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Searched defs:depthStencil (Results 1 – 25 of 47) sorted by relevance

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/external/angle/src/libANGLE/renderer/
Ddxgi_support_data.json11 "depthStencil": "never", string
22 "depthStencil": "never", string
33 "depthStencil": "never", string
44 "depthStencil": "never", string
55 "depthStencil": "never", string
66 "depthStencil": "never", string
77 "depthStencil": "never", string
88 "depthStencil": "never", string
99 "depthStencil": "never", string
110 "depthStencil": "never", string
[all …]
/external/angle/src/tests/gl_tests/
DReadOnlyFeedbackLoopTest.cpp670 GLTexture depthStencil; in TEST_P() local
797 GLTexture depthStencil; in TEST_P() local
923 GLTexture depthStencil; in TEST_P() local
DClearTest.cpp762 GLRenderbuffer depthStencil; in TEST_P() local
872 GLRenderbuffer depthStencil; in TEST_P() local
1132 GLRenderbuffer depthStencil; in TEST_P() local
1258 GLRenderbuffer depthStencil; in TEST_P() local
2126 GLRenderbuffer depthStencil; in TEST_P() local
2213 GLRenderbuffer depthStencil; in TEST_P() local
2306 GLRenderbuffer depthStencil; in TEST_P() local
2395 GLRenderbuffer depthStencil; in TEST_P() local
DMultisampledRenderToTextureTest.cpp1411 GLRenderbuffer depthStencil; in TEST_P() local
2189 GLRenderbuffer depthStencil; in TEST_P() local
2278 GLRenderbuffer depthStencil; in TEST_P() local
2400 GLRenderbuffer depthStencil; in TEST_P() local
2525 GLRenderbuffer depthStencil; in TEST_P() local
2640 GLRenderbuffer depthStencil; in TEST_P() local
3810 GLRenderbuffer depthStencil; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
DGeometryShaderTest.cpp946 GLuint depthStencil, in setupLayeredFramebuffer()
1176 GLTexture depthStencil; in layeredFramebufferClearTest() local
1241 GLTexture depthStencil; in layeredFramebufferPreRenderClearTest() local
1342 GLTexture depthStencil; in layeredFramebufferMidRenderClearTest() local
DWebGLFramebufferTest.cpp850 GLRenderbuffer depthStencil; in TEST_P() local
DPixelLocalStorageTest.cpp1058 GLuint depthStencil; in TEST_P() local
2298 GLuint depthStencil; in doDrawStateTest() local
2722 GLuint depthStencil; in TEST_P() local
2822 GLuint depthStencil; in TEST_P() local
DComputeShaderTest.cpp4432 GLTexture depthStencil; in TEST_P() local
DFramebufferTest.cpp522 GLRenderbuffer depthStencil; in TEST_P() local
/external/deqp/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp99 GLuint depthStencil = 0; in iterate() local
/external/skia/src/gpu/ganesh/mtl/
DGrMtlDepthStencil.h52 static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } in GetKey()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_blit.c57 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local
/external/skia/src/gpu/graphite/dawn/
DDawnResourceProvider.cpp47 wgpu::DepthStencilState depthStencil; in create_blit_render_pipeline() local
DDawnGraphicsPipeline.cpp329 wgpu::DepthStencilState depthStencil; in Make() local
/external/angle/src/libANGLE/
DFramebuffer.cpp1697 const auto &depthStencil = glState.getDepthStencilState(); in partialClearNeedsInit() local
2040 const auto &depthStencil = mState.mWebGLDepthStencilAttachment; in commitWebGL1DepthStencilIfConsistent() local
2436 const DepthStencilState &depthStencil = glState.getDepthStencilState(); in ensureClearAttachmentsInitialized() local
/external/angle/src/libANGLE/renderer/vulkan/
DVulkanSecondaryCommandBuffer.h307 const VkClearDepthStencilValue &depthStencil, in clearDepthStencilImage()
DFramebufferVk.cpp2198 const gl::FramebufferAttachment *depthStencil = mState.getDepthStencilAttachment(); in updateRenderPassDesc() local
3206 const gl::FramebufferAttachment *depthStencil = mState.getDepthOrStencilAttachment(); in getSamples() local
DSecondaryCommandBuffer.h215 VkClearDepthStencilValue depthStencil; member
1265 const VkClearDepthStencilValue &depthStencil, in clearDepthStencilImage()
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateInheritanceTests.cpp289 static const VkPipelineDepthStencilStateCreateInfo depthStencil = { variable
/external/deqp/modules/internal/
DditFrameworkTests.cpp710 …TextureLevel depthStencil (TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8… in runCase() local
/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
DvktConditionalDrawAndClearTests.cpp699 …ringBaseTestInstance::clearDepthWithClearAttachments (const VkClearDepthStencilValue& depthStencil in clearDepthWithClearAttachments()
/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp1248 …CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const Vk… in CmdClearDepthStencilImage()
1264 const VkClearDepthStencilValue depthStencil; member in __anonf7d71b6b0111::CmdClearDepthStencilImage
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1838 RenderTarget11 *depthStencil, in resolveStencil()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampledRenderToSingleSampledTests.cpp273 Image depthStencil; member
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp2805 const VkClearDepthStencilValue depthStencil = in pushImageInitializationCommands() local

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