble f) in depthRange() function in gl::Context