Searched defs:detachTexture (Results 1 – 3 of 3) sorted by relevance
1000 bool Framebuffer::detachTexture(Context *context, TextureID textureId) in detachTexture() function in gl::Framebuffer
2510 void State::detachTexture(Context *context, const TextureMap &zeroTextures, TextureID texture) in detachTexture() function in gl::State
3154 void Context::detachTexture(TextureID texture) in detachTexture() function in gl::Context