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1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <chrono>
20 #include <optional>
21 #include <vector>
22 
23 #include <compositionengine/Display.h>
24 #include <compositionengine/LayerFE.h>
25 #include <compositionengine/OutputColorSetting.h>
26 #include <math/mat4.h>
27 #include <ui/FenceTime.h>
28 #include <ui/Transform.h>
29 
30 namespace android::compositionengine {
31 
32 using Layers = std::vector<sp<compositionengine::LayerFE>>;
33 using Outputs = std::vector<std::shared_ptr<compositionengine::Output>>;
34 
35 struct BorderRenderInfo {
36     float width = 0;
37     half4 color;
38     std::vector<int32_t> layerIds;
39 };
40 
41 // Interface of composition engine power hint callback.
42 struct ICEPowerCallback {
43     virtual void notifyCpuLoadUp() = 0;
44 
45 protected:
46     ~ICEPowerCallback() = default;
47 };
48 
49 /**
50  * A parameter object for refreshing a set of outputs
51  */
52 struct CompositionRefreshArgs {
53     // All the outputs being refreshed
54     Outputs outputs;
55 
56     // All the layers that are potentially visible in the outputs. The order of
57     // the layers is important, and should be in traversal order from back to
58     // front.
59     Layers layers;
60 
61     // All the layers that have queued updates.
62     Layers layersWithQueuedFrames;
63 
64     // All graphic buffers that will no longer be used and should be removed from caches.
65     std::vector<uint64_t> bufferIdsToUncache;
66 
67     // Controls how the color mode is chosen for an output
68     OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced};
69 
70     // If not Dataspace::UNKNOWN, overrides the dataspace on each output
71     ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN};
72 
73     // Forces a color mode on the outputs being refreshed
74     ui::ColorMode forceOutputColorMode{ui::ColorMode::NATIVE};
75 
76     // Used to correctly apply an inverse-display buffer transform if applicable
77     ui::Transform::RotationFlags internalDisplayRotationFlags{ui::Transform::ROT_0};
78 
79     // If true, the complete output geometry needs to be recomputed this frame
80     bool updatingOutputGeometryThisFrame{false};
81 
82     // If true, there was a geometry update this frame
83     bool updatingGeometryThisFrame{false};
84 
85     // The color matrix to use for this
86     // frame. Only set if the color transform is changing this frame.
87     std::optional<mat4> colorTransformMatrix;
88 
89     // If true, client composition is always used.
90     bool devOptForceClientComposition{false};
91 
92     // If set, causes the dirty regions to flash with the delay
93     std::optional<std::chrono::microseconds> devOptFlashDirtyRegionsDelay;
94 
95     // Optional.
96     // The earliest time to send the present command to the HAL.
97     std::optional<std::chrono::steady_clock::time_point> earliestPresentTime;
98 
99     // The expected time for the next present
100     nsecs_t expectedPresentTime{0};
101 
102     // If set, a frame has been scheduled for that time.
103     std::optional<std::chrono::steady_clock::time_point> scheduledFrameTime;
104 
105     std::vector<BorderRenderInfo> borderInfoList;
106 
107     bool hasTrustedPresentationListener = false;
108 
109     ICEPowerCallback* powerCallback = nullptr;
110 };
111 
112 } // namespace android::compositionengine
113