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Searched defs:fullyCoveredFragmentShaderInputVariable (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/vulkan/cereal/proto/
Dgoldfish_vk_baseprotodefs.proto7142 optional uint32 fullyCoveredFragmentShaderInputVariable = 10; field
/device/google/cuttlefish/host/libs/graphics_detector/include/vulkan/
Dvulkan_core.h11223 VkBool32 fullyCoveredFragmentShaderInputVariable; member
Dvulkan_structs.hpp49919 VULKAN_HPP_NAMESPACE::Bool32 fullyCoveredFragmentShaderInputVariable = {}; member