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Searched defs:effectiveBaseLevel (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp1406 const GLuint effectiveBaseLevel = mState.getEffectiveBaseLevel(); in generateMipmap() local
2090 GLint effectiveBaseLevel = mState.getEffectiveBaseLevel(); in getBaseLevelInfo() local
/external/angle/src/libANGLE/
DvalidationEGL.cpp151 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateCreateImageMipLevelCommon() local
DvalidationES.cpp2093 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateGenerateMipmapBase() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp226 const GLuint effectiveBaseLevel = textureState.getEffectiveBaseLevel(); in getSRVForSampler() local