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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "src/pathops/SkPathOpsLine.h"
8 
9 #include "src/pathops/SkPathOpsTypes.h"
10 
11 #include <cmath>
12 #include <algorithm>
13 
ptAtT(double t) const14 SkDPoint SkDLine::ptAtT(double t) const {
15     if (0 == t) {
16         return fPts[0];
17     }
18     if (1 == t) {
19         return fPts[1];
20     }
21     double one_t = 1 - t;
22     SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY };
23     return result;
24 }
25 
exactPoint(const SkDPoint & xy) const26 double SkDLine::exactPoint(const SkDPoint& xy) const {
27     if (xy == fPts[0]) {  // do cheapest test first
28         return 0;
29     }
30     if (xy == fPts[1]) {
31         return 1;
32     }
33     return -1;
34 }
35 
nearPoint(const SkDPoint & xy,bool * unequal) const36 double SkDLine::nearPoint(const SkDPoint& xy, bool* unequal) const {
37     if (!AlmostBetweenUlps(fPts[0].fX, xy.fX, fPts[1].fX)
38             || !AlmostBetweenUlps(fPts[0].fY, xy.fY, fPts[1].fY)) {
39         return -1;
40     }
41     // project a perpendicular ray from the point to the line; find the T on the line
42     SkDVector len = fPts[1] - fPts[0]; // the x/y magnitudes of the line
43     double denom = len.fX * len.fX + len.fY * len.fY;  // see DLine intersectRay
44     SkDVector ab0 = xy - fPts[0];
45     double numer = len.fX * ab0.fX + ab0.fY * len.fY;
46     if (!between(0, numer, denom)) {
47         return -1;
48     }
49     if (!denom) {
50         return 0;
51     }
52     double t = numer / denom;
53     SkDPoint realPt = ptAtT(t);
54     double dist = realPt.distance(xy);   // OPTIMIZATION: can we compare against distSq instead ?
55     // find the ordinal in the original line with the largest unsigned exponent
56     double tiniest = std::min(std::min(std::min(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
57     double largest = std::max(std::max(std::max(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
58     largest = std::max(largest, -tiniest);
59     if (!AlmostEqualUlps_Pin(largest, largest + dist)) { // is the dist within ULPS tolerance?
60         return -1;
61     }
62     if (unequal) {
63         *unequal = (float) largest != (float) (largest + dist);
64     }
65     t = SkPinT(t);  // a looser pin breaks skpwww_lptemp_com_3
66     SkASSERT(between(0, t, 1));
67     return t;
68 }
69 
nearRay(const SkDPoint & xy) const70 bool SkDLine::nearRay(const SkDPoint& xy) const {
71     // project a perpendicular ray from the point to the line; find the T on the line
72     SkDVector len = fPts[1] - fPts[0]; // the x/y magnitudes of the line
73     double denom = len.fX * len.fX + len.fY * len.fY;  // see DLine intersectRay
74     SkDVector ab0 = xy - fPts[0];
75     double numer = len.fX * ab0.fX + ab0.fY * len.fY;
76     double t = numer / denom;
77     SkDPoint realPt = ptAtT(t);
78     double dist = realPt.distance(xy);   // OPTIMIZATION: can we compare against distSq instead ?
79     // find the ordinal in the original line with the largest unsigned exponent
80     double tiniest = std::min(std::min(std::min(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
81     double largest = std::max(std::max(std::max(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
82     largest = std::max(largest, -tiniest);
83     return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance?
84 }
85 
ExactPointH(const SkDPoint & xy,double left,double right,double y)86 double SkDLine::ExactPointH(const SkDPoint& xy, double left, double right, double y) {
87     if (xy.fY == y) {
88         if (xy.fX == left) {
89             return 0;
90         }
91         if (xy.fX == right) {
92             return 1;
93         }
94     }
95     return -1;
96 }
97 
NearPointH(const SkDPoint & xy,double left,double right,double y)98 double SkDLine::NearPointH(const SkDPoint& xy, double left, double right, double y) {
99     if (!AlmostBequalUlps(xy.fY, y)) {
100         return -1;
101     }
102     if (!AlmostBetweenUlps(left, xy.fX, right)) {
103         return -1;
104     }
105     double t = (xy.fX - left) / (right - left);
106     t = SkPinT(t);
107     SkASSERT(between(0, t, 1));
108     double realPtX = (1 - t) * left + t * right;
109     SkDVector distU = {xy.fY - y, xy.fX - realPtX};
110     double distSq = distU.fX * distU.fX + distU.fY * distU.fY;
111     double dist = sqrt(distSq); // OPTIMIZATION: can we compare against distSq instead ?
112     double tiniest = std::min(std::min(y, left), right);
113     double largest = std::max(std::max(y, left), right);
114     largest = std::max(largest, -tiniest);
115     if (!AlmostEqualUlps(largest, largest + dist)) { // is the dist within ULPS tolerance?
116         return -1;
117     }
118     return t;
119 }
120 
ExactPointV(const SkDPoint & xy,double top,double bottom,double x)121 double SkDLine::ExactPointV(const SkDPoint& xy, double top, double bottom, double x) {
122     if (xy.fX == x) {
123         if (xy.fY == top) {
124             return 0;
125         }
126         if (xy.fY == bottom) {
127             return 1;
128         }
129     }
130     return -1;
131 }
132 
NearPointV(const SkDPoint & xy,double top,double bottom,double x)133 double SkDLine::NearPointV(const SkDPoint& xy, double top, double bottom, double x) {
134     if (!AlmostBequalUlps(xy.fX, x)) {
135         return -1;
136     }
137     if (!AlmostBetweenUlps(top, xy.fY, bottom)) {
138         return -1;
139     }
140     double t = (xy.fY - top) / (bottom - top);
141     t = SkPinT(t);
142     SkASSERT(between(0, t, 1));
143     double realPtY = (1 - t) * top + t * bottom;
144     SkDVector distU = {xy.fX - x, xy.fY - realPtY};
145     double distSq = distU.fX * distU.fX + distU.fY * distU.fY;
146     double dist = sqrt(distSq); // OPTIMIZATION: can we compare against distSq instead ?
147     double tiniest = std::min(std::min(x, top), bottom);
148     double largest = std::max(std::max(x, top), bottom);
149     largest = std::max(largest, -tiniest);
150     if (!AlmostEqualUlps(largest, largest + dist)) { // is the dist within ULPS tolerance?
151         return -1;
152     }
153     return t;
154 }
155