Searched defs:farval (Results  1 – 4 of 4) sorted by relevance
| /external/mesa3d/src/mesa/main/ | 
| D | viewport.c | 288                           GLclampd nearval, GLclampd farval)  in set_depth_range_no_notify() 304                       GLclampd nearval, GLclampd farval)  in _mesa_set_depth_range() 321 _mesa_DepthRange(GLclampd nearval, GLclampd farval)  in _mesa_DepthRange() 349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)  in _mesa_DepthRangef() 437                                  GLclampd farval)  in _mesa_DepthRangeIndexed_no_error() 445 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)  in _mesa_DepthRangeIndexed() 464 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)  in _mesa_DepthRangeIndexedfOES()
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| D | matrix.c | 105                            GLdouble nearval, GLdouble farval,  in matrix_frustum() 147                GLdouble nearval, GLdouble farval )  in _mesa_Frustum() 162                         GLdouble nearval, GLdouble farval )  in _mesa_MatrixFrustumEXT() 182              GLdouble nearval, GLdouble farval,  in matrix_ortho() 228              GLdouble nearval, GLdouble farval )  in _mesa_Ortho() 243                       GLdouble nearval, GLdouble farval )  in _mesa_MatrixOrthoEXT()
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| D | dlist.c | 2740 save_DepthRange(GLclampd nearval, GLclampd farval)  in save_DepthRange() 2994              GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)  in save_Frustum() 3592            GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)  in save_Ortho() 9690                     GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)  in save_MatrixOrthoEXT() 9713                       GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)  in save_MatrixFrustumEXT()
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| /external/mesa3d/src/mesa/math/ | 
| D | m_matrix.c | 987 		      GLfloat nearval, GLfloat farval )  in _math_matrix_frustum() 1027                   float nearval, float farval)  in _math_float_ortho() 1070 		    GLfloat nearval, GLfloat farval )  in _math_matrix_ortho()
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