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1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_ResourceCache_DEFINED
9 #define skgpu_graphite_ResourceCache_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/private/base/SkMutex.h"
13 #include "include/private/base/SkTArray.h"
14 #include "src/base/SkTDPQueue.h"
15 #include "src/core/SkTHash.h"
16 #include "src/core/SkTMultiMap.h"
17 #include "src/gpu/graphite/ResourceTypes.h"
18 
19 #include <vector>
20 
21 namespace skgpu {
22 class SingleOwner;
23 }
24 
25 namespace skgpu::graphite {
26 
27 class GraphiteResourceKey;
28 class Resource;
29 
30 class ResourceCache : public SkRefCnt {
31 public:
32     static sk_sp<ResourceCache> Make(SingleOwner*);
33     ~ResourceCache() override;
34 
35     ResourceCache(const ResourceCache&) = delete;
36     ResourceCache(ResourceCache&&) = delete;
37     ResourceCache& operator=(const ResourceCache&) = delete;
38     ResourceCache& operator=(ResourceCache&&) = delete;
39 
40     // Returns the number of resources.
getResourceCount()41     int getResourceCount() const {
42         return fPurgeableQueue.count() + fNonpurgeableResources.size();
43     }
44 
45     void insertResource(Resource*);
46 
47     // Find a resource that matches a key.
48     Resource* findAndRefResource(const GraphiteResourceKey& key, skgpu::Budgeted);
49 
50     // This is a thread safe call. If it fails the ResourceCache is no longer valid and the
51     // Resource should clean itself up if it is the last ref.
52     bool returnResource(Resource*, LastRemovedRef);
53 
54     // Called by the ResourceProvider when it is dropping its ref to the ResourceCache. After this
55     // is called no more Resources can be returned to the ResourceCache (besides those already in
56     // the return queue). Also no new Resources can be retrieved from the ResourceCache.
57     void shutdown();
58 
59 #if GRAPHITE_TEST_UTILS
forceProcessReturnedResources()60     void forceProcessReturnedResources() { this->processReturnedResources(); }
61 
62     // Returns the numbers of Resources that can currently be found in the cache. This includes all
63     // shared Resources and all non-shareable resources that have been returned to the cache.
64     int numFindableResources() const;
65 #endif
66 
67 private:
68     ResourceCache(SingleOwner*);
69 
70     // All these private functions are not meant to be thread safe. We don't check for is single
71     // owner in them as we assume that has already been checked by the public api calls.
72     void refAndMakeResourceMRU(Resource*);
73     void addToNonpurgeableArray(Resource* resource);
74     void removeFromNonpurgeableArray(Resource* resource);
75     void removeFromPurgeableQueue(Resource* resource);
76 
77     void processReturnedResources();
78     void returnResourceToCache(Resource*, LastRemovedRef);
79 
80     uint32_t getNextTimestamp();
81 
82     bool inPurgeableQueue(Resource*) const;
83 
84 #ifdef SK_DEBUG
85     bool isInCache(const Resource* r) const;
86     void validate() const;
87 #else
validate()88     void validate() const {}
89 #endif
90 
91     struct MapTraits {
92         static const GraphiteResourceKey& GetKey(const Resource& r);
93 
94         static uint32_t Hash(const GraphiteResourceKey& key);
OnFreeMapTraits95         static void OnFree(Resource*) {}
96     };
97     typedef SkTMultiMap<Resource, GraphiteResourceKey, MapTraits> ResourceMap;
98 
99     static bool CompareTimestamp(Resource* const& a, Resource* const& b);
100     static int* AccessResourceIndex(Resource* const& res);
101 
102     using PurgeableQueue = SkTDPQueue<Resource*, CompareTimestamp, AccessResourceIndex>;
103     using ResourceArray = SkTDArray<Resource*>;
104 
105     // Whenever a resource is added to the cache or the result of a cache lookup, fTimestamp is
106     // assigned as the resource's timestamp and then incremented. fPurgeableQueue orders the
107     // purgeable resources by this value, and thus is used to purge resources in LRU order.
108     uint32_t fTimestamp = 0;
109     PurgeableQueue fPurgeableQueue;
110     ResourceArray fNonpurgeableResources;
111 
112     SkDEBUGCODE(int fCount = 0;)
113 
114     ResourceMap fResourceMap;
115 
116     SingleOwner* fSingleOwner = nullptr;
117 
118     bool fIsShutdown = false;
119 
120     SkMutex fReturnMutex;
121     using ReturnQueue = std::vector<std::pair<Resource*, LastRemovedRef>>;
122     ReturnQueue fReturnQueue SK_GUARDED_BY(fReturnMutex);
123 };
124 
125 } // namespace skgpu::graphite
126 
127 #endif // skgpu_graphite_ResourceCache_DEFINED
128