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1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrQuadUtils_DEFINED
9 #define GrQuadUtils_DEFINED
10 
11 #include "src/base/SkVx.h"
12 #include "src/gpu/ganesh/geometry/GrQuad.h"
13 
14 enum class GrQuadAAFlags;
15 enum class GrAA : bool;
16 enum class GrAAType : unsigned;
17 struct SkRect;
18 
19 namespace GrQuadUtils {
20 
21     // Resolve disagreements between the overall requested AA type and the per-edge quad AA flags.
22     // Both outAAType and outEdgeFlags will be updated.
23     void ResolveAAType(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags,
24                        const GrQuad& quad, GrAAType* outAAtype, GrQuadAAFlags* outEdgeFlags);
25 
26     /**
27      * Clip the device vertices of 'quad' to be in front of the W = 0 plane (w/in epsilon). The
28      * local coordinates will be updated to match the new clipped vertices. This returns the number
29      * of clipped quads that need to be drawn: 0 if 'quad' was entirely behind the plane, 1 if
30      * 'quad' did not need to be clipped or if 2 or 3 vertices were clipped, or 2 if 'quad' had one
31      * vertex clipped (producing a pentagonal shape spanned by 'quad' and 'extraVertices').
32      */
33     int ClipToW0(DrawQuad* quad, DrawQuad* extraVertices);
34 
35     /**
36      * Crops quad to the provided device-space axis-aligned rectangle. If the intersection of this
37      * quad (projected) and cropRect results in a quadrilateral, this returns true. If not, this
38      * quad may be updated to be a smaller quad of the same type such that its intersection with
39      * cropRect is visually the same. This function assumes that the 'quad' coordinates are finite.
40      *
41      * The provided edge flags are updated to reflect edges clipped by cropRect (toggling on or off
42      * based on cropAA policy). If provided, the local coordinates will be updated to reflect the
43      * updated device coordinates of this quad.
44      *
45      * If 'computeLocal' is false, the local coordinates in 'quad' will not be modified.
46      */
47     bool CropToRect(const SkRect& cropRect, GrAA cropAA, DrawQuad* quad, bool computeLocal=true);
48 
49     inline void Outset(const skvx::float4& edgeDistances, GrQuad* quad);
50 
51     bool WillUseHairline(const GrQuad& quad, GrAAType aaType, GrQuadAAFlags edgeFlags);
52 
53     class TessellationHelper {
54     public:
55         // Set the original device and (optional) local coordinates that are inset or outset
56         // by the requested edge distances. Use nullptr if there are no local coordinates to update.
57         // This assumes all device coordinates have been clipped to W > 0.
58         void reset(const GrQuad& deviceQuad, const GrQuad* localQuad);
59 
60         // Calculates a new quadrilateral with edges parallel to the original except that they
61         // have been moved inwards by edgeDistances (which should be positive). Distances are
62         // ordered L, B, T, R to match CCW tristrip ordering of GrQuad vertices. Edges that are
63         // not moved (i.e. distance == 0) will not be used in calculations and the corners will
64         // remain on that edge.
65         //
66         // The per-vertex coverage will be returned. When the inset geometry does not collapse to
67         // a point or line, this will be 1.0 for every vertex. When it does collapse, the per-vertex
68         // coverages represent estimated pixel coverage to simulate drawing the subpixel-sized
69         // original quad.
70         //
71         // Note: the edge distances are in device pixel units, so after rendering the new quad
72         // edge's shortest distance to the original quad's edge would be equal to provided edge dist
73         skvx::float4 inset(const skvx::float4& edgeDistances,
74                            GrQuad* deviceInset, GrQuad* localInset);
75 
76         // Calculates a new quadrilateral that outsets the original edges by the given distances.
77         // Other than moving edges outwards, this function is equivalent to inset(). If the exact
78         // same edge distances are provided, certain internal computations can be reused across
79         // consecutive calls to inset() and outset() (in any order).
80         void outset(const skvx::float4& edgeDistances,
81                     GrQuad* deviceOutset, GrQuad* localOutset);
82 
83         // Compute the edge equations of the original device space quad passed to 'reset()'. The
84         // coefficients are stored per-edge in 'a', 'b', and 'c', such that ax + by + c = 0, and
85         // a positive distance indicates the interior of the quad. Edges are ordered L, B, T, R,
86         // matching edge distances passed to inset() and outset().
87         void getEdgeEquations(skvx::float4* a,
88                               skvx::float4* b,
89                               skvx::float4* c);
90 
91         // Compute the edge lengths of the original device space quad passed to 'reset()'. The
92         // edge lengths are ordered LBTR to match distances passed to inset() and outset().
93         skvx::float4 getEdgeLengths();
94 
95         // Determine if the original device space quad has vertices closer than 1px to its opposing
96         // edges, without going through the full work of computing the insets (assuming that the
97         // inset distances would be 0.5px).
98         bool isSubpixel();
99 
100     private:
101         // NOTE: This struct is named 'EdgeVectors' because it holds a lot of cached calculations
102         // pertaining to the edge vectors of the input quad, projected into 2D device coordinates.
103         // While they are not direction vectors, this struct represents a convenient storage space
104         // for the projected corners of the quad.
105         struct EdgeVectors {
106             // Projected corners (x/w and y/w); these are the 2D coordinates that determine the
107             // actual edge direction vectors, dx, dy, and invLengths
108             skvx::float4 fX2D, fY2D;
109             // Normalized edge vectors of the device space quad, ordered L, B, T, R
110             // (i.e. next_ccw(x) - x).
111             skvx::float4 fDX, fDY;
112             // Reciprocal of edge length of the device space quad, i.e. 1 / sqrt(dx*dx + dy*dy)
113             skvx::float4 fInvLengths;
114             // Theta represents the angle formed by the two edges connected at each corner.
115             skvx::float4 fCosTheta;
116             skvx::float4 fInvSinTheta; // 1 / sin(theta)
117 
118             void reset(const skvx::float4& xs, const skvx::float4& ys,
119                        const skvx::float4& ws, GrQuad::Type quadType);
120         };
121 
122         struct EdgeEquations {
123             // a * x + b * y + c = 0; positive distance is inside the quad; ordered LBTR.
124             skvx::float4 fA, fB, fC;
125 
126             void reset(const EdgeVectors& edgeVectors);
127 
128             skvx::float4 estimateCoverage(const skvx::float4& x2d,
129                                           const skvx::float4& y2d) const;
130 
131             bool isSubpixel(const skvx::float4& x2d, const skvx::float4& y2d) const;
132 
133             // Outsets or insets 'x2d' and 'y2d' in place. To be used when the interior is very
134             // small, edges are near parallel, or edges are very short/zero-length. Returns number
135             // of effective vertices in the degenerate quad.
136             int computeDegenerateQuad(const skvx::float4& signedEdgeDistances,
137                                       skvx::float4* x2d, skvx::float4* y2d,
138                                       skvx::Vec<4, int32_t>* aaMask) const;
139         };
140 
141         struct OutsetRequest {
142             // Positive edge distances to move each edge of the quad. These distances represent the
143             // shortest (perpendicular) distance between the original edge and the inset or outset
144             // edge. If the distance is 0, then the edge will not move.
145             skvx::float4 fEdgeDistances;
146             // True if the new corners cannot be calculated by simply adding scaled edge vectors.
147             // The quad may be degenerate because of the original geometry (near colinear edges), or
148             // be because of the requested edge distances (collapse of inset, etc.)
149             bool fInsetDegenerate;
150             bool fOutsetDegenerate;
151 
152             void reset(const EdgeVectors& edgeVectors, GrQuad::Type quadType,
153                        const skvx::float4& edgeDistances);
154         };
155 
156         struct Vertices {
157             // X, Y, and W coordinates in device space. If not perspective, w should be set to 1.f
158             skvx::float4 fX, fY, fW;
159             // U, V, and R coordinates representing local quad.
160             // Ignored depending on uvrCount (0, 1, 2).
161             skvx::float4 fU, fV, fR;
162             int fUVRCount;
163 
164             void reset(const GrQuad& deviceQuad, const GrQuad* localQuad);
165 
166             void asGrQuads(GrQuad* deviceOut, GrQuad::Type deviceType,
167                            GrQuad* localOut, GrQuad::Type localType) const;
168 
169             // Update the device and optional local coordinates by moving the corners along their
170             // edge vectors such that the new edges have moved 'signedEdgeDistances' from their
171             // original lines. This should only be called if the 'edgeVectors' fInvSinTheta data is
172             // numerically sound.
173             void moveAlong(const EdgeVectors& edgeVectors,
174                            const skvx::float4& signedEdgeDistances);
175 
176             // Update the device coordinates by deriving (x,y,w) that project to (x2d, y2d), with
177             // optional local coordinates updated to match the new vertices. It is assumed that
178             // 'mask' was respected when determining (x2d, y2d), but it is used to ensure that only
179             // unmasked unprojected edge vectors are used when computing device and local coords.
180             void moveTo(const skvx::float4& x2d,
181                         const skvx::float4& y2d,
182                         const skvx::Vec<4, int32_t>& mask);
183         };
184 
185         Vertices            fOriginal;
186         EdgeVectors         fEdgeVectors;
187         GrQuad::Type        fDeviceType;
188         GrQuad::Type        fLocalType;
189 
190         // Lazily computed as needed; use accessor functions instead of direct access.
191         OutsetRequest       fOutsetRequest;
192         EdgeEquations       fEdgeEquations;
193 
194         // Validity of Vertices/EdgeVectors (always true after first call to set()).
195         bool fVerticesValid      = false;
196         // Validity of outset request (true after calling getOutsetRequest() until next set() call
197         // or next inset/outset() with different edge distances).
198         bool fOutsetRequestValid = false;
199         // Validity of edge equations (true after calling getEdgeEquations() until next set() call).
200         bool fEdgeEquationsValid = false;
201 
202         // The requested edge distances must be positive so that they can be reused between inset
203         // and outset calls.
204         const OutsetRequest& getOutsetRequest(const skvx::float4& edgeDistances);
205         const EdgeEquations& getEdgeEquations();
206 
207         // Outsets or insets 'vertices' by the given perpendicular 'signedEdgeDistances' (inset or
208         // outset is determined implicitly by the sign of the distances).
209         void adjustVertices(const skvx::float4& signedEdgeDistances, Vertices* vertices);
210         // Like adjustVertices() but handles empty edges, collapsed quads, numerical issues, and
211         // returns the number of effective vertices in the adjusted shape.
212         int adjustDegenerateVertices(const skvx::float4& signedEdgeDistances,
213                                      Vertices* vertices);
214 
215         friend int ClipToW0(DrawQuad*, DrawQuad*); // To reuse Vertices struct
216     };
217 
218 } // namespace GrQuadUtils
219 
Outset(const skvx::float4 & edgeDistances,GrQuad * quad)220 void GrQuadUtils::Outset(const skvx::float4& edgeDistances, GrQuad* quad) {
221     TessellationHelper outsetter;
222     outsetter.reset(*quad, nullptr);
223     outsetter.outset(edgeDistances, quad, nullptr);
224 }
225 
226 #endif
227