Searched defs:depthStencilRenderTarget (Results 1 – 6 of 6) sorted by relevance
1486 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateLayerCount() local1695 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(); in invalidateImpl() local2165 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc() local2238 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getAttachmentsAndRenderTargets() local2906 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in startNewRenderPass() local
2995 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport() local3968 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in unresolve() local
4405 RenderTargetVk *depthStencilRenderTarget = drawFramebufferVk->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent() local
568 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer() local
2062 const auto *depthStencilRenderTarget = mFramebuffer11->getCachedDepthStencilRenderTarget(); in syncFramebuffer() local
1308 const RenderTarget9 *depthStencilRenderTarget) in applyRenderTarget()1953 const RenderTarget9 *depthStencilRenderTarget) in clear()