Searched defs:endRadius (Results 1 – 13 of 13) sorted by relevance
| /external/skia/src/shaders/gradients/ |
| D | SkTwoPointConicalGradient.cpp | 192 const SkPoint& end, SkScalar endRadius, in SkTwoPointConicalGradient() 579 SkScalar endRadius, in MakeTwoPointConical() 643 SkScalar endRadius, in MakeTwoPointConical()
|
| /external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/ |
| D | RadialGradientNatives.java | 20 float endRadius, in nativeCreate()
|
| D | RenderNodeAnimatorNatives.java | 35 public static native long nCreateRevealAnimator(int x, int y, float startRadius, float endRadius); in nCreateRevealAnimator()
|
| /external/pdfium/xfa/fgas/graphics/ |
| D | cfgas_geshading.cpp | 28 float endRadius, in CFGAS_GEShading()
|
| /external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/ |
| D | ShadowNativeRadialGradient.java | 29 float endRadius, in nativeCreate()
|
| D | ShadowNativeRenderNodeAnimator.java | 40 protected static long nCreateRevealAnimator(int x, int y, float startRadius, float endRadius) { in nCreateRevealAnimator()
|
| D | ShadowNativeRenderNodeAnimatorQ.java | 44 protected static long nCreateRevealAnimator(int x, int y, float startRadius, float endRadius) { in nCreateRevealAnimator()
|
| /external/angle/samples/particle_system/ |
| D | ParticleSystem.cpp | 97 float endRadius = mRNG.randomFloatBetween(0.0f, 2.0f); in initialize() local
|
| /external/skia/fuzz/ |
| D | FuzzGradients.cpp | 183 SkScalar startRadius, endRadius; in fuzzTwoPointConicalGradient() local
|
| D | FuzzCanvas.cpp | 280 SkScalar startRadius, endRadius; in make_fuzz_shader() local
|
| /external/skia/src/ports/ |
| D | SkFontHost_FreeType_common.cpp | 777 SkScalar endRadius = SkFixedToScalar(radialGradient.r1); in colrv1_configure_skpaint() local
|
| /external/skia/modules/canvaskit/ |
| D | interface.js | 1103 CanvasKit.Shader.MakeTwoPointConicalGradient = function(start, startRadius, end, endRadius, argument
|
| D | canvaskit_bindings.cpp | 1991 sk_sp<SkColorSpace> colorSpace)->sk_sp<SkShader> { in EMSCRIPTEN_BINDINGS()
|