Searched defs:depthStencilAttachment (Results 1 – 14 of 14) sorted by relevance
133 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in attachTextures() local183 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in detachTextures() local
98 sk_sp<Texture> depthStencilAttachment; in addCommands() local
196 uint32_t depthStencilAttachment = subpass.pDepthStencilAttachment->attachment; in resolve() local
77 wgpu::RenderPassDepthStencilAttachment depthStencilAttachment; in beginRenderPass() local
402 const auto *depthStencilAttachment = fboData.getDepthOrStencilAttachment(); in clearFramebuffer() local
307 VkRenderingAttachmentInfoKHR depthStencilAttachment in beginRendering() local
406 AttachmentReference depthStencilAttachment, in Subpass()
571 AttachmentReference depthStencilAttachment, in Subpass()909 const AttachmentReference& depthStencilAttachment = subpass.getDepthStencilAttachment(); in logRenderPassInfo() local6101 Maybe<deUint32> depthStencilAttachment (useDepthStencilAttachment in addAttachmentAllocationTests() local
460 vk::VkAttachmentReference depthStencilAttachment, in SubpassDescription()
1523 static const deUint32 depthStencilAttachment[] = { GL_DEPTH_STENCIL_ATTACHMENT }; in init() local
124 deBool depthStencilAttachment; member
1439 Dependency<ImageView> depthStencilAttachment; member
1418 Dependency<ImageView> depthStencilAttachment; member
2309 Dependency<ImageView> depthStencilAttachment; member