Searched defs:deviceContext (Results 1 – 15 of 15) sorted by relevance
211 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()767 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local1863 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local1888 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local2147 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local2198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local2503 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local2532 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local2562 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local2578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local[all …]
802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local1078 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local1234 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local1299 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local1714 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local1788 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local1851 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
465 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local655 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local674 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
367 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local830 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local416 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
596 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local631 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local898 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local1161 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local1176 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local2338 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local2358 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
1218 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local1259 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
1414 ID3D11DeviceContext *deviceContext, in GenerateCaps()
26 HDC deviceContext, in PbufferSurfaceWGL()
30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
244 HDC deviceContext, in D3DTextureSurfaceWGL()
951 HDC deviceContext, in WorkerContextWGL()
112 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()