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Searched defs:depthStencilRenderTarget (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp1486 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateLayerCount() local
1695 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(); in invalidateImpl() local
2165 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc() local
2238 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getAttachmentsAndRenderTargets() local
2906 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in startNewRenderPass() local
DUtilsVk.cpp2995 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport() local
3968 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in unresolve() local
DContextVk.cpp4405 RenderTargetVk *depthStencilRenderTarget = drawFramebufferVk->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp568 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer() local
DStateManager11.cpp2062 const auto *depthStencilRenderTarget = mFramebuffer11->getCachedDepthStencilRenderTarget(); in syncFramebuffer() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1308 const RenderTarget9 *depthStencilRenderTarget) in applyRenderTarget()
1953 const RenderTarget9 *depthStencilRenderTarget) in clear()