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Searched defs:drawID (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/fragment_shading_rate/
DesextcFragmentShadingRateBasic.cpp267 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local
299 const deUint32 drawID = sample[1]; in iterate() local
DesextcFragmentShadingRateAttachmentTests.cpp397 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local
465 const deUint32 drawID = sample[1]; in iterate() local
DesextcFragmentShadingRateCombinedTests.cpp415 for (deUint32 drawID = 1; drawID < TRIANGLE_COUNT; drawID++) in iterate() local
496 const deUint32 drawID = sample[1]; in iterate() local
638 deUint32 FragmentShadingRateCombined::simulate(deUint32 drawID, deUint32 primID, deUint32 x, deUint… in simulate()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.h469 #define ANGLE_SET_DRAW_ID_UNIFORM_0(drawID) \ argument
471 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID) argument
/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp131 const TVariable *drawID = in EmulateGLDrawID() local
/external/angle/src/libANGLE/
DvalidationES3.cpp3853 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedANGLE() local
3890 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedANGLE() local
3956 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE() local
3987 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() local
DvalidationES2.cpp6409 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawArraysANGLE() local
6432 for (GLsizei drawID = 0; drawID < drawcount; ++drawID) in ValidateMultiDrawElementsANGLE() local
/external/mesa3d/src/mesa/main/
Ddraw.c350 GLuint drawID) in _mesa_draw_arrays()