Searched defs:fullyCoveredFragmentShaderInputVariable (Results 1 – 3 of 3) sorted by relevance
7142 optional uint32 fullyCoveredFragmentShaderInputVariable = 10; field
11223 VkBool32 fullyCoveredFragmentShaderInputVariable; member
49919 VULKAN_HPP_NAMESPACE::Bool32 fullyCoveredFragmentShaderInputVariable = {}; member