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1 /*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #ifndef SkMatrixProvider_DEFINED
9 #define SkMatrixProvider_DEFINED
10 
11 #include "include/core/SkM44.h"
12 #include "include/core/SkMatrix.h"
13 
14 /**
15  *  All matrix providers report a flag: "localToDeviceHitsPixelCenters". This is confusing.
16  *  It doesn't say anything about the actual matrix in the provider. Instead, it means: "is it safe
17  *  to tweak sampling based on the contents of the matrix". In other words, does the device end of
18  *  the local-to-device matrix actually map to pixels, AND are the local coordinates being fed to
19  *  the shader produced by the inverse of that matrix? For a normal device, this is trivially true.
20  *  The matrix may be updated via transforms, but when we draw (and the local coordinates come from
21  *  rasterization of primitives against that device), we can know that the device coordinates will
22  *  land on pixel centers.
23  *
24  *  In a few places, the matrix provider is lying about how sampling "works". When we invoke a child
25  *  from runtime effects, we give that child a matrix provider with an identity matrix. However --
26  *  the coordinates being passed to that child are not the result of device -> local transformed
27  *  coordinates. Runtime effects can generate coordinates arbitrarily - even though the provider has
28  *  an identity matrix, we can't assume it's safe to (for example) convert linear -> nearest.
29  *  Clip shaders are similar - they overwrite the local-to-device matrix (to match what it was when
30  *  the clip shader was inserted). The CTM continues to change before drawing, though. In that case,
31  *  the two matrices are not inverses, so the local coordinates may not land on texel centers in
32  *  the clip shader.
33  *
34  *  In cases where we need to inhibit filtering optimizations, use SkOverrideDeviceMatrixProvider.
35  */
36 class SkMatrixProvider {
37 public:
SkMatrixProvider(const SkMatrix & localToDevice)38     SkMatrixProvider(const SkMatrix& localToDevice)
39             : fLocalToDevice(localToDevice), fLocalToDevice33(localToDevice) {}
40 
SkMatrixProvider(const SkM44 & localToDevice)41     SkMatrixProvider(const SkM44& localToDevice)
42             : fLocalToDevice(localToDevice), fLocalToDevice33(localToDevice.asM33()) {}
43 
44     // These should return the "same" matrix, as either a 3x3 or 4x4. Most sites in Skia still
45     // call localToDevice, and operate on SkMatrix.
localToDevice()46     const SkMatrix& localToDevice() const { return fLocalToDevice33; }
localToDevice44()47     const SkM44& localToDevice44() const { return fLocalToDevice; }
48 
49 private:
50     friend class SkBaseDevice;
51 
52     SkM44    fLocalToDevice;
53     SkMatrix fLocalToDevice33;  // Cached SkMatrix version of above, for legacy usage
54 };
55 
56 class SkPostTranslateMatrixProvider : public SkMatrixProvider {
57 public:
SkPostTranslateMatrixProvider(const SkMatrixProvider & parent,SkScalar dx,SkScalar dy)58     SkPostTranslateMatrixProvider(const SkMatrixProvider& parent, SkScalar dx, SkScalar dy)
59             : SkMatrixProvider(SkM44::Translate(dx, dy) * parent.localToDevice44()) {}
60 };
61 
62 class SkPreConcatMatrixProvider : public SkMatrixProvider {
63 public:
SkPreConcatMatrixProvider(const SkMatrixProvider & parent,const SkMatrix & preMatrix)64     SkPreConcatMatrixProvider(const SkMatrixProvider& parent, const SkMatrix& preMatrix)
65             : SkMatrixProvider(parent.localToDevice44() * SkM44(preMatrix)) {}
66 };
67 
68 #endif
69