| /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/image/ | 
| D | RangeLinearDepthTransform.java | 16   private final float far;  field in RangeLinearDepthTransform18   public RangeLinearDepthTransform(float near, float far) {  in RangeLinearDepthTransform()
 
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| D | RangeInverseDepthTransform.java | 15   private final float far;  field in RangeInverseDepthTransform17   public RangeInverseDepthTransform(float near, float far) {  in RangeInverseDepthTransform()
 
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| /frameworks/av/services/camera/libcameraservice/common/ | 
| D | DepthPhotoProcessor.cpp | 243         std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) {  in unpackDepth16()270         std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) {  in rotate0AndUnpack()
 282         std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) {  in rotate90AndUnpack()
 293         std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) {  in rotate180AndUnpack()
 305         std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) {  in rotate270AndUnpack()
 315         std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) {  in rotateAndUnpack()
 351     float far = .0f;  in processDepthMapFrame()  local
 
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| /frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/ | 
| D | DepthImage.java | 41     public DepthImage(String format, double far, double near,  in DepthImage()80         double far = 120.0;  in createFromDepthmap()  local
 130         final float far  = minMax.max;  in createFromPFM()  local
 
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| /frameworks/rs/ | 
| D | rsMatrix4x4.cpp | 276 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {  in loadOrtho()286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far…  in loadFrustum()
 298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) {  in loadPerspective()
 
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| /frameworks/native/libs/math/include/math/ | 
| D | mat4.h | 447 CONSTEXPR TMat44<T> TMat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) {  in ortho()459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) {  in frustum()
 473 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) {  in perspective()
 
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| /frameworks/rs/driver/runtime/ | 
| D | rs_matrix.c | 322                            float4* bottom, float4* near, float4* far) {  in rsExtractFrustumPlanes()370                         float4* near, float4* far) {  in rsIsSphereInFrustum()
 
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| /frameworks/rs/cpu_ref/ | 
| D | rsCpuRuntimeMath.cpp | 80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)…  in SC_MatrixLoadPerspective()186         float fovy, float aspect, float near, float far) {  in rsMatrixLoadPerspective()
 
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| /frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/util/sensors/ | 
| D | FakeSensorManager.java | 250         public void sendProximityResult(boolean far) {  in sendProximityResult()
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| /frameworks/base/libs/hwui/ | 
| D | Matrix.cpp | 401 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {  in loadOrtho()
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| /frameworks/base/rs/java/android/renderscript/ | 
| D | Matrix4f.java | 314     public void loadPerspective(float fovy, float aspect, float near, float far) {  in loadPerspective()
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| /frameworks/rs/support/java/src/androidx/renderscript/ | 
| D | Matrix4f.java | 315     public void loadPerspective(float fovy, float aspect, float near, float far) {  in loadPerspective()
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| /frameworks/base/opengl/java/android/opengl/ | 
| D | Matrix.java | 445         float near, float far) {  in orthoM()499             float near, float far) {  in frustumM()
 
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| D | GLErrorWrapper.java | 231     public void glDepthRangef(float near, float far) {  in glDepthRangef()237     public void glDepthRangex(int near, int far) {  in glDepthRangex()
 334             float near, float far) {  in glFrustumf()
 341             int far) {  in glFrustumx()
 608             float near, float far) {  in glOrthof()
 615             int far) {  in glOrthox()
 
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| D | GLLogWrapper.java | 1461     public void glDepthRangef(float near, float far) {  in glDepthRangef()1471     public void glDepthRangex(int near, int far) {  in glDepthRangex()
 1667             float near, float far) {  in glFrustumf()
 1682             int far) {  in glFrustumx()
 2159             float near, float far) {  in glOrthof()
 2174             int far) {  in glOrthox()
 
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| /frameworks/base/packages/SystemUI/src/com/android/systemui/doze/ | 
| D | DozeTriggers.java | 380     private void onProximityFar(boolean far) {  in onProximityFar()
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