• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef Skottie_DEFINED
9 #define Skottie_DEFINED
10 
11 #include "include/core/SkFontMgr.h"
12 #include "include/core/SkRefCnt.h"
13 #include "include/core/SkSize.h"
14 #include "include/core/SkString.h"
15 #include "include/core/SkTypes.h"
16 #include "modules/skottie/include/ExternalLayer.h"
17 #include "modules/skottie/include/SkottieProperty.h"
18 #include "modules/skresources/include/SkResources.h"
19 
20 #include <memory>
21 #include <vector>
22 
23 class SkCanvas;
24 struct SkRect;
25 class SkStream;
26 
27 namespace skjson { class ObjectValue; }
28 
29 namespace sksg {
30 
31 class InvalidationController;
32 class Scene;
33 
34 } // namespace sksg
35 
36 namespace skottie {
37 
38 namespace internal { class Animator; }
39 
40 using ImageAsset = skresources::ImageAsset;
41 using ResourceProvider = skresources::ResourceProvider;
42 
43 /**
44  * A Logger subclass can be used to receive Animation::Builder parsing errors and warnings.
45  */
46 class SK_API Logger : public SkRefCnt {
47 public:
48     enum class Level {
49         kWarning,
50         kError,
51     };
52 
53     virtual void log(Level, const char message[], const char* json = nullptr);
54 };
55 
56 // Evaluates AE expressions.
57 template <class T>
58 class SK_API ExpressionEvaluator : public SkRefCnt {
59 public:
60     // Evaluate the expression at the current time.
61     virtual T evaluate(float t) = 0;
62 };
63 
64 /**
65  * Creates ExpressionEvaluators to evaluate AE expressions and return the results.
66  */
67 class SK_API ExpressionManager : public SkRefCnt {
68 public:
69     virtual sk_sp<ExpressionEvaluator<float>> createNumberExpressionEvaluator(
70         const char expression[]) = 0;
71 
72     virtual sk_sp<ExpressionEvaluator<SkString>> createStringExpressionEvaluator(
73         const char expression[]) = 0;
74 
75     virtual sk_sp<ExpressionEvaluator<std::vector<float>>> createArrayExpressionEvaluator(
76         const char expression[]) = 0;
77 };
78 
79 /**
80  * Interface for receiving AE composition markers at Animation build time.
81  */
82 class SK_API MarkerObserver : public SkRefCnt {
83 public:
84     // t0,t1 are in the Animation::seek() domain.
85     virtual void onMarker(const char name[], float t0, float t1) = 0;
86 };
87 
88 class SK_API Animation : public SkNVRefCnt<Animation> {
89 public:
90     class SK_API Builder final {
91     public:
92         enum Flags : uint32_t {
93             kDeferImageLoading   = 0x01, // Normally, all static image frames are resolved at
94                                          // load time via ImageAsset::getFrame(0).  With this flag,
95                                          // frames are only resolved when needed, at seek() time.
96             kPreferEmbeddedFonts = 0x02, // Attempt to use the embedded fonts (glyph paths,
97                                          // normally used as fallback) over native Skia typefaces.
98         };
99 
100         explicit Builder(uint32_t flags = 0);
101         ~Builder();
102 
103         struct Stats {
104             float  fTotalLoadTimeMS  = 0, // Total animation instantiation time.
105                    fJsonParseTimeMS  = 0, // Time spent building a JSON DOM.
106                    fSceneParseTimeMS = 0; // Time spent constructing the animation scene graph.
107             size_t fJsonSize         = 0, // Input JSON size.
108                    fAnimatorCount    = 0; // Number of dynamically animated properties.
109         };
110 
111         /**
112          * Returns various animation build stats.
113          *
114          * @return Stats (see above).
115          */
getStats()116         const Stats& getStats() const { return fStats; }
117 
118         /**
119          * Specify a loader for external resources (images, etc.).
120          */
121         Builder& setResourceProvider(sk_sp<ResourceProvider>);
122 
123         /**
124          * Specify a font manager for loading animation fonts.
125          */
126         Builder& setFontManager(sk_sp<SkFontMgr>);
127 
128         /**
129          * Specify a PropertyObserver to receive callbacks during parsing.
130          *
131          * See SkottieProperty.h for more details.
132          *
133          */
134         Builder& setPropertyObserver(sk_sp<PropertyObserver>);
135 
136         /**
137          * Register a Logger with this builder.
138          */
139         Builder& setLogger(sk_sp<Logger>);
140 
141         /**
142          * Register a MarkerObserver with this builder.
143          */
144         Builder& setMarkerObserver(sk_sp<MarkerObserver>);
145 
146         /**
147          * Register a precomp layer interceptor.
148          * This allows substituting precomp layers with custom/externally managed content.
149          */
150         Builder& setPrecompInterceptor(sk_sp<PrecompInterceptor>);
151 
152         /**
153          * Registers an ExpressionManager to evaluate AE expressions.
154          * If unspecified, expressions in the animation JSON will be ignored.
155          */
156         Builder& setExpressionManager(sk_sp<ExpressionManager>);
157 
158         /**
159          * Animation factories.
160          */
161         sk_sp<Animation> make(SkStream*);
162         sk_sp<Animation> make(const char* data, size_t length);
163         sk_sp<Animation> makeFromFile(const char path[]);
164 
165     private:
166         const uint32_t          fFlags;
167 
168         sk_sp<ResourceProvider>   fResourceProvider;
169         sk_sp<SkFontMgr>          fFontMgr;
170         sk_sp<PropertyObserver>   fPropertyObserver;
171         sk_sp<Logger>             fLogger;
172         sk_sp<MarkerObserver  >   fMarkerObserver;
173         sk_sp<PrecompInterceptor> fPrecompInterceptor;
174         sk_sp<ExpressionManager>  fExpressionManager;
175         Stats                     fStats;
176     };
177 
178     /**
179      * Animation factories.
180      *
181      * Use the Builder helper above for more options/control.
182      */
183     static sk_sp<Animation> Make(const char* data, size_t length);
184     static sk_sp<Animation> Make(SkStream*);
185     static sk_sp<Animation> MakeFromFile(const char path[]);
186 
187     ~Animation();
188 
189     enum RenderFlag : uint32_t {
190         // When rendering into a known transparent buffer, clients can pass
191         // this flag to avoid some unnecessary compositing overhead for
192         // animations using layer blend modes.
193         kSkipTopLevelIsolation   = 0x01,
194         // By default, content is clipped to the intrinsic animation
195         // bounds (as determined by its size).  If this flag is set,
196         // then the animation can draw outside of the bounds.
197         kDisableTopLevelClipping = 0x02,
198     };
199     using RenderFlags = uint32_t;
200 
201     /**
202      * Draws the current animation frame.
203      *
204      * It is undefined behavior to call render() on a newly created Animation
205      * before specifying an initial frame via one of the seek() variants.
206      *
207      * @param canvas   destination canvas
208      * @param dst      optional destination rect
209      * @param flags    optional RenderFlags
210      */
211     void render(SkCanvas* canvas, const SkRect* dst = nullptr) const;
212     void render(SkCanvas* canvas, const SkRect* dst, RenderFlags) const;
213 
214     /**
215      * [Deprecated: use one of the other versions.]
216      *
217      * Updates the animation state for |t|.
218      *
219      * @param t   normalized [0..1] frame selector (0 -> first frame, 1 -> final frame)
220      * @param ic  optional invalidation controller (dirty region tracking)
221      *
222      */
223     void seek(SkScalar t, sksg::InvalidationController* ic = nullptr) {
224         this->seekFrameTime(t * this->duration(), ic);
225     }
226 
227     /**
228      * Update the animation state to match |t|, specified as a frame index
229      * i.e. relative to duration() * fps().
230      *
231      * Fractional values are allowed and meaningful - e.g.
232      *
233      *   0.0 -> first frame
234      *   1.0 -> second frame
235      *   0.5 -> halfway between first and second frame
236      */
237     void seekFrame(double t, sksg::InvalidationController* ic = nullptr);
238 
239     /** Update the animation state to match t, specifed in frame time
240      *  i.e. relative to duration().
241      */
242     void seekFrameTime(double t, sksg::InvalidationController* = nullptr);
243 
244     /**
245      * Returns the animation duration in seconds.
246      */
duration()247     double duration() const { return fDuration; }
248 
249     /**
250      * Returns the animation frame rate (frames / second).
251      */
fps()252     double fps() const { return fFPS; }
253 
254     /**
255      * Animation in point, in frame index units.
256      */
inPoint()257     double inPoint()  const { return fInPoint;  }
258 
259     /**
260      * Animation out point, in frame index units.
261      */
outPoint()262     double outPoint() const { return fOutPoint; }
263 
version()264     const SkString& version() const { return fVersion; }
size()265     const SkSize&      size() const { return fSize;    }
266 
267 private:
268     enum Flags : uint32_t {
269         kRequiresTopLevelIsolation = 1 << 0, // Needs to draw into a layer due to layer blending.
270     };
271 
272     Animation(std::unique_ptr<sksg::Scene>,
273               std::vector<sk_sp<internal::Animator>>&&,
274               SkString ver, const SkSize& size,
275               double inPoint, double outPoint, double duration, double fps, uint32_t flags);
276 
277     const std::unique_ptr<sksg::Scene>           fScene;
278     const std::vector<sk_sp<internal::Animator>> fAnimators;
279     const SkString                               fVersion;
280     const SkSize                                 fSize;
281     const double                                 fInPoint,
282                                                  fOutPoint,
283                                                  fDuration,
284                                                  fFPS;
285     const uint32_t                               fFlags;
286 
287     using INHERITED = SkNVRefCnt<Animation>;
288 };
289 
290 } // namespace skottie
291 
292 #endif // Skottie_DEFINED
293