| /external/angle/src/libANGLE/renderer/ | 
| D | dxgi_support_data.json | 11       "depthStencil": "never",  string 22       "depthStencil": "never",  string 33       "depthStencil": "never",  string 44       "depthStencil": "never",  string 55       "depthStencil": "never",  string 66       "depthStencil": "never",  string 77       "depthStencil": "never",  string 88       "depthStencil": "never",  string 99       "depthStencil": "never",  string 110       "depthStencil": "never",  string [all …] 
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| /external/angle/src/tests/gl_tests/ | 
| D | ReadOnlyFeedbackLoopTest.cpp | 670     GLTexture depthStencil;  in TEST_P()  local 797     GLTexture depthStencil;  in TEST_P()  local 923     GLTexture depthStencil;  in TEST_P()  local
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| D | ClearTest.cpp | 762     GLRenderbuffer depthStencil;  in TEST_P()  local 872     GLRenderbuffer depthStencil;  in TEST_P()  local 1132     GLRenderbuffer depthStencil;  in TEST_P()  local 1258     GLRenderbuffer depthStencil;  in TEST_P()  local 2126     GLRenderbuffer depthStencil;  in TEST_P()  local 2213     GLRenderbuffer depthStencil;  in TEST_P()  local 2306     GLRenderbuffer depthStencil;  in TEST_P()  local 2395     GLRenderbuffer depthStencil;  in TEST_P()  local
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| D | MultisampledRenderToTextureTest.cpp | 1411     GLRenderbuffer depthStencil;  in TEST_P()  local 2189     GLRenderbuffer depthStencil;  in TEST_P()  local 2278     GLRenderbuffer depthStencil;  in TEST_P()  local 2400     GLRenderbuffer depthStencil;  in TEST_P()  local 2525     GLRenderbuffer depthStencil;  in TEST_P()  local 2640     GLRenderbuffer depthStencil;  in TEST_P()  local 3810     GLRenderbuffer depthStencil;  in renderbufferUnresolveColorAndDepthStencilThenTwoColors()  local
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| D | GeometryShaderTest.cpp | 946                                                  GLuint depthStencil,  in setupLayeredFramebuffer() 1176     GLTexture depthStencil;  in layeredFramebufferClearTest()  local 1241     GLTexture depthStencil;  in layeredFramebufferPreRenderClearTest()  local 1342     GLTexture depthStencil;  in layeredFramebufferMidRenderClearTest()  local
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| D | WebGLFramebufferTest.cpp | 850     GLRenderbuffer depthStencil;  in TEST_P()  local
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| D | PixelLocalStorageTest.cpp | 1058     GLuint depthStencil;  in TEST_P()  local 2298     GLuint depthStencil;  in doDrawStateTest()  local 2722     GLuint depthStencil;  in TEST_P()  local 2822     GLuint depthStencil;  in TEST_P()  local
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| D | ComputeShaderTest.cpp | 4432     GLTexture depthStencil;  in TEST_P()  local
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| D | FramebufferTest.cpp | 522     GLRenderbuffer depthStencil;  in TEST_P()  local
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| /external/deqp/modules/gles2/functional/ | 
| D | es2fMultisampledRenderToTextureTests.cpp | 99 	GLuint depthStencil = 0;  in iterate()  local
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| /external/skia/src/gpu/ganesh/mtl/ | 
| D | GrMtlDepthStencil.h | 52     static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; }  in GetKey()
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| /external/mesa3d/src/mesa/state_tracker/ | 
| D | st_cb_blit.c | 57    const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |  in st_BlitFramebuffer()  local
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| /external/skia/src/gpu/graphite/dawn/ | 
| D | DawnResourceProvider.cpp | 47     wgpu::DepthStencilState depthStencil;  in create_blit_render_pipeline()  local
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| D | DawnGraphicsPipeline.cpp | 329     wgpu::DepthStencilState depthStencil;  in Make()  local
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| /external/angle/src/libANGLE/ | 
| D | Framebuffer.cpp | 1697     const auto &depthStencil = glState.getDepthStencilState();  in partialClearNeedsInit()  local 2040         const auto &depthStencil = mState.mWebGLDepthStencilAttachment;  in commitWebGL1DepthStencilIfConsistent()  local 2436     const DepthStencilState &depthStencil = glState.getDepthStencilState();  in ensureClearAttachmentsInitialized()  local
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| /external/angle/src/libANGLE/renderer/vulkan/ | 
| D | VulkanSecondaryCommandBuffer.h | 307     const VkClearDepthStencilValue &depthStencil,  in clearDepthStencilImage()
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| D | FramebufferVk.cpp | 2198         const gl::FramebufferAttachment *depthStencil = mState.getDepthStencilAttachment();  in updateRenderPassDesc()  local 3206     const gl::FramebufferAttachment *depthStencil = mState.getDepthOrStencilAttachment();  in getSamples()  local
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| D | SecondaryCommandBuffer.h | 215     VkClearDepthStencilValue depthStencil;  member 1265     const VkClearDepthStencilValue &depthStencil,  in clearDepthStencilImage()
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| /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ | 
| D | vktDynamicStateInheritanceTests.cpp | 289 static const VkPipelineDepthStencilStateCreateInfo depthStencil = {  variable
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| /external/deqp/modules/internal/ | 
| D | ditFrameworkTests.cpp | 710 …TextureLevel	depthStencil	(TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8…  in runCase()  local
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| /external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/ | 
| D | vktConditionalDrawAndClearTests.cpp | 699 …ringBaseTestInstance::clearDepthWithClearAttachments (const VkClearDepthStencilValue& depthStencil…  in clearDepthWithClearAttachments()
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| /external/swiftshader/src/Vulkan/ | 
| D | VkCommandBuffer.cpp | 1248 …CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const Vk…  in CmdClearDepthStencilImage() 1264 	const VkClearDepthStencilValue depthStencil;  member in __anonf7d71b6b0111::CmdClearDepthStencilImage
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ | 
| D | Blit11.cpp | 1838                                      RenderTarget11 *depthStencil,  in resolveStencil()
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| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ | 
| D | vktPipelineMultisampledRenderToSingleSampledTests.cpp | 273 	Image						depthStencil;  member
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| /external/deqp/external/vulkancts/modules/vulkan/renderpass/ | 
| D | vktRenderPassTests.cpp | 2805 			const VkClearDepthStencilValue	depthStencil	=  in pushImageInitializationCommands()  local
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