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Searched defs:deviceContext (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp211 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
767 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local
1863 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local
1888 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local
2147 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local
2198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2503 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2532 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2562 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
2578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState() local
[all …]
DBlit11.cpp802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local
930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local
1078 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local
1234 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local
1299 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local
1714 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local
1788 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local
1851 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
DImage11.cpp465 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local
655 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local
674 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
DPixelTransfer11.cpp198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
DSwapChain11.cpp367 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local
830 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
DResourceManager11.cpp339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
416 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
DClear11.cpp450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
DTextureStorage11.cpp596 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local
631 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local
898 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local
1161 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
1176 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2338 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2358 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
DBuffer11.cpp1218 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local
1259 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
Drenderer11_utils.cpp1414 ID3D11DeviceContext *deviceContext, in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/wgl/
DPbufferSurfaceWGL.cpp26 HDC deviceContext, in PbufferSurfaceWGL()
DDXGISwapChainWindowSurfaceWGL.cpp30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
DD3DTextureSurfaceWGL.cpp244 HDC deviceContext, in D3DTextureSurfaceWGL()
DDisplayWGL.cpp951 HDC deviceContext, in WorkerContextWGL()
/external/skia/src/ports/
DSkFontHost_win.cpp112 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()