Searched defs:dstTexture (Results 1 – 16 of 16) sorted by relevance
117 GrTexture* dstTexture = this->peekDstTexture(); in setDstTextureUniforms() local
160 const GrD3DTextureResource* dstTexture, in copyBufferToTexture()223 ID3D12Resource* dstTexture = dst->d3dResource(); in copyTextureToTexture() local504 void GrD3DDirectCommandList::resolveSubresourceRegion(const GrD3DTextureResource* dstTexture, in resolveSubresourceRegion()
113 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local
231 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local
87 id<MTLTexture> dstTexture, in copyTextureToTexture()
258 GLTexture dstTexture; in TEST_P() local
1946 GLTexture dstTexture; in TEST_P() local1968 GLTexture dstTexture; in TEST_P() local
403 wgpu::ImageCopyTexture dstTexture; in uploadTextureData() local459 wgpu::ImageCopyTexture dstTexture; in onClearBackendTexture() local654 wgpu::Texture dstTexture = get_dawn_texture_from_surface(dst); in onCopySurface() local757 wgpu::Texture dstTexture = fDevice.CreateTexture(&texDesc); in onRegenerateMipMapLevels() local
532 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setTextures() local
135 GrTexture* dstTexture = pipeline.peekDstTexture(); in bindTextures() local
137 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local
704 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local
315 const VulkanTexture* dstTexture = static_cast<const VulkanTexture*>(texture); in onCopyBufferToTexture() local
630 GLuint dstTexture = 0; in textureFromImageTest() local
558 const TextureHelper11 *dstTexture = nullptr; in updateSubresourceLevel() local605 const TextureHelper11 &dstTexture, in copySubresourceLevel()
3770 gl::Texture *dstTexture = context->getTexture({dstName}); in ValidateCopyImageSubDataBase() local