Searched defs:fbo (Results 1 – 5 of 5) sorted by relevance
341 GLuint fbo = 0; member
49 bool bindFbo(GLuint* fbo, GLuint tex, bool ensureTextureAttached) { in bindFbo()
758 abc3d::AutoFrameBuffer fbo; in renderIntoRGBA() local
711 GLuint fbo = 0; member
3762 GLuint fbo; in glGetTexImage() local