Searched defs:dynamic_states (Results 1 – 10 of 10) sorted by relevance
583 const uint32_t dynamic_states, in emit_rs_state()1015 const uint32_t dynamic_states,1309 const uint32_t dynamic_states)2284 uint32_t dynamic_states = 0; local
258 VkDynamicState *dynamic_states; in deep_copy_dynamic_state() local
352 bool dynamic_states[VK_DYNAMIC_STATE_STENCIL_REFERENCE+1]; in handle_graphics_pipeline() local
295 let mut dynamic_states: SmallVec<[ash::vk::DynamicState; 8]> = SmallVec::new(); in with_pipeline_layout() localVariable1109 let dynamic_states = if !dynamic_states.is_empty() { in with_pipeline_layout() localVariable
1076 uint32_t dynamic_states = V3DV_CMD_DIRTY_VIEWPORT | V3DV_CMD_DIRTY_SCISSOR; in emit_subpass_color_clear_rects() local1154 uint32_t dynamic_states = V3DV_CMD_DIRTY_VIEWPORT | V3DV_CMD_DIRTY_SCISSOR; in emit_subpass_ds_clear_rects() local
2107 uint32_t dynamic_states = 0; in pipeline_init_dynamic_state() local
661 VkDynamicState dynamic_states[9] = { in create_graphics_pipeline() local
1579 VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; in setup_swapchain_data_pipeline() local
6459 … const VkDynamicState dynamic_states[2] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR}; in TEST_F() local
5906 pub fn dynamic_states(mut self, dynamic_states: &'a [DynamicState]) -> Self { in dynamic_states() method