Searched defs:finishedContext (Results 1 – 10 of 10) sorted by relevance
583 GrGpuFinishedContext finishedContext, in createBackendTexture()610 GrGpuFinishedContext finishedContext, in createBackendTexture()643 GrGpuFinishedContext finishedContext, in createBackendTexture()690 GrGpuFinishedContext finishedContext) { in updateBackendTexture()704 GrGpuFinishedContext finishedContext) { in updateBackendTexture()731 GrGpuFinishedContext finishedContext) { in updateBackendTexture()793 GrGpuFinishedContext finishedContext) { in createCompressedBackendTexture()829 GrGpuFinishedContext finishedContext) { in createCompressedBackendTexture()845 GrGpuFinishedContext finishedContext) { in createCompressedBackendTexture()870 GrGpuFinishedContext finishedContext) { in createCompressedBackendTexture()[all …]
18 GrGpuFinishedContext finishedContext) { in add()
111 void GrRingBuffer::FinishSubmit(void* finishedContext) { in FinishSubmit()
24 static void FlushFinished(void* finishedContext) { in FlushFinished()30 static void FlushFinishedResult(void* finishedContext, skgpu::CallbackResult) { in FlushFinishedResult()
667 GrGpuFinishedContext finishedContext) { in updateBackendTexture()
152 GrGpuFinishedContext finishedContext) override { in addFinishedProc()
557 GrGpuFinishedContext finishedContext) { in addFinishedProc()
238 GrGpuFinishedContext finishedContext) { in addFinishedProc()
2253 GrGpuFinishedContext finishedContext) { in addFinishedProc()
4140 GrGpuFinishedContext finishedContext) { in addFinishedProc()