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1 /*
2  * Copyright 2022 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_VulkanMemoryAllocator_DEFINED
9 #define skgpu_VulkanMemoryAllocator_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/gpu/GpuTypes.h"
13 #include "include/gpu/vk/VulkanTypes.h"
14 
15 namespace skgpu {
16 
17 class VulkanMemoryAllocator : public SkRefCnt {
18 public:
19     enum AllocationPropertyFlags {
20         kNone_AllocationPropertyFlag                = 0b0000,
21         // Allocation will be placed in its own VkDeviceMemory and not suballocated from some larger
22         // block.
23         kDedicatedAllocation_AllocationPropertyFlag = 0b0001,
24         // Says that the backing memory can only be accessed by the device. Additionally the device
25         // may lazily allocate the memory. This cannot be used with buffers that will be host
26         // visible. Setting this flag does not guarantee that we will allocate memory that respects
27         // it, but we will try to prefer memory that can respect it.
28         kLazyAllocation_AllocationPropertyFlag      = 0b0010,
29         // The allocation will be mapped immediately and stay mapped until it is destroyed. This
30         // flag is only valid for buffers which are host visible (i.e. must have a usage other than
31         // BufferUsage::kGpuOnly).
32         kPersistentlyMapped_AllocationPropertyFlag  = 0b0100,
33         // Allocation can only be accessed by the device using a protected context.
34         kProtected_AllocationPropertyFlag           = 0b1000,
35     };
36 
37     enum class BufferUsage {
38         // Buffers that will only be accessed from the device (large const buffers) will always be
39         // in device local memory.
40         kGpuOnly,
41         // Buffers that typically will be updated multiple times by the host and read on the gpu
42         // (e.g. uniform or vertex buffers). CPU writes will generally be sequential in the buffer
43         // and will try to take advantage of the write-combined nature of the gpu buffers. Thus this
44         // will always be mappable and coherent memory, and it will prefer to be in device local
45         // memory.
46         kCpuWritesGpuReads,
47         // Buffers that will be accessed on the host and copied to another GPU resource (transfer
48         // buffers). Will always be mappable and coherent memory.
49         kTransfersFromCpuToGpu,
50         // Buffers which are typically writted to by the GPU and then read on the host. Will always
51         // be mappable memory, and will prefer cached memory.
52         kTransfersFromGpuToCpu,
53     };
54 
55     virtual VkResult allocateImageMemory(VkImage image,
56                                          uint32_t allocationPropertyFlags,
57                                          skgpu::VulkanBackendMemory* memory) = 0;
58 
59     virtual VkResult allocateBufferMemory(VkBuffer buffer,
60                                           BufferUsage usage,
61                                           uint32_t allocationPropertyFlags,
62                                           skgpu::VulkanBackendMemory* memory) = 0;
63 
64     // Fills out the passed in skgpu::VulkanAlloc struct for the passed in
65     // skgpu::VulkanBackendMemory.
66     virtual void getAllocInfo(const skgpu::VulkanBackendMemory&, skgpu::VulkanAlloc*) const = 0;
67 
68     // Maps the entire allocation and returns a pointer to the start of the allocation. The
69     // implementation may map more memory than just the allocation, but the returned pointer must
70     // point at the start of the memory for the requested allocation.
mapMemory(const skgpu::VulkanBackendMemory &)71     virtual void* mapMemory(const skgpu::VulkanBackendMemory&) { return nullptr; }
mapMemory(const skgpu::VulkanBackendMemory & memory,void ** data)72     virtual VkResult mapMemory(const skgpu::VulkanBackendMemory& memory, void** data) {
73         *data = this->mapMemory(memory);
74         // VK_ERROR_INITIALIZATION_FAILED is a bogus result to return from this function, but it is
75         // just something to return that is not VK_SUCCESS and can't be interpreted by a caller to
76         // mean something specific happened like device lost or oom. This will be removed once we
77         // update clients to implement this virtual.
78         return *data ? VK_SUCCESS : VK_ERROR_INITIALIZATION_FAILED;
79     }
80     virtual void unmapMemory(const skgpu::VulkanBackendMemory&) = 0;
81 
82     // The following two calls are used for managing non-coherent memory. The offset is relative to
83     // the start of the allocation and not the underlying VkDeviceMemory. Additionaly the client
84     // must make sure that the offset + size passed in is less that or equal to the allocation size.
85     // It is the responsibility of the implementation to make sure all alignment requirements are
86     // followed. The client should not have to deal with any sort of alignment issues.
flushMappedMemory(const skgpu::VulkanBackendMemory &,VkDeviceSize,VkDeviceSize)87     virtual void flushMappedMemory(const skgpu::VulkanBackendMemory&, VkDeviceSize, VkDeviceSize) {}
flushMemory(const skgpu::VulkanBackendMemory & memory,VkDeviceSize offset,VkDeviceSize size)88     virtual VkResult flushMemory(const skgpu::VulkanBackendMemory& memory,
89                                  VkDeviceSize offset,
90                                  VkDeviceSize size) {
91         this->flushMappedMemory(memory, offset, size);
92         return VK_SUCCESS;
93     }
invalidateMappedMemory(const skgpu::VulkanBackendMemory &,VkDeviceSize,VkDeviceSize)94     virtual void invalidateMappedMemory(const skgpu::VulkanBackendMemory&,
95                                         VkDeviceSize,
96                                         VkDeviceSize) {}
invalidateMemory(const skgpu::VulkanBackendMemory & memory,VkDeviceSize offset,VkDeviceSize size)97     virtual VkResult invalidateMemory(const skgpu::VulkanBackendMemory& memory,
98                                       VkDeviceSize offset,
99                                       VkDeviceSize size) {
100         this->invalidateMappedMemory(memory, offset, size);
101         return VK_SUCCESS;
102     }
103 
104     virtual void freeMemory(const skgpu::VulkanBackendMemory&) = 0;
105 
106     // Returns the total amount of memory that is allocated as well as total
107     // amount of memory in use by an allocation from this allocator.
108     // Return 1st param is total allocated memory, 2nd is total used memory.
109     virtual std::pair<uint64_t, uint64_t> totalAllocatedAndUsedMemory() const = 0;
110 };
111 
112 } // namespace skgpu
113 
114 #endif // skgpu_VulkanMemoryAllocator_DEFINED
115