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Searched defs:drawIndirectBuffer (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/ganesh/gl/
DGrGLOpsRenderPass.cpp267 static const void* buffer_offset_to_gl_address(const GrBuffer* drawIndirectBuffer, size_t offset) { in buffer_offset_to_gl_address()
275 void GrGLOpsRenderPass::onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, in onDrawIndirect()
314 void GrGLOpsRenderPass::multiDrawArraysANGLEOrWebGL(const GrBuffer* drawIndirectBuffer, in multiDrawArraysANGLEOrWebGL()
352 void GrGLOpsRenderPass::onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, in onDrawIndexedIndirect()
388 void GrGLOpsRenderPass::multiDrawElementsANGLEOrWebGL(const GrBuffer* drawIndirectBuffer, in multiDrawElementsANGLEOrWebGL()
/external/skia/src/gpu/ganesh/
DGrOpsRenderPass.cpp265 void GrOpsRenderPass::drawIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, in drawIndirect()
291 void GrOpsRenderPass::drawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, in drawIndexedIndirect()
DGrOpFlushState.h252 void drawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, int drawCount) { in drawIndirect()
255 void drawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, int drawCount) { in drawIndexedIndirect()
/external/skia/src/gpu/ganesh/vk/
DGrVkOpsRenderPass.cpp790 void GrVkOpsRenderPass::onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, in onDrawIndirect()
815 void GrVkOpsRenderPass::onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, in onDrawIndexedIndirect()
/external/angle/src/libANGLE/
DvalidationES31.cpp470 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawIndirectBase() local
522 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawArraysIndirect() local
560 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawElementsIndirect() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp104 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in ReadbackIndirectBuffer() local
DRenderer11.cpp2050 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in drawArraysIndirect() local
2074 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in drawElementsIndirect() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp831 gl::Buffer *drawIndirectBuffer = in updateDrawIndirectBufferBinding() local