Searched defs:elementArrayBuffer (Results 1 – 18 of 18) sorted by relevance
171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
149 GLuint elementArrayBuffer = 0; member
1185 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
323 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
846 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
3152 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
550 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
4564 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
1414 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local1501 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local1527 gl::Buffer *elementArrayBuffer) in drawLineLoop()1695 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
76 int elementArrayBuffer; member
1050 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
1597 const gl::Buffer *elementArrayBuffer = vertexArrayVk->getState().getElementArrayBuffer(); in setupIndexedDraw() local2609 vk::BufferHelper *elementArrayBuffer = vertexArrayVk->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
70 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
2727 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
2094 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local2172 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
3272 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
6385 GLBuffer elementArrayBuffer; in TEST_P() local6924 GLBuffer elementArrayBuffer; in TEST_P() local7252 GLBuffer elementArrayBuffer; in TEST_P() local
3077 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() local6999 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local