• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLProgramDataManager_DEFINED
9 #define GrGLProgramDataManager_DEFINED
10 
11 #include "include/gpu/gl/GrGLTypes.h"
12 #include "src/base/SkTBlockList.h"
13 #include "src/gpu/ganesh/GrShaderVar.h"
14 #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
15 #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
16 
17 #include "include/private/base/SkTArray.h"
18 
19 class GrGLGpu;
20 class SkMatrix;
21 class GrGLProgram;
22 
23 /** Manages the resources used by a shader program.
24  * The resources are objects the program uses to communicate with the
25  * application code.
26  */
27 class GrGLProgramDataManager : public GrGLSLProgramDataManager {
28 public:
29     struct GLUniformInfo : public GrGLSLUniformHandler::UniformInfo {
30         GrGLint fLocation;
31     };
32 
33     struct VaryingInfo {
34         GrShaderVar fVariable;
35         GrGLint     fLocation;
36     };
37 
38     // This uses a SkTBlockList rather than SkTArray/std::vector so that the GrShaderVars
39     // don't move in memory after they are inserted. Users of GrGLShaderBuilder get refs to the vars
40     // and ptrs to their name strings. Otherwise, we'd have to hand out copies.
41     typedef SkTBlockList<GLUniformInfo> UniformInfoArray;
42     typedef SkTBlockList<VaryingInfo>   VaryingInfoArray;
43 
44     GrGLProgramDataManager(GrGLGpu*, const UniformInfoArray&);
45 
46     void setSamplerUniforms(const UniformInfoArray& samplers, int startUnit) const;
47 
48     /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
49     *  array of uniforms. arrayCount must be <= the array count of the uniform.
50     */
51     void set1i(UniformHandle, int32_t) const override;
52     void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
53     void set1f(UniformHandle, float v0) const override;
54     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
55     void set2i(UniformHandle, int32_t, int32_t) const override;
56     void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
57     void set2f(UniformHandle, float, float) const override;
58     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
59     void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
60     void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
61     void set3f(UniformHandle, float, float, float) const override;
62     void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
63     void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
64     void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
65     void set4f(UniformHandle, float, float, float, float) const override;
66     void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
67     // matrices are column-major, the first three upload a single matrix, the latter three upload
68     // arrayCount matrices into a uniform array.
69     void setMatrix2f(UniformHandle, const float matrix[]) const override;
70     void setMatrix3f(UniformHandle, const float matrix[]) const override;
71     void setMatrix4f(UniformHandle, const float matrix[]) const override;
72     void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
73     void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
74     void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
75 
76 private:
77     enum {
78         kUnusedUniform = -1,
79     };
80 
81     struct Uniform {
82         GrGLint     fLocation;
83 #ifdef SK_DEBUG
84         SkSLType    fType;
85         int         fArrayCount;
86 #endif
87     };
88 
89     template<int N> inline void setMatrices(UniformHandle, int arrayCount,
90                                             const float matrices[]) const;
91 
92     SkTArray<Uniform, true> fUniforms;
93     GrGLGpu* fGpu;
94 
95     using INHERITED = GrGLSLProgramDataManager;
96 };
97 
98 #endif
99