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Searched defs:depthStencilState (Results 1 – 25 of 35) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateCBTests.cpp77 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateBaseClass.cpp221 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateGeneralTests.cpp322 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateVPTests.cpp269 const PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateDiscardTests.cpp224 PipelineCreateInfo::DepthStencilState depthStencilState; in initPipeline() local
DvktDynamicStateDSTests.cpp744 …const PipelineCreateInfo::DepthStencilState depthStencilState(false, false, vk::VK_COMPARE_OP_… in initPipeline() local
/external/swiftshader/src/Device/
DContext.cpp735 const VkPipelineDepthStencilStateCreateInfo *depthStencilState, in initialize()
874 void FragmentState::setDepthStencilState(const VkPipelineDepthStencilStateCreateInfo *depthStencilS… in setDepthStencilState()
/external/swiftshader/tests/VulkanWrapper/
DDrawTester.cpp259 vk::PipelineDepthStencilStateCreateInfo depthStencilState; in createGraphicsPipeline() local
/external/skia/src/gpu/ganesh/mtl/
DGrMtlRenderCommandEncoder.h165 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2058 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2065 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2072 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
2080 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
/external/skia/src/gpu/graphite/mtl/
DMtlRenderCommandEncoder.h167 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3049 const gl::DepthStencilState &depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilCompareMask() local
3059 const gl::DepthStencilState &depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilWriteMask() local
3104 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthTestEnable() local
3117 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthWriteEnable() local
3131 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicDepthCompareOp() local
3140 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilTestEnable() local
3152 const gl::DepthStencilState depthStencilState = mState.getDepthStencilState(); in handleDirtyGraphicsDynamicStencilOp() local
4945 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthTestEnabled() local
4961 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateDepthWriteEnabled() local
4990 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in updateStencilTestEnabled() local
Dvk_cache_utils.cpp4215 const gl::DepthStencilState &depthStencilState, in updateDepthTestEnabled()
4225 const gl::DepthStencilState &depthStencilState) in updateDepthFunc()
4246 const gl::DepthStencilState &depthStencilState, in updateDepthWriteEnabled()
4260 const gl::DepthStencilState &depthStencilState, in updateStencilTestEnabled()
4270 const gl::DepthStencilState &depthStencilState) in updateStencilFrontFuncs()
4277 const gl::DepthStencilState &depthStencilState) in updateStencilBackFuncs()
4284 const gl::DepthStencilState &depthStencilState) in updateStencilFrontOps()
4293 const gl::DepthStencilState &depthStencilState) in updateStencilBackOps()
/external/deqp/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp1161 const VkPipelineDepthStencilStateCreateInfo* depthStencilState, in setupFragmentShaderState()
1184 const VkPipelineDepthStencilStateCreateInfo* depthStencilState, in setupFragmentShaderState2()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp334 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local
/external/skia/src/gpu/ganesh/dawn/
DGrDawnProgramBuilder.cpp325 wgpu::DepthStencilState depthStencilState; in Build() local
/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h340 id<MTLDepthStencilState> depthStencilState; member
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassMultisampleResolveTests.cpp1723 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local
2678 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local
DvktRenderPassDepthStencilResolveTests.cpp739 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local
DvktRenderPassMultisampleTests.cpp896 const VkPipelineDepthStencilStateCreateInfo depthStencilState = in createRenderPipeline() local
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationSmokeTests.cpp714 VkPipelineDepthStencilStateCreateInfo depthStencilState; in generateWork() local
/external/angle/src/libANGLE/capture/
Dserialize.cpp448 const gl::DepthStencilState &depthStencilState) in SerializeDepthStencilState()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1832 SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}}; in swr_update_derived() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dcontext.h315 SWR_DEPTH_STENCIL_STATE depthStencilState; in OSALIGNLINE() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineShaderModuleIdentifierTests.cpp2110 const VkPipelineDepthStencilStateCreateInfo depthStencilState = initVulkanStructure(); in iterate() local
3249 const VkPipelineDepthStencilStateCreateInfo depthStencilState = initVulkanStructure(); in iterate() local

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