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Searched defs:displayTransform (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputTarget.h106 ui::Transform displayTransform; member
DInputDispatcher.cpp522 bool isStylus, const ui::Transform& displayTransform) { in windowAcceptsTouchAt()
4408 ui::Transform displayTransform; in notifyMotion() local
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutputLayer.cpp236 const ui::Transform displayTransform{outputState.transform}; in calculateOutputDisplayFrame() local
254 const ui::Transform displayTransform{outputState.transform}; in calculateOutputRelativeBufferTransform() local
/frameworks/native/services/surfaceflinger/
DDisplayDevice.cpp154 const auto& displayTransform = undoPhysicalOrientation * getTransform(); in getFrontEndInfo() local
DLayer.cpp2461 const ui::Transform& displayTransform = in fillInputInfo() local
/frameworks/native/libs/input/
DInputTransport.cpp1464 ui::Transform displayTransform; in initializeMotionEvent() local
/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp1256 void setFrame(const Rect& frame, const ui::Transform& displayTransform = ui::Transform()) { in setFrame()
4067 ui::Transform displayTransform; in setupScaledDisplayScenario() local
4192 const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), in TEST_P() local