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Searched defs:fragmentColor (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcPolygonOffsetClampTests.cpp266 std::string fragmentColor; in test() local
/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/
DvktAttachmentRateTests.cpp957 deUint32* fragmentColor = &outBufferPtr[4 * (cbFragmentY * m_cbWidth + cbFragmentX)]; in verifyUsingAtomicChecks() local
1042 tcu::Vec4 fragmentColor(0.0f, 1.0f, 0.0f, 1.0f); in verifyUsingAtomicChecks() local
/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp628 …const tcu::Vec4 fragmentColor = tcu::clamp(tcu::sRGBToLinear(fbColor) + uniformColor, formatMinVal… in genReferenceTexture() local