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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #pragma GCC system_header
20 
21 /**
22  * Native input transport.
23  *
24  * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
25  *
26  * The InputPublisher and InputConsumer each handle one end-point of an input channel.
27  * The InputPublisher is used by the input dispatcher to send events to the application.
28  * The InputConsumer is used by the application to receive events from the input dispatcher.
29  */
30 
31 #include <string>
32 #include <unordered_map>
33 
34 #include <android-base/chrono_utils.h>
35 #include <android-base/result.h>
36 #include <android-base/unique_fd.h>
37 
38 #include <binder/IBinder.h>
39 #include <binder/Parcelable.h>
40 #include <input/Input.h>
41 #include <input/InputVerifier.h>
42 #include <sys/stat.h>
43 #include <ui/Transform.h>
44 #include <utils/BitSet.h>
45 #include <utils/Errors.h>
46 #include <utils/RefBase.h>
47 #include <utils/Timers.h>
48 
49 
50 namespace android {
51 class Parcel;
52 
53 /*
54  * Intermediate representation used to send input events and related signals.
55  *
56  * Note that this structure is used for IPCs so its layout must be identical
57  * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp.
58  *
59  * Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes
60  * in-between the defined fields. This padding data should be explicitly accounted for by adding
61  * "empty" fields into the struct. This data is memset to zero before sending the struct across
62  * the socket. Adding the explicit fields ensures that the memset is not optimized away by the
63  * compiler. When a new field is added to the struct, the corresponding change
64  * in StructLayout_test should be made.
65  */
66 struct InputMessage {
67     enum class Type : uint32_t {
68         KEY,
69         MOTION,
70         FINISHED,
71         FOCUS,
72         CAPTURE,
73         DRAG,
74         TIMELINE,
75         TOUCH_MODE,
76 
77         ftl_last = TOUCH_MODE
78     };
79 
80     struct Header {
81         Type type; // 4 bytes
82         uint32_t seq;
83     } header;
84 
85     // For keys and motions, rely on the fact that std::array takes up exactly as much space
86     // as the underlying data. This is not guaranteed by C++, but it simplifies the conversions.
87     static_assert(sizeof(std::array<uint8_t, 32>) == 32);
88 
89     // For bool values, rely on the fact that they take up exactly one byte. This is not guaranteed
90     // by C++ and is implementation-dependent, but it simplifies the conversions.
91     static_assert(sizeof(bool) == 1);
92 
93     // Body *must* be 8 byte aligned.
94     union Body {
95         struct Key {
96             int32_t eventId;
97             uint32_t empty1;
98             nsecs_t eventTime __attribute__((aligned(8)));
99             int32_t deviceId;
100             int32_t source;
101             int32_t displayId;
102             std::array<uint8_t, 32> hmac;
103             int32_t action;
104             int32_t flags;
105             int32_t keyCode;
106             int32_t scanCode;
107             int32_t metaState;
108             int32_t repeatCount;
109             uint32_t empty2;
110             nsecs_t downTime __attribute__((aligned(8)));
111 
sizeInputMessage::Body::Key112             inline size_t size() const { return sizeof(Key); }
113         } key;
114 
115         struct Motion {
116             int32_t eventId;
117             uint32_t pointerCount;
118             nsecs_t eventTime __attribute__((aligned(8)));
119             int32_t deviceId;
120             int32_t source;
121             int32_t displayId;
122             std::array<uint8_t, 32> hmac;
123             int32_t action;
124             int32_t actionButton;
125             int32_t flags;
126             int32_t metaState;
127             int32_t buttonState;
128             MotionClassification classification; // base type: uint8_t
129             uint8_t empty2[3];                   // 3 bytes to fill gap created by classification
130             int32_t edgeFlags;
131             nsecs_t downTime __attribute__((aligned(8)));
132             float dsdx; // Begin window transform
133             float dtdx; //
134             float dtdy; //
135             float dsdy; //
136             float tx;   //
137             float ty;   // End window transform
138             float xPrecision;
139             float yPrecision;
140             float xCursorPosition;
141             float yCursorPosition;
142             float dsdxRaw; // Begin raw transform
143             float dtdxRaw; //
144             float dtdyRaw; //
145             float dsdyRaw; //
146             float txRaw;   //
147             float tyRaw;   // End raw transform
148             /**
149              * The "pointers" field must be the last field of the struct InputMessage.
150              * When we send the struct InputMessage across the socket, we are not
151              * writing the entire "pointers" array, but only the pointerCount portion
152              * of it as an optimization. Adding a field after "pointers" would break this.
153              */
154             struct Pointer {
155                 PointerProperties properties;
156                 PointerCoords coords;
157             } pointers[MAX_POINTERS] __attribute__((aligned(8)));
158 
getActionIdInputMessage::Body::Motion159             int32_t getActionId() const {
160                 uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
161                         >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
162                 return pointers[index].properties.id;
163             }
164 
sizeInputMessage::Body::Motion165             inline size_t size() const {
166                 return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
167                         + sizeof(Pointer) * pointerCount;
168             }
169         } motion;
170 
171         struct Finished {
172             bool handled;
173             uint8_t empty[7];
174             nsecs_t consumeTime; // The time when the event was consumed by the receiving end
175 
sizeInputMessage::Body::Finished176             inline size_t size() const { return sizeof(Finished); }
177         } finished;
178 
179         struct Focus {
180             int32_t eventId;
181             // The following 2 fields take up 4 bytes total
182             bool hasFocus;
183             uint8_t empty[3];
184 
sizeInputMessage::Body::Focus185             inline size_t size() const { return sizeof(Focus); }
186         } focus;
187 
188         struct Capture {
189             int32_t eventId;
190             bool pointerCaptureEnabled;
191             uint8_t empty[3];
192 
sizeInputMessage::Body::Capture193             inline size_t size() const { return sizeof(Capture); }
194         } capture;
195 
196         struct Drag {
197             int32_t eventId;
198             float x;
199             float y;
200             bool isExiting;
201             uint8_t empty[3];
202 
sizeInputMessage::Body::Drag203             inline size_t size() const { return sizeof(Drag); }
204         } drag;
205 
206         struct Timeline {
207             int32_t eventId;
208             uint32_t empty;
209             std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
210 
sizeInputMessage::Body::Timeline211             inline size_t size() const { return sizeof(Timeline); }
212         } timeline;
213 
214         struct TouchMode {
215             int32_t eventId;
216             // The following 2 fields take up 4 bytes total
217             bool isInTouchMode;
218             uint8_t empty[3];
219 
sizeInputMessage::Body::TouchMode220             inline size_t size() const { return sizeof(TouchMode); }
221         } touchMode;
222     } __attribute__((aligned(8))) body;
223 
224     bool isValid(size_t actualSize) const;
225     size_t size() const;
226     void getSanitizedCopy(InputMessage* msg) const;
227 };
228 
229 /*
230  * An input channel consists of a local unix domain socket used to send and receive
231  * input messages across processes.  Each channel has a descriptive name for debugging purposes.
232  *
233  * Each endpoint has its own InputChannel object that specifies its file descriptor.
234  *
235  * The input channel is closed when all references to it are released.
236  */
237 class InputChannel : public Parcelable {
238 public:
239     static std::unique_ptr<InputChannel> create(const std::string& name,
240                                                 android::base::unique_fd fd, sp<IBinder> token);
241     InputChannel() = default;
InputChannel(const InputChannel & other)242     InputChannel(const InputChannel& other)
243           : mName(other.mName), mFd(::dup(other.mFd)), mToken(other.mToken){};
244     InputChannel(const std::string name, android::base::unique_fd fd, sp<IBinder> token);
245     ~InputChannel() override;
246     /**
247      * Create a pair of input channels.
248      * The two returned input channels are equivalent, and are labeled as "server" and "client"
249      * for convenience. The two input channels share the same token.
250      *
251      * Return OK on success.
252      */
253     static status_t openInputChannelPair(const std::string& name,
254                                          std::unique_ptr<InputChannel>& outServerChannel,
255                                          std::unique_ptr<InputChannel>& outClientChannel);
256 
getName()257     inline std::string getName() const { return mName; }
getFd()258     inline const android::base::unique_fd& getFd() const { return mFd; }
getToken()259     inline sp<IBinder> getToken() const { return mToken; }
260 
261     /* Send a message to the other endpoint.
262      *
263      * If the channel is full then the message is guaranteed not to have been sent at all.
264      * Try again after the consumer has sent a finished signal indicating that it has
265      * consumed some of the pending messages from the channel.
266      *
267      * Return OK on success.
268      * Return WOULD_BLOCK if the channel is full.
269      * Return DEAD_OBJECT if the channel's peer has been closed.
270      * Other errors probably indicate that the channel is broken.
271      */
272     status_t sendMessage(const InputMessage* msg);
273 
274     /* Receive a message sent by the other endpoint.
275      *
276      * If there is no message present, try again after poll() indicates that the fd
277      * is readable.
278      *
279      * Return OK on success.
280      * Return WOULD_BLOCK if there is no message present.
281      * Return DEAD_OBJECT if the channel's peer has been closed.
282      * Other errors probably indicate that the channel is broken.
283      */
284     status_t receiveMessage(InputMessage* msg);
285 
286     /* Return a new object that has a duplicate of this channel's fd. */
287     std::unique_ptr<InputChannel> dup() const;
288 
289     void copyTo(InputChannel& outChannel) const;
290 
291     status_t readFromParcel(const android::Parcel* parcel) override;
292     status_t writeToParcel(android::Parcel* parcel) const override;
293 
294     /**
295      * The connection token is used to identify the input connection, i.e.
296      * the pair of input channels that were created simultaneously. Input channels
297      * are always created in pairs, and the token can be used to find the server-side
298      * input channel from the client-side input channel, and vice versa.
299      *
300      * Do not use connection token to check equality of a specific input channel object
301      * to another, because two different (client and server) input channels will share the
302      * same connection token.
303      *
304      * Return the token that identifies this connection.
305      */
306     sp<IBinder> getConnectionToken() const;
307 
308     bool operator==(const InputChannel& inputChannel) const {
309         struct stat lhs, rhs;
310         if (fstat(mFd.get(), &lhs) != 0) {
311             return false;
312         }
313         if (fstat(inputChannel.getFd(), &rhs) != 0) {
314             return false;
315         }
316         // If file descriptors are pointing to same inode they are duplicated fds.
317         return inputChannel.getName() == getName() && inputChannel.getConnectionToken() == mToken &&
318                 lhs.st_ino == rhs.st_ino;
319     }
320 
321 private:
322     base::unique_fd dupFd() const;
323 
324     std::string mName;
325     android::base::unique_fd mFd;
326 
327     sp<IBinder> mToken;
328 };
329 
330 /*
331  * Publishes input events to an input channel.
332  */
333 class InputPublisher {
334 public:
335     /* Creates a publisher associated with an input channel. */
336     explicit InputPublisher(const std::shared_ptr<InputChannel>& channel);
337 
338     /* Destroys the publisher and releases its input channel. */
339     ~InputPublisher();
340 
341     /* Gets the underlying input channel. */
getChannel()342     inline std::shared_ptr<InputChannel> getChannel() { return mChannel; }
343 
344     /* Publishes a key event to the input channel.
345      *
346      * Returns OK on success.
347      * Returns WOULD_BLOCK if the channel is full.
348      * Returns DEAD_OBJECT if the channel's peer has been closed.
349      * Returns BAD_VALUE if seq is 0.
350      * Other errors probably indicate that the channel is broken.
351      */
352     status_t publishKeyEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source,
353                              int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action,
354                              int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
355                              int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime);
356 
357     /* Publishes a motion event to the input channel.
358      *
359      * Returns OK on success.
360      * Returns WOULD_BLOCK if the channel is full.
361      * Returns DEAD_OBJECT if the channel's peer has been closed.
362      * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
363      * Other errors probably indicate that the channel is broken.
364      */
365     status_t publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source,
366                                 int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action,
367                                 int32_t actionButton, int32_t flags, int32_t edgeFlags,
368                                 int32_t metaState, int32_t buttonState,
369                                 MotionClassification classification, const ui::Transform& transform,
370                                 float xPrecision, float yPrecision, float xCursorPosition,
371                                 float yCursorPosition, const ui::Transform& rawTransform,
372                                 nsecs_t downTime, nsecs_t eventTime, uint32_t pointerCount,
373                                 const PointerProperties* pointerProperties,
374                                 const PointerCoords* pointerCoords);
375 
376     /* Publishes a focus event to the input channel.
377      *
378      * Returns OK on success.
379      * Returns WOULD_BLOCK if the channel is full.
380      * Returns DEAD_OBJECT if the channel's peer has been closed.
381      * Other errors probably indicate that the channel is broken.
382      */
383     status_t publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus);
384 
385     /* Publishes a capture event to the input channel.
386      *
387      * Returns OK on success.
388      * Returns WOULD_BLOCK if the channel is full.
389      * Returns DEAD_OBJECT if the channel's peer has been closed.
390      * Other errors probably indicate that the channel is broken.
391      */
392     status_t publishCaptureEvent(uint32_t seq, int32_t eventId, bool pointerCaptureEnabled);
393 
394     /* Publishes a drag event to the input channel.
395      *
396      * Returns OK on success.
397      * Returns WOULD_BLOCK if the channel is full.
398      * Returns DEAD_OBJECT if the channel's peer has been closed.
399      * Other errors probably indicate that the channel is broken.
400      */
401     status_t publishDragEvent(uint32_t seq, int32_t eventId, float x, float y, bool isExiting);
402 
403     /* Publishes a touch mode event to the input channel.
404      *
405      * Returns OK on success.
406      * Returns WOULD_BLOCK if the channel is full.
407      * Returns DEAD_OBJECT if the channel's peer has been closed.
408      * Other errors probably indicate that the channel is broken.
409      */
410     status_t publishTouchModeEvent(uint32_t seq, int32_t eventId, bool isInTouchMode);
411 
412     struct Finished {
413         uint32_t seq;
414         bool handled;
415         nsecs_t consumeTime;
416     };
417 
418     struct Timeline {
419         int32_t inputEventId;
420         std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline;
421     };
422 
423     typedef std::variant<Finished, Timeline> ConsumerResponse;
424     /* Receive a signal from the consumer in reply to the original dispatch signal.
425      * If a signal was received, returns a Finished or a Timeline object.
426      * The InputConsumer should return a Finished object for every InputMessage that it is sent
427      * to confirm that it has been processed and that the InputConsumer is responsive.
428      * If several InputMessages are sent to InputConsumer, it's possible to receive Finished
429      * events out of order for those messages.
430      *
431      * The Timeline object is returned whenever the receiving end has processed a graphical frame
432      * and is returning the timeline of the frame. Not all input events will cause a Timeline
433      * object to be returned, and there is not guarantee about when it will arrive.
434      *
435      * If an object of Finished is returned, the returned sequence number is never 0 unless the
436      * operation failed.
437      *
438      * Returned error codes:
439      *         OK on success.
440      *         WOULD_BLOCK if there is no signal present.
441      *         DEAD_OBJECT if the channel's peer has been closed.
442      *         Other errors probably indicate that the channel is broken.
443      */
444     android::base::Result<ConsumerResponse> receiveConsumerResponse();
445 
446 private:
447     std::shared_ptr<InputChannel> mChannel;
448     InputVerifier mInputVerifier;
449 };
450 
451 /*
452  * Consumes input events from an input channel.
453  */
454 class InputConsumer {
455 public:
456     /* Create a consumer associated with an input channel. */
457     explicit InputConsumer(const std::shared_ptr<InputChannel>& channel);
458     /* Create a consumer associated with an input channel, override resampling system property */
459     explicit InputConsumer(const std::shared_ptr<InputChannel>& channel,
460                            bool enableTouchResampling);
461 
462     /* Destroys the consumer and releases its input channel. */
463     ~InputConsumer();
464 
465     /* Gets the underlying input channel. */
getChannel()466     inline std::shared_ptr<InputChannel> getChannel() { return mChannel; }
467 
468     /* Consumes an input event from the input channel and copies its contents into
469      * an InputEvent object created using the specified factory.
470      *
471      * Tries to combine a series of move events into larger batches whenever possible.
472      *
473      * If consumeBatches is false, then defers consuming pending batched events if it
474      * is possible for additional samples to be added to them later.  Call hasPendingBatch()
475      * to determine whether a pending batch is available to be consumed.
476      *
477      * If consumeBatches is true, then events are still batched but they are consumed
478      * immediately as soon as the input channel is exhausted.
479      *
480      * The frameTime parameter specifies the time when the current display frame started
481      * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
482      *
483      * The returned sequence number is never 0 unless the operation failed.
484      *
485      * Returns OK on success.
486      * Returns WOULD_BLOCK if there is no event present.
487      * Returns DEAD_OBJECT if the channel's peer has been closed.
488      * Returns NO_MEMORY if the event could not be created.
489      * Other errors probably indicate that the channel is broken.
490      */
491     status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime,
492                      uint32_t* outSeq, InputEvent** outEvent);
493 
494     /* Sends a finished signal to the publisher to inform it that the message
495      * with the specified sequence number has finished being process and whether
496      * the message was handled by the consumer.
497      *
498      * Returns OK on success.
499      * Returns BAD_VALUE if seq is 0.
500      * Other errors probably indicate that the channel is broken.
501      */
502     status_t sendFinishedSignal(uint32_t seq, bool handled);
503 
504     status_t sendTimeline(int32_t inputEventId,
505                           std::array<nsecs_t, GraphicsTimeline::SIZE> timeline);
506 
507     /* Returns true if there is a pending batch.
508      *
509      * Should be called after calling consume() with consumeBatches == false to determine
510      * whether consume() should be called again later on with consumeBatches == true.
511      */
512     bool hasPendingBatch() const;
513 
514     /* Returns the source of first pending batch if exist.
515      *
516      * Should be called after calling consume() with consumeBatches == false to determine
517      * whether consume() should be called again later on with consumeBatches == true.
518      */
519     int32_t getPendingBatchSource() const;
520 
521     std::string dump() const;
522 
523 private:
524     // True if touch resampling is enabled.
525     const bool mResampleTouch;
526 
527     std::shared_ptr<InputChannel> mChannel;
528 
529     // The current input message.
530     InputMessage mMsg;
531 
532     // True if mMsg contains a valid input message that was deferred from the previous
533     // call to consume and that still needs to be handled.
534     bool mMsgDeferred;
535 
536     // Batched motion events per device and source.
537     struct Batch {
538         std::vector<InputMessage> samples;
539     };
540     std::vector<Batch> mBatches;
541 
542     // Touch state per device and source, only for sources of class pointer.
543     struct History {
544         nsecs_t eventTime;
545         BitSet32 idBits;
546         int32_t idToIndex[MAX_POINTER_ID + 1];
547         PointerCoords pointers[MAX_POINTERS];
548 
initializeFromHistory549         void initializeFrom(const InputMessage& msg) {
550             eventTime = msg.body.motion.eventTime;
551             idBits.clear();
552             for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) {
553                 uint32_t id = msg.body.motion.pointers[i].properties.id;
554                 idBits.markBit(id);
555                 idToIndex[id] = i;
556                 pointers[i].copyFrom(msg.body.motion.pointers[i].coords);
557             }
558         }
559 
initializeFromHistory560         void initializeFrom(const History& other) {
561             eventTime = other.eventTime;
562             idBits = other.idBits; // temporary copy
563             for (size_t i = 0; i < other.idBits.count(); i++) {
564                 uint32_t id = idBits.clearFirstMarkedBit();
565                 int32_t index = other.idToIndex[id];
566                 idToIndex[id] = index;
567                 pointers[index].copyFrom(other.pointers[index]);
568             }
569             idBits = other.idBits; // final copy
570         }
571 
getPointerByIdHistory572         const PointerCoords& getPointerById(uint32_t id) const {
573             return pointers[idToIndex[id]];
574         }
575 
hasPointerIdHistory576         bool hasPointerId(uint32_t id) const {
577             return idBits.hasBit(id);
578         }
579     };
580     struct TouchState {
581         int32_t deviceId;
582         int32_t source;
583         size_t historyCurrent;
584         size_t historySize;
585         History history[2];
586         History lastResample;
587 
initializeTouchState588         void initialize(int32_t deviceId, int32_t source) {
589             this->deviceId = deviceId;
590             this->source = source;
591             historyCurrent = 0;
592             historySize = 0;
593             lastResample.eventTime = 0;
594             lastResample.idBits.clear();
595         }
596 
addHistoryTouchState597         void addHistory(const InputMessage& msg) {
598             historyCurrent ^= 1;
599             if (historySize < 2) {
600                 historySize += 1;
601             }
602             history[historyCurrent].initializeFrom(msg);
603         }
604 
getHistoryTouchState605         const History* getHistory(size_t index) const {
606             return &history[(historyCurrent + index) & 1];
607         }
608 
recentCoordinatesAreIdenticalTouchState609         bool recentCoordinatesAreIdentical(uint32_t id) const {
610             // Return true if the two most recently received "raw" coordinates are identical
611             if (historySize < 2) {
612                 return false;
613             }
614             if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) {
615                 return false;
616             }
617             float currentX = getHistory(0)->getPointerById(id).getX();
618             float currentY = getHistory(0)->getPointerById(id).getY();
619             float previousX = getHistory(1)->getPointerById(id).getX();
620             float previousY = getHistory(1)->getPointerById(id).getY();
621             if (currentX == previousX && currentY == previousY) {
622                 return true;
623             }
624             return false;
625         }
626     };
627     std::vector<TouchState> mTouchStates;
628 
629     // Chain of batched sequence numbers.  When multiple input messages are combined into
630     // a batch, we append a record here that associates the last sequence number in the
631     // batch with the previous one.  When the finished signal is sent, we traverse the
632     // chain to individually finish all input messages that were part of the batch.
633     struct SeqChain {
634         uint32_t seq;   // sequence number of batched input message
635         uint32_t chain; // sequence number of previous batched input message
636     };
637     std::vector<SeqChain> mSeqChains;
638 
639     // The time at which each event with the sequence number 'seq' was consumed.
640     // This data is provided in 'finishInputEvent' so that the receiving end can measure the latency
641     // This collection is populated when the event is received, and the entries are erased when the
642     // events are finished. It should not grow infinitely because if an event is not ack'd, ANR
643     // will be raised for that connection, and no further events will be posted to that channel.
644     std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes;
645 
646     status_t consumeBatch(InputEventFactoryInterface* factory,
647             nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
648     status_t consumeSamples(InputEventFactoryInterface* factory,
649             Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
650 
651     void updateTouchState(InputMessage& msg);
652     void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
653             const InputMessage *next);
654 
655     ssize_t findBatch(int32_t deviceId, int32_t source) const;
656     ssize_t findTouchState(int32_t deviceId, int32_t source) const;
657 
658     nsecs_t getConsumeTime(uint32_t seq) const;
659     void popConsumeTime(uint32_t seq);
660     status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
661 
662     static void rewriteMessage(TouchState& state, InputMessage& msg);
663     static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
664     static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
665     static void initializeFocusEvent(FocusEvent* event, const InputMessage* msg);
666     static void initializeCaptureEvent(CaptureEvent* event, const InputMessage* msg);
667     static void initializeDragEvent(DragEvent* event, const InputMessage* msg);
668     static void initializeTouchModeEvent(TouchModeEvent* event, const InputMessage* msg);
669     static void addSample(MotionEvent* event, const InputMessage* msg);
670     static bool canAddSample(const Batch& batch, const InputMessage* msg);
671     static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
672 
673     static bool isTouchResamplingEnabled();
674 };
675 
676 } // namespace android
677