Searched defs:drawRangeElementsBaseVertex (Results  1 – 10 of 10) sorted by relevance
| /external/angle/src/libANGLE/renderer/null/ | 
| D | ContextNULL.cpp | 232 angle::Result ContextNULL::drawRangeElementsBaseVertex(const gl::Context *context,  in drawRangeElementsBaseVertex()  function in rx::ContextNULL
 | 
| /external/angle/src/libANGLE/renderer/d3d/d3d9/ | 
| D | Context9.cpp | 258 angle::Result Context9::drawRangeElementsBaseVertex(const gl::Context *context,  in drawRangeElementsBaseVertex()  function in rx::Context9
 | 
| /external/angle/src/libANGLE/renderer/d3d/d3d11/ | 
| D | Context11.cpp | 409 angle::Result Context11::drawRangeElementsBaseVertex(const gl::Context *context,  in drawRangeElementsBaseVertex()  function in rx::Context11
 | 
| /external/angle/src/libANGLE/renderer/gl/ | 
| D | ContextGL.cpp | 681 angle::Result ContextGL::drawRangeElementsBaseVertex(const gl::Context *context,  in drawRangeElementsBaseVertex()  function in rx::ContextGL
 | 
| D | DispatchTableGL_autogen.h | 361     PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC drawRangeElementsBaseVertex = nullptr;  variable
 | 
| /external/deqp/framework/opengl/simplereference/ | 
| D | sglrGLContext.cpp | 820 void GLContext::drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count…  in drawRangeElementsBaseVertex()  function in sglr::GLContext
 | 
| D | sglrReferenceContext.cpp | 4099 void ReferenceContext::drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, in…  in drawRangeElementsBaseVertex()  function in sglr::ReferenceContext
 | 
| /external/deqp/framework/opengl/wrapper/ | 
| D | glwFunctions.inl | 190 glDrawRangeElementsBaseVertexFunc						drawRangeElementsBaseVertex;  variable
 | 
| /external/angle/src/libANGLE/renderer/vulkan/ | 
| D | ContextVk.cpp | 4103 angle::Result ContextVk::drawRangeElementsBaseVertex(const gl::Context *context,  in drawRangeElementsBaseVertex()  function in rx::ContextVk
 | 
| /external/angle/src/libANGLE/ | 
| D | Context.cpp | 2904 void Context::drawRangeElementsBaseVertex(PrimitiveMode mode,  in drawRangeElementsBaseVertex()  function in gl::Context
 |