Searched defs:drawID (Results 1 – 8 of 8) sorted by relevance
267 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local299 const deUint32 drawID = sample[1]; in iterate() local
397 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local465 const deUint32 drawID = sample[1]; in iterate() local
415 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local496 const deUint32 drawID = sample[1]; in iterate() local638 deUint32 FragmentShadingRateCombined::simulate(deUint32 drawID, deUint32 primID, deUint32 x, deUint… in simulate()
469 #define ANGLE_SET_DRAW_ID_UNIFORM_0(drawID) \ argument471 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID) argument
131 const TVariable *drawID = in EmulateGLDrawID() local
3853 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedANGLE() local3890 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedANGLE() local3956 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() local3987 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local
6409 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysANGLE() local6432 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsANGLE() local
350 GLuint drawID) in _mesa_draw_arrays()