Searched defs:e2x (Results 1 – 3 of 3) sorted by relevance
554 double e2x = cx + (a * cosTheta * cosEta2) - (b * sinTheta * sinEta2); in arcToBezier() local
559 double e2x = cx + (a * cosTheta * cosEta2) - (b * sinTheta * sinEta2); in arcToBezier() local
1017 float4 e2x = skvx::shuffle<1, 1, 3, 3>(fX) - skvx::shuffle<0, 0, 2, 2>(fX); in moveTo() local